PD cut number of car in race????

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On Prologue we have up to 16 car on race, but on demos from 2009 we saw only 10 car on race. I suspect that PD cut number of car because they made even better graphic( prologue car have 200 000 poligons) on TGS Kaz say that number of poligons goes to 400 000, they put damage and weather in game so I think they have problem with fps so they simple cut grid... They want 1080p 60fps graphic but they cat do that with 16 car on track simple PS3 is not powerful for that.:ouch:
 
Why would they need to double the polygons if it's going to cut into the grid numbers? That would suck...

A better option would be to keep the polygons at 200k, keep the grid number at 16 & then try to add damage & weather.
 
A lot of the races on prologue were only 12 car races, 'up to' is the key phrase in that sentence.

Don't worry. The increased poly count is probably the result of further system optimisation, i.e. making more use of the cell processor.

The polygon count is also variable, some cars that have huge amounts of detail (like the JR tuned G37 we saw at SEMA). But the majority of cars will have 200-250k polys.

Although that is just my take on it, PD could have done it very differently to how i stated.
 
Don't forget that different tracks have different numbers of cars on them-i.e. egier:8 fuji:12 tokyo:10etc etc
 
It's probably because tokyo R249 is a urban circuit like london in GT5P. The track is narrower so they cut the number of opponents. I don't think PD with cut the numbers of cars on the track. They did 16 cars in GT5P why they would cut 6 cars in the full GT5. It doesn't make any sense.
 
It's probably because tokyo R249 is a urban circuit like london in GT5P. The track is narrower so they cut the number of opponents. I don't think PD with cut the numbers of cars on the track. They did 16 cars in GT5P why they would cut 6 cars in the full GT5. It doesn't make any sense.

By that logic the 'Ring and La Sarthe should have 20+

Cars would be more spaced out so the FPS shouldn't suffer :)
 
Its a Demo and many unexperienced players had to be able to get a decent raceing experience from that demo. Having 16 cars means that you will be overtaken quite often, when you are a bad driver and you will most likely cause some havoc and cause the ai to do stubid things, while they try to overtake you. Maybe PD just wanted to make the Demo easier by reducing the amount of cars.

Other than that it might just be the number of cars, that PD thinks is perfect for the track, because it has many narrow corners, like the last 3-4 corners before you enter the long straight.

There is nothing confirmed yet, but i think that 16 cars will be what PD is aiming for and what we get in GT5 as soon as it is released.
 
Then a track like Daytona and Indy should have 20+ cars. There really isn't a whole lot of scenery at these tracks either. Hopefully this means we get big Nascar fields.
 
Do you really think the trees and scenery are that much strain on the computer compared to an AI controlled car?

We are not seeing grids bigger than 16, I just don't see how it's technically possible. There's far too much going on graphics wise and in term sof processing calculations if you start to throw more cars and AI's into the mix.
 
Do you really think the trees and scenery are that much strain on the computer compared to an AI controlled car?

We are not seeing grids bigger than 16, I just don't see how it's technically possible. There's far too much going on graphics wise and in term sof processing calculations if you start to throw more cars and AI's into the mix.

I agree, we won't see more than 16. Any extra power PD can squeeze out of the console is going towards more polys, better anti-aliasing, damage and possibly weather. I highly doubt PD will sacrifice these just to have more than 16 cars.

Sadly there is a possibility the car number will be reduced due to the above points i mentioned, but isn't that one of the reasons why weather hasn't been confirmed yet? Rain could be pretty graphic intense, so the easiest way to implement it would be by reducing the car count, but as Kazunori says, it will affect have a negative affect on the overall experience.
 
I'm going to laugh when everyone in this thread is wrong and we get 16 on all applicable tracks, and huge NASCAR fields, and then GT6 might get 20~ on every track
 
I think if the full version has LAN mode it would be no problem with a full grid of 16 but with online it looks very unstable and seems to drop the number of players during the race. The probable fix would be to have a dedicated server for full online races with 16 cars but that would cost Sony some money and they might start charging a fee if that was to happen.
 
Man, if Sarthe and "Ring won't have more than 16 cars on it.... there will be issues between GT and me. SERIOUS issues. I'll still buy it, but it will really bug me.
 
It's probably because tokyo R249 is a urban circuit like london in GT5P. The track is narrower so they cut the number of opponents. I don't think PD with cut the numbers of cars on the track. They did 16 cars in GT5P why they would cut 6 cars in the full GT5. It doesn't make any sense.

Narrower and have guardrails instead of pits and grass, making it even more claustro. Think London, NYC, HK.
 
With the demands we have for a sim racer, we might be better off having PD build GT5 for the PC. Imagine that...BAM.
 
gt5 on pc:

minimum req:

proc : i7 4 core
ram 4 gb
graphic: 2 x radeon 5890...

no thank you.

why people think that pc have overpowered consoles back in 2007 with crysis ?

still no pc till today can't play Crysis at max 1920x1080 over 50 fps ?
EVEN with 2x 5890 !!!!!!

games like killzone or gt5 probably would have hiiiiiiigh req...

look at gta4...
 
The PS3 is already dated compared to today's gaming PC rigs. We could get a serious GT5 on a PC. It would be orgasmic. And imagine the mod community....oh snap. BRING IT. We could easily get 43 cars for the NASCAR circuits too.
 
The PS3 is already dated compared to today's gaming PC rigs. We could get a serious GT5 on a PC. It would be orgasmic. And imagine the mod community....oh snap. BRING IT. We could easily get 43 cars for the NASCAR circuits too.

True True, but the problem is consistency, i dont think Kaz wants SOME to have a better experience than others, its enough to have varying quality in HDTV's.

PS3+Game+G25+Wheelstand runs about 750$ US. A High end PC with no screen runs about 2 grand. No game No Wheel.

If GT was ever made on PC, the req's would be ridiculous, people would start messing with the physics values, sounds, 3d models, circuits, not saying there isnt a massive amount of quality add-ons but they only count for about 10% of all mods.

There would have to be detail settings, making the game downright ugly and choppy if not set right.

+ I don't think we will ever see a SCEI\SCEA\SCEE game on PC ever, until 10 years from now when we can Emu the PS3, matter of fact even the most up to date PC's have trouble Emu'ing the PS2.
 
Well, the fact remains, it's the PC that can deliver most of our wish for a sim, including GT5. Today's consoles just won't cut it. We are just settling with our consoles. And I don't like PC gaming at all. BUT...I can imagine what PD could do with the PC.

BTW, many people won't need another monitor or wheel. Most of us hardcore gamers are already using HDTV's, and we can hook up our wheels to the PC as well.

Consistency is important though, I agree. Which is why the game would have to run on minimum requirements to offer the same experience.
 
-Less than 16 cars per race and I just won't buy a PS3. 4 GT games with only 6 cars already! Thanks but I'll keep putting up with GT4's gross deficiencies rather than start putting up with a bunch of new deficiencies that'll also never be fixed. I'm still waiting for "GT 4.1 - Bugfix-Spec". 16 cars is the minimum I expect to be able to race against.

-I agree we'll never see a SCE[I|A|E] game running native on PC. Unfortunately, GT is NOT better for it in any way save for the cost of admission. The Playstation console has always been a detriment to GT. 6 cars only for four games in a row? Still only 16 now that the Playstation isn't holding back the game to the gross degree it used to be? I don't care what kind of PC I'd need to run this fantasy-land GT game at full detail, I already don't get to play any games at full detail, that's what graphics setttings are for. If, in GT5 on the PS3, I could turn down the graphics to get more cars on track at once, I would.

-20+ cars is something the GT series desperately needs. 16 cars still barely makes a race in the real world. CHAMP-Car ran 18 cars in its final season - and then it promptly went KAPUT! If the hardware can't handle it, there should be a system where the closest visisble cars that can be rendered fully should be so rendered, and any other cars still on screen above the number which can be rendered properly (way off in the background with 16 [16+] cars in between you and them) should be rendered in wireframe. 16-car races still isn't enough to change GT's tagline from "The Real Driving Simulator" to "The Real Racing Simulator" IMHO. Of course the AI would need to take a major MAJOR step up before GT would qualify as a good racing simulator (or not - maybe it's actually not horrible in GT5P?), but I digress.

Here's me wishing PD wasn't Sony's bitch, joined at the hip to the playstation. Exclusive titles are crap on any platform. Lack of portability, lack of modability, TOTAL lack of bug-fix-ability. BOOOOO to all that crap!
 
All the talk about PC vs PS3;

I would love GT for PC it would be epic!

...If i could afford a PC capable of running it. Seriously, as some people have already said, GT would need quite a high end PC to run, which in the UK i think would cost over £750+ for a custom built machine, and maybe £1100+ for a pre-built machine. Thats not including the cost for a wheel aswell, using a pad is all well and good, but try using a keyboard, it would be impossible. (unless of course you have a pad, then its just a driver download away from playing).

Some people used GTA4 as an example. It has been heavily critiscised by the PC gaming community because they did not optimise the game properly when porting, so it needs ridiculously high specs in comparison to other games with similar visuals. Think how long PD spend optimising the game for PS3. A port to PC would take maybe 1-2 years to optimise and perfect, and all it would do is push back production of GT6. And even then the consumer needs to spend a ridiculously high amount on a PC to play it.

Lets face it, we know PC is clearly better than console, but lets not kid ourselves, if GT is ever on PC, the console version will always be the preferred one unless you are wealthy enough to spend £1000+ on a PC, which the vast majority of us arn't (I mean some people complain that the PS3 is too expensive for crying out loud...).
 
Hey come on. We can live with GT5 and GT6 until the PS4 comes out and gives us GT7.

As for top spec PC comparisons you can link up 4xPS3 together for £1000 and it would produce far more detail than a high end PC. If PD ever wanted to make a hardcore version of GT then that is what they should produce. A 4 disc pack special edition.
 
Hey come on. We can live with GT5 and GT6 until the PS4 comes out and gives us GT7.

As for top spec PC comparisons you can link up 4xPS3 together for £1000 and it would produce far more detail than a high end PC. If PD ever wanted to make a hardcore version of GT then that is what they should produce. A 4 disc pack special edition.

:drool:

The PS3 is already used as a low cost processor in some of the worlds most powerful supercomputers, why not strap several PS3s together to make a gaming rig? Thats an awesome idea, i think i'll look into it...
 
Why can't PD give us an option to have more cars and AA when you combine 2 PS3s or more? Heck I would get another one! It will be so much cheaper over a gamer PC.
 
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