Penalties not Logical/ DR is a Joke

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GT7 racers can be divided into two categories:
  1. Those who strive to improve their skills and enjoy challenging themselves.
  2. Those who ruin the fun for others by causing deliberate crashes.
GT7 is not a cheap game. Many players have invested a lot of money, time, and effort into building their own simulators. They deserve a fair and respectful racing environment. That’s why GT7 needs a better system to penalize and prevent bad behavior.

If a player accumulates too many penalties in a race, they should be temporarily banned from online events and forced to take a driver’s education course, similar to the Licensing courses you are required to take.

The current DR system is not effective and does not deter offenders. Many players are quitting GT7 because of this issue. Every day, we see more evidence of intentional wrecks on social media. This is unacceptable and needs to be addressed. What do you think?
 
The current DR system is not effective and does not deter offenders.
Certainly, but then it doesn't have anything to do with offenders. DR is simply* an ELO-style points transfer from players who finish poorly to those who place well.

SR is the system that raises or lowers according to the number of vehicle contacts (with other vehicles and solid objects) and off-track excursions and yes it very much needs to be easier to lose it than to gain it.

*Okay, not necessarily simply as the calculations are a bit much, and there are times when it doesn't exactly work like that - but otherwise it is.
 
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GT7 racers can be divided into two categories:
  1. Those who strive to improve their skills and enjoy challenging themselves.
  2. Those who ruin the fun for others by causing deliberate crashes.
GT7 is not a cheap game. Many players have invested a lot of money, time, and effort into building their own simulators. They deserve a fair and respectful racing environment. That’s why GT7 needs a better system to penalize and prevent bad behavior.

If a player accumulates too many penalties in a race, they should be temporarily banned from online events and forced to take a driver’s education course, similar to the Licensing courses you are required to take.

The current DR system is not effective and does not deter offenders. Many players are quitting GT7 because of this issue. Every day, we see more evidence of intentional wrecks on social media. This is unacceptable and needs to be addressed. What do you think?



I’ve been in this franchise since 1997, and some of my best memories are from 3-4 years ago when I took the “if you can’t beat em’, join them” approach. I was OFFENDED if my SR got above “B”.


Make of that what you will
 
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GT7 racers can be divided into two categories:
  1. Those who strive to improve their skills and enjoy challenging themselves.
  2. Those who ruin the fun for others by causing deliberate crashes.
GT7 is not a cheap game. Many players have invested a lot of money, time, and effort into building their own simulators. They deserve a fair and respectful racing environment. That’s why GT7 needs a better system to penalize and prevent bad behavior.

If a player accumulates too many penalties in a race, they should be temporarily banned from online events and forced to take a driver’s education course, similar to the Licensing courses you are required to take.

The current DR system is not effective and does not deter offenders. Many players are quitting GT7 because of this issue. Every day, we see more evidence of intentional wrecks on social media. This is unacceptable and needs to be addressed. What do you think?

Actually gt7 is a cheap game with majority playing with a controler .

I agree with you that is not the way i want to play , but in those wrecker there is some specialiste that are really skilled doing it. And it obviously that they calculate what is better wreck the guy and go away with 2/5 sec penalty and the one he wreck in a wall or reverse , with red engine or so.

Remember time of gt prologue everyone was asking damage to calm down offender , well we have them and still have wrecker .

So you know what ai are not really better about that , so the best is to learn to deal will h this part of racing :
Be much faster start pole and run away at start.
You noticed a wreck specialist in your race , let him pass and loose one position.
You don't want to let him pass , be ready to resist and loose some sr.

So for myself i decide to play with sr being more important that my dr , and i most of the time prefer to let pass by braking earlier than offering them opportunity to push out etc .

And about banning player for limited time will make more player runnaway from the game , don't forget GT still a console game , so not a niche game but one for mass market.

And you know what in real live racing every week almost every race thing like that happens , NASCAR , touring car ,F1 etc

Remember also the système might not be perfect , but i think it happens to all of us to miss a braking point and dive in , well in this case we are the wrecker , and happy to not being banned one week from online .

Nothing personal , you can also find some private lobby or create your own that dont accept that.
 
If you count the cost of building a cockpit as part of the game’s price, then just buy one more driving game and you’ll effectively cut the price of GT7 by 50%.
1000 + 50 = 1050
1050 / 2 = 525
2 * 525 > 1000
That is not halving the games price when all hardware is considered part of the game 🙄
Nitpicking, but this only works (and is correct) when the hardware is not counted as part of the first game purchase price.
 
The problem really lies within SR, it's way, wayyy too easy to gain back. I wonder what prevents them from trying to make it significantly more incremental (i.e. iRacing SR system), it would keep the trolls and griefers where the belong with other griefers, and people looking for a good race can actually have that. 🤔
 
I think putting folks who use counter-steer and ASM into their own lobbies would fix a lot of the issue. Those "nannies" are great for those learning the game but they're also abused by griefers because it turns their cars into tanks (much like Polyphonys base AI).

The solution above in addition to making SR harder to re-earn would go a long way.

Lastly.... It'd be nice if PD got rid of the ping pong effect when cars bang doors. There needs to be more "give", where the panels of each car absorbs some of that impact.
 
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I think putting folks who use counter-steer and ASM into their own lobbies would fix a lot of the issue. Those "nannies" are great for those learning the game but they're also abused by griefers because it turns their cars into tanks (much like Polyphonys base AI).

The solution above in addition to making SR harder to re-earn would go a long way.

Lastly.... It'd be nice if PD got rid of the ping pong effect when cars bang doors. There feels like there needs to be more "give", where the panels of each car absorbs some of that impact.
After watching replays from my daily's I am actually shocked how many people use CSA and ASM… and they are actually fast.. That’s all I’m seeing in the Daily race B rooms this week. I’m in A/A+. I have no problem with TCS but come on… these electronic seemed to be too good…
 
Hmm, I remember seeing this exact same thread on the Westwood forums 20 years ago. Granted there really were tanks in the games, but that's just an insignificant detail. Welcome to online gaming. I agree with you, but if all that was done, they'd keep finding ways to "cheat" and the debate as to what's "cheating" would rage on.
ASM and CSA aren't cheats. ASM actually has a noticeable speed penalty. It's not much, but it means up to .2 seconds extra per lap. Try that in any Human Comedy race and see how close the AI is. They can prevent you causing a crash, which is why I use them online.
The solution isn't to ban or kick all the cheaters. They need kicked, sure, just keep in mind when a foot is buried in one of them neither one of you can work the clutch. The solution is to learn how to beat them.
What I did last weekend was ensure my X2019 was absolutely 100% planted. I turned on every assist and cranked them. I started on the softest tires allowed and only switched up once I had a commanding lead. On the championships you can practice your way to a higher league that what you'll be in, so learn the course by setting up custom races with the actual championship race settings in use and max the AI. Get into custom race lobbies like that if you can find them. By learning the track you can qualify further up the grid. If you qualify far enough up and you're sure you can pull away from traffic, start out focused more on speed than handling, otherwise plant the car and let the cheaters take an excursion trying to unsettle it.
Last week a single car crash led to me winning at Spa. I wanted to know what caused it so I saved the replay. Dude had TCS set to zero and he hit the post on Stavelot. This broke grip on his rear tires, the car swung like a pendulum and the back end came 'round to visit. His wasn't the only car affected by this; all the others I have watched so far also swung that way. One of the front runners did that on Les Combes and dropped out of the race. I took several hits to the back but with RS tires up to the last 2 laps plus CSA, ASM, TCS, and ABS all active, it honestly looks like they were hitting an AI car.
It helps that I've logged hundreds of hours at Spa anyway, that's my grind race. Conversely, I hate the Fuji layouts we have. Yesterday a penalty was the only reason I missed dead last. When I pulled into the pits my crew chief held up a sing that said, "SPEED UP, SLOWPOKE!"
 
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