Petition to PD on Seasonal Events

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Conza

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Hi guys,

I've made a petition that I'm hoping for support for.

I know many of us would like Gran Turismo 6 to simply return the Seasonal format that was used with Gran Turismo 5.

I think its the best format for everyone, where we have Time Trials and Drift Trials on one week, the following week we have a themed event with five different races against AI of the same type.

I'll leave the petition below, I hope some of you feel as strongly as I do, and that PD listens to us through a combined action. I'm also open to potentially changing the wording if there any suggestions that could boost this petitions effectiveness.

https://www.change.org/en-AU/petitions/polyphony-digital-bring-to-gran-turismo-6-the-gran-turismo-5-seasonal-pattern-style-and-frequency
 
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Woops, Thanks jimipitbull, used an older link for a different petition.
 
As @jimipitbull just mentioned, with GT5 closing at the end of the month, it's entirely possible that races will finally come to GT6 seasonals - it was ages before they were in GT5 anyway.

In that respect this petition may be somewhat premature.

That said, despite not having races, I've found the Time Trials to be much better in GT6 due to the friendslist competitive element. Shame about no drift trials, but that doesn't bother me as I suck at drifting on a DS3 controller.

However if/when races do come, I suspect that instead of complaining about the lack of races, people will just complain about seasonal races with poor chase-the-rabbit AI.... so let's not overthink that seasonal races are going to be something spectacular that's worth getting worked up about.
 
I really don't get why people are clamoring over seasonal races, just play A-Spec. It's basically the same.
They are the same in that they are races against AI but they are different races than the ones in A-Spec. I really liked some of the expert ones in GT5, muscle cars on the Ring for example and I loved that they increased the prize if you used a weaker PP which made it possible to earn more credits while being more of a challenge to win. I liked that some of those races gave a decent car as a prize once you had won all 5 races. These were repeatable which made them even better. I also liked the fact that some of them may be on generated tracks that you had never driven before, again adding to the challenge.

I have never been much into the super lap stuff, it is an easy way to quickly win a few credits but after you beat the time you can't earn any more credits and whatever time you post goes away after 30 days so it is a waste of time to try and post a really good time on any of them not to mention that I have yet to see one that used a car/track combo that I was actually interested in. We should have time trials available for every car on every track as part of the game and the rankings should stay online as long as GT6 does.

Expert Seasonal A-Spec in GT5 much much better than super lap

Edit: Superlap would be a lot more interesting if you continued to win credits by beating your previous time once you beat the gold time. I might actually spend a few hours playing some of them if that were the case
 
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They're still catch the rabbit, start 20 seconds behind with rubber band AI etc etc. They may have some different combos but I still don't see the excitement towards them.
 
I'd give it some time. If a few weeks after GT5 ends the seasonals in GT6 don't change then feel free to make a petition and I'll sign it. It seems a little pre-mature as of right now.

I also agree with HBR here. I'd much rather they give us A-spec style races like in GT5 than just TT after TT after TT after TT.
 
They're still catch the rabbit, start 20 seconds behind with rubber band AI etc etc. They may have some different combos but I still don't see the excitement towards them.

*cough* ridiculous sums of money *cough*

+ It seems like the most feasible/likely way for new events to be added, which is important because GT6 has hardly any.
 
*cough* ridiculous sums of money *cough*

+ It seems like the most feasible/likely way for new events to be added, which is important because GT6 has hardly any.

If PD are still trying to push microtransactions there won't be any big payouts though. Just look at even the one off payoffs of the current seasonals. Why aren't they, say, 500,000 credits as a one off? Microtransactions.
 
If PD are still trying to push microtransactions there won't be any big payouts though. Just look at even the one off payoffs of the current seasonals. Why aren't they, say, 500,000 credits as a one off? Microtransactions.

Well some of them aren't a million miles away from 500,000 credits if you have a decent login bonus, and I just got 395,000 credits for doing the 2nd GT Academy event with only 110% bonus.

I think the payouts will increase over time, and as far as I can tell they appear to be.
 
Well they're still in the game and the current seasonal payouts are still lame so I don't see any reason why they'd suddenly change.
 
Well they're still in the game and the current seasonal payouts are still lame so I don't see any reason why they'd suddenly change.

With 200% login bonus they tend to give out around Cr. 200,000, which IMO is pretty good, and they have increased, Cr. 296,000 for taking a Cappuccino around Streets of Williow compared to Cr. 25,000 for a Mercedes Vision GT super lap at the begining.
 
Yet the GT5 seasonals are still giving out circa 500,000 for each one without a login bonus. What reason is there for the disparity except microtransactions?
 
Well, keep in mind that the super lap races are just 1 lap and no AI. Would you really expect that to pay as much as a 5 lap race against AI?

There have been several of the super lap events that paid pretty well and some of them give a free car to boot.

The biggest problem is that it generally only takes about 20 minutes to run all 3 of them and once you have beat the gold time there is nothing more to them.

On the other hand the A-Spec seasonals were more than one race, more than one lap and could be ran for credits again if desired which is very appealing in some cases even if the payout was not as large as in GT5 events. The bonus for lower PP would be nice though, gives much more incentive to try and find the weakest car to win with.
 
Well, keep in mind that the super lap races are just 1 lap and no AI. Would you really expect that to pay as much as a 5 lap race against AI?

There have been several of the super lap events that paid pretty well and some of them give a free car to boot.

The biggest problem is that it generally only takes about 20 minutes to run all 3 of them and once you have beat the gold time there is nothing more to them.

On the other hand the A-Spec seasonals were more than one race, more than one lap and could be ran for credits again if desired which is very appealing in some cases even if the payout was not as large as in GT5 events. The bonus for lower PP would be nice though, gives much more incentive to try and find the weakest car to win with.
Race against the leaderboards. Always a challange for me! Plus, you do not have to start 20 seconds behind them.
If you are the number 1 guy, I understand the complaint(This is literal, not being a smart ...).
 
Race against the leaderboards. Always a challange for me! Plus, you do not have to start 20 seconds behind them.
If you are the number 1 guy, I understand the complaint(This is literal, not being a smart ...).

The problem with racing against the leaderboards is that it is just a total waste of time in GT6. No matter how well you do you earn 0 credits once you have hit the gold time [which is not very hard] and then your time is gone in a short period of time like it never happened at all and you get no credits to purchase the next car(s) you want.

I don't mind starting behind the AI and trying to overtake. I like doing it with a weaker car than the others are using especially if I get paid extra credits for winning with a weak car.

As for racing against the leaderboards. I actually like this a lot on Forza but there you have real leaderboards where you can drive any car on any track and try to post a top time and that time does not [normally] disappear after a few weeks. I still can not believe that GT has not added this to the game, IMO a online racing game without a full leaderboard system is almost like an online racing game without cars
 
The problem with racing against the leaderboards is that it is just a total waste of time in GT6. No matter how well you do you earn 0 credits once you have hit the gold time [which is not very hard] and then your time is gone in a short period of time like it never happened at all and you get no credits to purchase the next car(s) you want.

I don't mind starting behind the AI and trying to overtake. I like doing it with a weaker car than the others are using especially if I get paid extra credits for winning with a weak car.

As for racing against the leaderboards. I actually like this a lot on Forza but there you have real leaderboards where you can drive any car on any track and try to post a top time and that time does not [normally] disappear after a few weeks. I still can not believe that GT has not added this to the game, IMO a online racing game without a full leaderboard system is almost like an online racing game without cars
On the other hand(that just now grew), I completely agree. :)

That is a very good idea about getting more and more money the better you do! However, it seems like it would be very hard to put into a system.

As to the way Forza has their leaderboards, I would not know the slightest bit! It sounds awesome, and I wish we had it!
 
A question for Kaz from me would be:

@Jordan "The GT 6 iteration of the series saw a new option to the players to gain credits by the use of micro-transactions; however, the game also saw the discontinued weekly (or whenever they were released) updates of the old style seasonals from GT 5. With the closure of GT 5's online services soon to come, will we see a return of these events, with the exceptionally large payout bonus's to players, or will players have to resort to "the grind" now infamous to the series, and the use of the micro-transactions?"

However, the answer for Kaz would be:
"Probably, in a future update we may change that"

And then I would lose all faith in the series, and trust in Sony and PD.

(Wow... That's a long sentence)
 
A question for Kaz from me would be:

@Jordan "The GT 6 iteration of the series saw a new option to the players to gain credits by the use of micro-transactions; however, the game also saw the discontinued weekly (or whenever they were released) updates of the old style seasonals from GT 5. With the closure of GT 5's online services soon to come, will we see a return of these events, with the exceptionally large payout bonus's to players, or will players have to resort to "the grind" now infamous to the series, and the use of the micro-transactions?"

However, the answer for Kaz would be:
"Probably, in a future update we may change that"

And then I would lose all faith in the series, and trust in Sony and PD.

(Wow... That's a long sentence)


You wouldn't even get that. Kaz would look over at his handler, who would shake his head, and then the handler would tell you to move on to the next question if he doesn't just stop the interview right there.

That's of course assuming that his handler can't speak english and needed to wait for translator-san to tell him. If he speaks english he'd probably stop translator-san and tell you to move on before Kaz even hears the question.
 
As to the way Forza has their leaderboards, I would not know the slightest bit! It sounds awesome, and I wish we had it!
To give you a general idea, they break it down into classes based on their version of a PP system. On Forza 3 and 4 the classes run F,E,D,C,B,A,S,R3,R2,R1,X F being the weakest at 200PI max and X being 999 and above
There is a board for each class on each track. Tires are counting into the PI rating so a car with better tires has a higher rating than one with worse tires assuming all other things are equal. I have fun just trying to find different ways to build a car in a specific class and hit the boards to try and post a good time with it, ideally a car other than the one the guys at the top are driving.

It feels pretty sweet to take a car nobody at the top is driving and post a top time in it.

Forza also tracks overall times for circuts, ovals, drag and drift points which is the combination of every class on every track. This can take a lot of time to complete but can be entertaining if you like to drive a bit of everything everywhere.

GT really needs something like this. They had a system in GT5P that wasn't bad. I was hoping they would tweak it and allow tuned cars as well but instead they just removed it completely.
 
@Kavey and @ironman44321 I think you may be right, however there's no way to be sure if this is a permenant change or if they plan on bringing the proper seasonals within the next few weeks, or ever, so petitioning them to do so might get their attention to make it happen, especially since it couldn't be that hard to implement right?

So, whether or not its premature, which if in a couple of weeks they post new seasonals - great, but, is beside the point because we don't have them at the moment, which is the point of the petition, to change how things are 'at the moment'. I hope that this petition isn't necessary and they change it, anyway, but I'm assuming with this push toward microtransactions, as people have noted here and for a long time, they might be avoiding seasonals for the money output.

I'd prefer to have them with a 1cr for a win, than to not have them at all, I don't need cr, I need more game to play.
 
@Conza That's fair enough. Like I said, if after a couple of weeks (after GT5 shuts down) we haven't gotten GT5 style seasonals I'll gladly sign the petition. I just don't want to sign it until I know that they weren't holding off until GT5 stopped having them.
 
@Conza That's fair enough. Like I said, if after a couple of weeks (after GT5 shuts down) we haven't gotten GT5 style seasonals I'll gladly sign the petition. I just don't want to sign it until I know that they weren't holding off until GT5 stopped having them.
I have never understood the logic behind not putting GT5 style Seasonals into GT6 until the GT5 servers shut down. You could literally almost copy and paste GT5 events right into GT6 and just change the car and PP slightly so surely it can't be a volume of work issue. And if Seasonals encourage gameplay, I can't see any downside to including those progressive reward race series into GT6 pretty much from the beginning.
 
Yet the GT5 seasonals are still giving out circa 500,000 for each one without a login bonus. What reason is there for the disparity except microtransactions?

The fact that GT6 hasn't been around as long and as such PD don't really want players to be able to save for any car they want in a day and get bored of the content a lot quicker. I've always assumed that the reason they put loads of huge payout events on GT5 was to give people the oppurtunity to access cars that they previously hadn't had the time/skill/effort to save up for.
 
The fact that GT6 hasn't been around as long and as such PD don't really want players to be able to save for any car they want in a day and get bored of the content a lot quicker. I've always assumed that the reason they put loads of huge payout events on GT5 was to give people the oppurtunity to access cars that they previously hadn't had the time/skill/effort to save up for.
Let me see if I understand. PD doesn't want you to save too much to get too many cars because you'll get bored driving too many cars...in a driving simulator?
 
I have never understood the logic behind not putting GT5 style Seasonals into GT6 until the GT5 servers shut down. You could literally almost copy and paste GT5 events right into GT6 and just change the car and PP slightly so surely it can't be a volume of work issue. And if Seasonals encourage gameplay, I can't see any downside to including those progressive reward race series into GT6 pretty much from the beginning.

I don't know, at this point I sort of just assume the seasonal events are done by one guy in like a half an hour so maybe he doesn't have time to do both well? I have no idea haha I'm just being hopeful :P
 
Let me see if I understand. PD doesn't want you to save too much to get too many cars because you'll get bored driving too many cars...in a driving simulator?

For right or wrong, yes. This isn't really an example of 'PD are crazy' though, virtually all games make their most desirable weapons/cars/etc. very hard to get. It's just how games work.
 
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