Performance Parts Equation?

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What is the formula to come up with PP rating based on HP and Weight?

Other than parts and Aerodynamics, are there any other upgrades that increase PP? For example, does clutch, LSD, tires, drive shaft, suspension, transmission, and TQ converter increase the amount of PP? IF not, how come?
 
Things that improve your lap times (with the exception of tyres) all increase the PP.
 
What is the formula to come up with PP rating based on HP and Weight?

We don't know, just PD knows. By the way, it's more than pure HP and weight.

Other than parts and Aerodynamics, are there any other upgrades that increase PP? For example, does clutch, LSD, tires, drive shaft, suspension, transmission, and TQ converter increase the amount of PP? IF not, how come?

Parts that decrease weight, increase power (or torque) and downforce influence the performance points. Transmission, suspension and the lot do not.
Don't know why, but my guess being you have to know what you are doing to actually improve the performance of the car.

Things that improve your lap times (with the exception of tyres) all increase the PP.

See above - if you can benefit of adjustable LSD / transmission / suspensiont etc., you will improve your lap times, but will not increase the PP of your car.
 
To be honest though, the PP system isn't the greatest really.

Say you're in a 600PP lobby, and you don't have anything with Racing Softs that are on par with the other cars (lets say DTM's and Super GT's) in the lobby. However, if you power limit down one of the LMPs or Group C's down, they have a big downforce advantage over the DTM's and Super GT's, and usually they're a lot lighter as well, but simply power limiting one down will get it to the magic 600PP. Don't always follow the PP system...
 
No idea but i'm sure its broke, How can the Ferrari California have more PP than a 458??
 
Torque curves might come into it too - its the only way I can think why a Ford GT gets such a stiff PP rating when its on a par HP and weight wise with its contemporary cars.
 
I personally love the pp system. Not sure how they came up with the numbers but in my online racing experience it seems to make for a very level playing field.

I usually run a rm car but give up straight line speed for cornering benefits.

Running different types of cars against each other makes for some very close intense racing!!
 
It's a good idea but it currently seems to be about as accurate as throwing a wet rag behind your back at a target on the other side of a wall. Sometimes it seems to be ok but some cars just seem to have an advantage or disadvantage, and not taking into account all the factors involved is strange.

It's obviously very hard to calculate everything, especially things that affect balance for a person's driving style. However it should be pretty obvious that putting a stiffer race suspension on a floaty street car(especially one that has been powered-up and lightened) is going to make it faster, as will putting a custom box in a car with a 325mph touring gear.

For already similar cars it's usually ok, but it seems really light cars get too much PP from weight, really heavy cars get too much PP from hp, and cars with lots of natural body downforce don't get as much PP from that as they should. A rear wing also probably shouldn't have the same effect on a car with a top speed of 110 as one that can reach 220.
 
I don't like the PP system. Depending on the track, in a PP system the most powerful car will always have the advantage reason you'll see 700HP trucks with 500PP destroy a 500PP race car. HP and weight restriction make more sense.
 
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