- 69
- FREEMASON007
- SALADINE1
Can someone enlighten me on how PD translates say, the Ferrari F40's real life handling to the virtual world?
I mean what calculations do they do to come up with their idea of what the car in the game will feel like?
Another example, a car that has great turn in as opposed to one that doesn't.
How much of difference in information does that constitute?
What is it measured in?
Questions, questions, all i have is questions. Any answers?
I mean what calculations do they do to come up with their idea of what the car in the game will feel like?
Another example, a car that has great turn in as opposed to one that doesn't.
How much of difference in information does that constitute?
What is it measured in?
Questions, questions, all i have is questions. Any answers?