PD STOP Using a Dial up" Connection.

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LeonardoRaphaelo
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XboxSucks
The thing that really pisses me off about this game is the danm online game. It fails soo danm bad I have 6mbs download n 5mbs upload but I always get dc no matter what I do. What the heck is PD using as a server a dial up or wat? This is one of the worst online game ive been in a while. Worst experience i've ever had since I played RuneScape in dial up long time ago. Im just hoping they will fix this first before they will add new stuff in the game cuz this is the most important thing about video games today the online gameplay.:grumpy: BTW I just got my 26th dc in game :ouch:
 
Sorry, but I couldn't read the post completely.

Although I have a 10mbmps connection, it's really annoying online.
 
Its the netcode, they should definitely work on it as the online can get pretty bad, its 2011 and internet gaming has come so far, they can do alot better.
 
haha I was just in a server you were trying to connect to. I 100% agree with you. Whenever I join a big server it seems like I'm more likely to get kicked than for it to let me stay.
 
There are a number of factors which affect online connections and there's not enough information in your post to really diagnose what's happening. But I can tell you P2P networks and the PSN are a bit sensitive. I don't think it has anything to do with GT5 itself. I've played at least 8~10 other racing games and have had similar issues with all of them.

This past weekend, I hosted an organized online event and we had people from the US, Canada, England, Ireland, Western Europe and Eastern Europe, all in the same lounge for 2+ hours of solid action. During that entire time, nobody was disconnected and lag was minimal. But in order to ensure this level of quality, certain steps are required.

As the host, I switched off my wireless network, bypassed my router and plugged my PS directly into my modem. NAT1 connection. The most common form of dropped connection in an online lobby is NAT negotiation failure. And it may even be somebody ELSE causing you to drop. Which is why, if somebody else is in the same online room who has a PS3 running behind a complex firewall, it can disrupt other players as well. Make sure (System Settings from XMB) that you have a NAT1 or NAT2 connection. Even so, a NAT 3 connection can sometimes be erroneously reported as a NAT2 connection. If you have no option to bypass your router, check the FAQ on port forwarding. If done correctly, it's just as effective.

The 2nd thing I did before opening my lounge was to clear the cache (from the options menu), restart the PS3 and reload the game. It sounds like overkill and it's a PITA for normal play. But I believe it really does work.

The 3rd thing I did was ask EVERYBODY else joining that race to do the same. Obviously I knew everybody else who would be racing and such a scenario is simply not possible when joining random online lobbies. But I just mean to say, under the right conditions, it's possible to have a stable online session.

It also helps that I as the host had a strong, stable connection. Testing it on the PS3 (using speedtest.net) I had a 12ms ping to my nearest local server and between 85ms and 130 ms to various overseas locations. Your ping speed is probably more important than your actual bandwidth. If you have 5 down and 1 up it's probably more than sufficient.
 
i have 4 mb only and no problem even with american and japanese lol make sure u clear the internet cache before entering a new lobby in the option so u dont dc
 
I hear you. I have a 6Mbps downstream and 1 Mbps upstream connection but I get disconnected 90% of the time. I hope PD fixes this in the next update.
 
My NaT type is 2 and I already restarted my router and turned my PS3 off for 5mins. Then went to GT 5 options to delete all cache still does the same thing. It only does this in this game in other games i've played it's always solid like Black ops, MW2 n other games.
 
Maybe people are kicking you because you're annoying.

Try connecting to rooms with a full set of bars.
 
I have 6mb down/2mb up cable connection and while the game works fine at certain times of the day, at other times it is almost impossible to join seasonal events or to move in or out menus like tuning and ucd back to main menu without sitting on "GT" for minutes at a time, or changing settings on your car between runs on seasonal event time trial takes several minutes at time spinning the clock icon before you can click start and race with new settings. It's only gotten worse the past month as I assume more people are picking up the game or trying the online portions.
 
Why do people think the available bandwidth of their connection has anything to do with the likelihood of them getting disconnected? :confused:
 
It's because your being kicked, the kicked message is the same as the disconnect message.
Trust me i'm in New Zealand and our broadband is very 3rd world lol and GT5 has a great connection online when you choose servers in your continent.
 
I have had my ps3 plugged in directly with Nat 1, thru a router with nat 2, 3 connection and have had very random succes at staying in a room. It's incredibly frustrating, especially as when being diconected it goes back to GT life main screen.
 
Why do people think the available bandwidth of their connection has anything to do with the likelihood of them getting disconnected? :confused:

Just so we can assure the rest of you that our 80% of bandwidth being eaten up by torrents is not the problem. ;)
 
Maybe the hosts you're connecting to sucks, having a host with good connections make for a smoother game.
 
I have had my ps3 plugged in directly with Nat 1, thru a router with nat 2, 3 connection and have had very random succes at staying in a room. It's incredibly frustrating, especially as when being diconected it goes back to GT life main screen.

Well, the problem with a P2P system is that the weakest link affects everybody. For example:

i have nat type 3 and no isuues at all. i guess nat type doesnt really affects

Sonic may not notice the problems, and I don't mean to single him out, but it's very possible that his NAT3 connection, or for certain others like his, are causing absolute havoc for other people in the same online room. I've seen this time and time again with other games. 4~5 people in the lounge for an hour, everything fine. And then here comes Mr. New guy and within a few seconds...bonk...bonk...2~3 people that were in there for an hour are suddenly disconnected.

That's not to say a NAT3 connection is always the culprit. But it's a high probability. People have all kinds of 'noisy' networks set up with various ports opened or closed with dead leads. In my opinion, I wish Sony and other developers would simply close off online access to anybody with a NAT3 connection. It would cause an uproar from millions. But millions of others would suddenly find it a boon.
 
Its the netcode, they should definitely work on it as the online can get pretty bad, its 2011 and internet gaming has come so far, they can do alot better.
I take it your are a programmer and somehow have broken into PD's source-control and managed to see the netcode to make this sweeping judgement? I mean, it couldn't be that the people getting disconnected are being booted by the host or connecting to hosts with a bad connection? Or are in houses with a shared network connection that other people are using that effects their connection? Or are trying to connect to servers that are geographically distant, which introduces latency (and having all the bandwidth in the world won't help latency one little bit)? Or a million other factors that are more likely to be the cause than "netcode"?
 
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Just so we can assure the rest of you that our 80% of bandwidth being eaten up by torrents is not the problem. ;)

If you run other things such as torrents at the same time as online gaming they will be problems.;)
 
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