Petition to Tweet Kaz on Sounds!!!

  • Thread starter Thread starter DonZonda
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I'm wondering, any reactions already from his part?

We could also devise a plan to fly to fukuoka, kidnap him, put him in the trunk of the car and drive to a deserted warehouse, so we can tell him we have many issues ;)

Seriously, i support the idea in this thread tough, no forums, no email adress, no suggestion box, and this for a product that is being used all over the globe by millions of people...

Has anyone tweeted Kaz on sounds yet?
 
Jav
This thread is a good idea and has my support. But if you are going to do an official pettition you need to be way more organized than this. Point out the biggest dissapointments, point out the best sound samples, point out a feasable replacement for a bad sound sample and do it all on a legible organized maner.

Sound issues:

1. Inconsistent and often inaccurate / incorrect allocation of sound samples to cars.
Many cars have sounds samples attributed to them that do not reflect the actual sound that car would make, or even a sound that an engine of the same configuration would make. This is most true of the modified sounds, i.e. sports, semi-racing and full racing exhausts. Many cars that sound fine in stock form are "ruined" when modified, but sadly there are a number of stock (or racing cars) in the game that fall wide of the mark, too.

2. Questionable quality samples
Many samples have audible looping artefacts (some persisting since GT3, or earlier) which are a real immersion breaker. Others are a mess of indistinct noise due to instabilities in the recording (e.g. fuel distribution in racing cars), or layers of disparate sounds merged together to form a more "dynamic", but unfortunately less convincing sound overall. Some may argue that the collision sounds fall into this category, but perhaps there just needs to be more variety.

3. Missing details from the sounds
Intake sound is very rarely audible in the cars in GT5, and has been so since the beginning. Intake sound, for naturally aspirated cars in particular, is a major contributor to the overall sound, and is particularly important in the interior. Without it, many cars have only the whirry and thin mechanical sounds coming from the engine compartment, which is clearly unappealing and contributes the most to the "vacuum cleaner" reputation. Additionally, changing the intake parts on a car makes no difference to the car's sound, which it would normally do in real life without substantial effort to prevent it.
Other missing sounds include superchargers, and other miscellaneous incidental sounds you would normally hear in the cockpit of a car, or as an external spectator. Turbo sounds are also inconsistent and often inaudible, as are the overrun pops - both could do with a boost in volume in many cases, where appropriate.

4. Low-volume reverb
Reverbs can add a sense of space and can really help put the player in the game, but whilst in GT5 they are usually very detailed, and quite long-lasting, they are often very low in volume relative to the cars themselves. I.e. the "wet / dry mix" is usually far too "dry" in all situations, which leads to a sense of sterility in the overall soundscape. The mix should scale to be more "wet" as a car drives into the distance, and / or as it is occluded by objects and scenery, for a more convincing effect.

5. Too few sampling points in RPM range
Whilst this is understood to be because extra samples would require more memory than can be spared, the low number of samples used across the RPM range contributes to the thin sounds in the higher engine speeds. Combined with the whizzy nature of the "engine" samples, this probably also contributes to the "vacuum cleaner" legend.

6. Sound mix is highly hardware dependent.
The standard stereo mix is known to be lacking in comparison to the multi-channel mix. It lacks spatial definition and can often sound a bit muddy.
Additionally, there is no support for virtual stereo surround natively, particularly useful for users of stereo speakers or headphones - this sort of thing is exactly what Sony specialise in.
Finally, in order to get the correct impression of bass in GT5, it is required to have dedicated bass hardware (sub-woofers) or to fiddle with equalisers to achieve the desired effect. It may be useful to investigate some tricks (again, Sony stuff) to counter this for those users without dedicated bass reproduction, or the ability to adjust the frequency response of their hardware. This "lack" of bass also contributes to the "vacuum cleaner" reputation.


Just a start, adding examples, as appropriate, to these categories would further its usefulness, if it is useful at all.
We should also include a list of all the stuff that is great about the sound.

Jav
This is the list of cars and how I'd rearange them:

-The sound sample used by the Falcon Super V8 should be used for every modern Ford V8 with a racing exhaust.

-The sound sample used by the R8LMS should be used by every V10 car with a racing exhaust.

-The sound sample used by the Veyron's racing exhaust should be used by any V12 car with a racing exhaust.

-The sound sample currently used by the Ford GT Race Cars should be used for the bigger displacement V8s with a racing exhaust, RM Z06/Stealth Mercedes SLR, ect...

-The sound sample used on the Integra RM pre 2.06 should be shared with the Subarus using a Racing exhaust.

-The sound sample currently used by the GT by Citroen Race Car should be shared with the V8 Ferraris using a racing exhaust and the Super GT NSXs.

-The sound sample used by the Skyline GT-R R35 with a racing exhaust needs to be shared with the GT-R R35 TC and every other V6 car with a racing exhaust.

Offcourse there are many more cars that need to have their sound samples re-arranged and if this is taken seriously a more detailed and comprehensive list can be made.

I am glad that we get more and more good ideas on here. I think we should really try to make somekind of list with the most important aspects. As seen above there are already some of them. Let's see what we can get if we are all gathered as community! :)

Don have you considered what Griffith and I have suggested above?
 
I'm going to make an account so I can complain to kaz about these sounds. Tis is stupid.
 
Yes, please do make good sounds happen by tweeting Kaz. Loving the ideas. We should always tweet to Kaz show what we want or want fix. This, 100% is one of them. ;)
 
To make it simple. Cars that are completely wrong:

-Audi Nuvolari quattro: V10. It sounds like a V8. Any sample like the Gallardo's or Audi R8 5.2 should fix it well.

-Audi Sport Quattro: L5 engine. Sounds like a V6. Samples like that of the Volvo C30/Focus ST or the Fiat Coupe should fit this car well.

-Audi TTS: L4. It sounds like an L4 when at idle and at very low revs but it magically changes to a V6 at mid and high revs. The same sample that the Golf GTi MK V has, or the Golf R VI has, should fit this car perfectly.

- BMW M3 E46: L6 Engine. Sounds like a V8 (Same sample than the E92 M3). They could use the same sample that the 135i, 330i, M3 CSL, Z4 M Coupe or Z3 M coupe have.

-Lexus IS-F Concept: Unknown engine. If it was supposed to be a DTM touring car then it should have a Flatplane V8. Previous engine sounded fine, but it does not match how a DTM machine should sound like. But it surely wasn't worst than what we got now. The sample from the Super GT Nissan GTR's V8 should fit this car perfectly.

-Saleen S7: Pure american V8. Previous sample was very loud and Nascar-ish which was great. It now sounds like something that I can't identify. Any sample from a Nascar should fit this car perfectly.

-Dodge Viper GTS (any of both): Low reving, high displacement V10. It has an unidentifiable sound that tries too much to sound like a V10 but it's completely wrong since GT2. This is a simple fix. The sound that the SRT10 coupe has, either with the stock or sports exhaust should fit the old Viper just fine.

-Dodge Viper GTS-R: High displacement racing V10. Sounds like a V8. It's true that some GTSR's were fit with a V8 in their last years, but not the the GTSR that appears in GT5. A much louder version of the SRT10 with the sports exhaust would fit perfectly (its the same sample that the Audi R8 LMS has but lower pitched).

-Dodge Viper GTSR Concept: Read above.

-Dodge Viper ACR: A tricky one and for a second, a car that I thought would be a waste. It has a low reving rediculously high displacement V10. The car sounds like a V6 with the stock exhaust. However, it can be fixed with the sports exhaust.

-Corvette C5R: Racing American V8. It sounds like a 4 cylinder. Any Nascar sample should fit this car perfectly just like with they did with the ZR1 RM.

-Citroen GT Road Car: This car doesn't exist, but the only running concept has been heard with an unusually rustic and low technology high displacement V8. The description in the game supports this. It shares the sample with the BMW M5 which is a V10. Any racing V8 sample would fit this car perfectly.

-Maserati Gran Turismo: V8. This is tricky. The car shares the engine block with Ferrari models which are flatplane V8's, however, this car should not sound like a Ferrari and more like a traditional V8. The samples of the Alfa Romeo 8C or the Jaguar XKR are a perfect example of how the Gran Turismo sounds in real life.

-Ferrari Enzo: V12. The car sounds like a Ferrari 458 in the game. There is really not a sample in the game that gets close the Enzo's sound. The racing exhaust does make it sound like a V12 but not quite like the Enzo's V12. This car being so iconic, does need a sample that fits better. The Lister Storm's sample is close enough, but still...

-Lamborghini Aventador/Murcielago/Murcielago SV: V12 engine. All three of them sound like V10s, sharing a higher pitched version of the sample that their little brother the Gallardo has. The sample that the Standard street Zonda's have would fit so perfectly in these Lambos. The racing exhausts fix them, however, the sound is too loud for the Aventador and too artificial.

-Challenger '70 RM: Hemi V8. Sounds 6 cylinder-ish. Mistakenly, this car has the racing exhaust sound with the Semi-Racing exhaust. So when converting to RM, it automatically equips the Racing exhaust which is wrong. Simple fix. The same over used racing V8 sound should fix it.

-Bugatti Veyron: W16. The car starts up correctly and it idles correctly. However, after 2k rpms, the same sample of the BMW M5's V10 kicks in. This is a hard fix, but there is a car in the game that has a similar sound that the Veyron has in real life. That horrible tractor-like V8 sample that the Jaguar sedan XF-R has is close enough to the Veyron's real sound. Even a lower pitched version of the XK-R's sample would be perfect for the Veyron.

-McLaren F1: V12. Shares the sample with the Cizeta-Moroder V16T. Anyone can agree that the sound is amazing, but it's not how the F1 should sound. There are two exhaust upgrades that might fix it, but still it's not like the F1's V12. Being such an iconic car, it needs a fix. There isn't really any sample in the game that gets close. Maybe a higher pitcehd version of the Aston Martin Vantage's sample would get close.

-McLaren MP412-c (did I get it right?): Flatplane high reving V8. It shares a much higher pitched version of the Audi R8 4.2's sample. Wrong. The car should sound close to what the Lotus Esprit sounds. Thankfuly, putting the Sport Exhaust fixes it close enough.

-Mercedes SL600/SL65 R230: V12. They have the same sample used in the Lotus Elise form GT2 through GT3. No exhaust will fix them. They could use a lower pitched, softer version of the Aston Matin DB9's sample. That would be a good fix.

-Mercedes Benz 300SL "Gullwing": L6. The car sounds like it has a 4 cylinder engine. It makes you wonder why the car sounded correctly in GT4, but not in GT5. Being such an iconic car and probably the most expensive car that a real life collector can buy (if he can), the mistake in this car is unforgivable. However, the sports exhaust will somewhat fix it; that is if you can stand the sacrilegeous fact that you're stuck with a titanium finished exhaust tip in such a classic, and that although it sounds like a L6 engine with the sports exhaust, it does sound kind of "ricy" (no offense JDM lovers. I love Japanese cars as well.)

-Corvette C1: L6. It sounds like a V8. The same situation that with the 300SL since in GT4 it did sound correct. The sample of the Jaguar E-Type should fit this car well.

-Fiat 500/Subaru 360/Citroen 2CV or any other twin cylinder cars: They all sound either like 4 cylinders or anything else that's not a 2 cylinder engine. There is no sample in the game that gets close to a 2 cylinder sound unfortunately.

-Nissan GTR N24: The car that Mr. Kazunori Yamauchi himself drove. I need someone to verify this for me, but the car is supposed to be stock when it comes to its Twin Turbo V6 engine. So why does it sound like a 4 cylinder with the Semi-Racing that comes equiped with, or like a V8 with the Racing Exhaust?

Surprisingly enough, I haven't really found many Japanease cars that sound wrong. Some of them sound kind of weak or strange, but they do match their engine configuration at some point.

If I think of more, then I will add them. Now that we've seen this it's easy to see that there isn't really much work to do. Again, asking for incredibly realisticly detailed sounds, or different samples for the 1070 cars in the game would be illogical. There is plenty of samples already. Most of the cars can be fixed by us already by changing the exhaust. The rest could be easily fixed by PD.

As for racing cars, that's really difficult. I know that there are many racing cars in game that don't sound like they should. Unfortunately I prefer street cars and haven't driven more than a couple of these since GT1's days. If someone can help me with this, I would appreciate it.

EDIT: I just found out the Mercedes SL600 R129 (V12) sounds like a V8. Another one to the list.
 
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Very comprehensive post 👍

Though I would change/add/disagree with a few things:


Dodge Viper ACR: A tricky one and for a second, a car that I thought would be a waste. It has a low reving rediculously high displacement V10. The car sounds like a V6 with the stock exhaust. However, it can be fixed with the sports exhaust.

The sports exhaust is okay, but it doesn't match the revs. It sounds like it's revving about 1000rpm lower than the tachometer indicates. This is not a problem in the regular SRT-10 though :)

Ferrari Enzo: V12. The car sounds like a Ferrari 458 in the game. There is really not a sample in the game that gets close the Enzo's sound. The racing exhaust does make it sound like a V12 but not quite like the Enzo's V12. This car being so iconic, does need a sample that fits better. The Lister Storm's sample is close enough, but still...

-Lamborghini Aventador/Murcielago/Murcielago SV: V12 engine. All three of them sound like V10s, sharing a higher pitched version of the sample that their little brother the Gallardo has. The sample that the Standard street Zonda's have would fit so perfectly in these Lambos. The racing exhausts fix them, however, the sound is too loud for the Aventador and too artificial.

The racing exhausts on these cars share the same sound as the Pagani Zonda R, which sounds like a very artifical V10. It does have similarities to a V12, but definitely has a distinct V10 harmonic to it. For comparison:

And to show the V10 harmonic exists, compare this and the GT5 Zonda through the slow corners (I know there's a huge rpm difference, but the similarity should be evident (Especially at 0:35 in the F1 video, vs the first onboard corner in the Zonda R)


And a real Zonda R to show the difference :drool:



McLaren F1: V12. Shares the sample with the Cizeta-Moroder V16T. Anyone can agree that the sound is amazing, but it's not how the F1 should sound. There are two exhaust upgrades that might fix it, but still it's not like the F1's V12. Being such an iconic car, it needs a fix. There isn't really any sample in the game that gets close. Maybe a higher pitcehd version of the Aston Martin Vantage's sample would get close.

It's usually said that the sample is actually accurate in the Cizeta, I actually believe the opposite, it's closer to the F1 :odd:




Notice how both have the V12 harmonic to them. Now compare to the Cizeta:


It has the harmonics of a V8 (which is what it is basically, two V8's connected together).

The sample is more like a "Cizetized V12". For it to work in the F1, it needs more grunt (in this case, intake noise) added in.

I'll also add the 787B. It sounds too artificial at higher rpm's and the looping really annoys the hell out of me :crazy:



And it could be just me, but the harmonics don't seem to match either.

And I fully support tweeting Kaz about it, as long as it is constructive and organized 👍
 
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I don't know if already mentioned, but now after 2.06 dashboard view (and other visual) have low volume compared to AI cars. Turn up a bit.
And yes, I'm for the petition, twitter...
and eventually kidnap him. xD Trololol[/white spoiler]
 
I'm destined to repeat this into eternity, but the V12s posted above sound "meaty" because of the intake sound. No intake in GT5 means the sound in those videos can never really be present in the game.

Another frustrating example: the Suzuki Cappuccino has a 3 cylinder engine, but sports, semi-racing and full-race exhausts on this car all sound like ordinary straight fours. 3-cylinder engines sound great (their sound is the basis of the sounds produced by most 6 and 12 cylinder engines), so it's a shame that few (if any) of them retain that character when modified in the game.



Yes, it's mostly intake. :p
 
Mercury Cougar should sound like the Mach 1 Mustang.
 
Wow. While I do agree that the sound in GT5 is far from perfect, people are nit picking to such a ridicules degree, that they don't even deserve to have the sounds fixed. I'm all for perfection, but lets start with the cars that don't sound anything like they're supposed to, rather than the ones that just need a tiny bit of work.

The McLaren F1 in game sounds very close to the real deal. It's not perfect, but it sure is closer than a lot of other cars in the game.
The 787B isn't that far off either.

What's more important? Should PD deal with the cars that are way off first, or should they do tiny changes to cars that already sound very similiar to their real world counterpart? I would say the former is more important.
 
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I'm all for perfection, but lets start with the cars that don't sound anything like they're supposed to, rather than the ones that just need a tiny bit of work.

What's more important? Should PD deal with the cars that are way off first, or should they do tiny changes to cars that already sound very similiar to their real world counterpart? I would say the latter is more important.

So which one is it?
 
I just want to say this thread will be very useful if you guys do it right, please do it right because you CAN make big changes in GRAN TURISMO 5 so please be careful for what you say to kaz.
 
Very comprehensive post 👍

Though I would change/add/disagree with a few things:




The sports exhaust is okay, but it doesn't match the revs. It sounds like it's revving about 1000rpm lower than the tachometer indicates. This is not a problem in the regular SRT-10 though :)



The racing exhausts on these cars share the same sound as the Pagani Zonda R, which sounds like a very artifical V10. It does have similarities to a V12, but definitely has a distinct V10 harmonic to it. For comparison:

And to show the V10 harmonic exists, compare this and the GT5 Zonda through the slow corners (I know there's a huge rpm difference, but the similarity should be evident (Especially at 0:35 in the F1 video, vs the first onboard corner in the Zonda R)


And a real Zonda R to show the difference :drool:




It's usually said that the sample is actually accurate in the Cizeta, I actually believe the opposite, it's closer to the F1 :odd:



Notice how both have the V12 harmonic to them. Now compare to the Cizeta:

It has the harmonics of a V8 (which is what it is basically, two V8's connected together).

The sample is more like a "Cizetized V12". For it to work in the F1, it needs more grunt (in this case, intake noise) added in.

I'll also add the 787B. It sounds too artificial at higher rpm's and the looping really annoys the hell out of me :crazy:


And it could be just me, but the harmonics don't seem to match either.

And I fully support tweeting Kaz about it, as long as it is constructive and organized 👍

I agree with you in some points. You got it with the ACR. I always thought it sounded too low pitched. But at least it does sound like a Viper. With the 787, although many people like it, I aslo agree that the sound is simply not right. And that horrendous looping is extremely annoying.

However I have to disagree with the Zonda R sample that it's shared with most V12 cars in the game. Lets face it, the sound is so artificial that it's far from sounding like the real thing, but it definitely does not sound like a V10 at all. Most people relate that high pitched howl with V10s, but there is nothing in this sample that comes close to one. I really don't want to discuss this since I have nothing to prove it with unfortunately. I respect your opinion, though.

The Cizeta does have probably the most accurate sample in the game since GT4. And those videos of the only Cizeta that was brought to America (that unfortunately was inpounded because the car doesn't meet with US emision standards) I've had them for years in my computer. So I know. I noticed since day 1 that PD slightly modified the sample to add that " V12 harmonic" at high revs from the sample in GT4 and used it with the F1. But still, it was not enough. The sample is 97% the Cizeta's engine.

Comparing with real life videos is fine for basic references, but I'm affraid that pushing it too far with details does not do justice for the game since it is just that; a game.

But I agree. Most samples are just not in the standards of what Gran Turismo should be. They definitely can polish them a bit and there's proof that they've done it bfore. An example would be the Lexus LFA which sounded absolutely terrible somewhere before Spec II. The car now sounds way much better. And yes, we can discuss forever that the sound that it has now is still missing this and that, and compare it with real life videos, but to be honest I think there are limits that PD probably has.

What we can do to help PD is at least point out basic mistakes that have a simple fix, instead of bombarding them with extremely technical details that we all know they won't take in consideration. But hey, I definitely get your point:tup:
 
Real sounds could be made and saved for GT6 which would be important. These ones, well... Well these one could be fix up a bit to teach Kaz something new for the future... :,
 
If you want Kaz to remodel all the sounds, he will have to take a sound recording of every freakin car in gt5! It will take a lot of time away from GT6 development.
 
masterrawad does have a point. That's why I said it's better to save the real sounds for GT6 instead. It's a great better idea right? :sly: What can we do?

Edit: I still think this will show Kaz something that people want though.
 
Any time spent on improving engine sounds on GT5 is also work being done for GT6. In the same way that modelling the 700 cars for GT4 was also work being done for GT5.
 
Totally agree 1241Penguin. If PD was able to bring GT4 cars over to GT5, then this could too, and needs to happen. 👍 Still think it's a good way to show Kaz what "we" want.

By the way has anyone tweeted Kaz yet?
 
While you're on the subject of changing sounds, PD, if you're reading this, would you mind replacing the 599 sound with the one from Gran Turismo 5 Prologue? And while you're at it, actually, you should also replace the Enzo's sound with this:
Am I right in saying that the 599 sounded A LOT better in GT5P?

GT5P:


GT5:


Still not the best sound possible, but still better than what we currently have.
 
I agree, the 599 sounded much better in Prologue, and it would work as an interim sample for the Ferrari V12s, until they can get a better recording. IIRC, that sample was actually used in an Enzo for a GT5 demo, wonder why they'd go back 👎

However I have to disagree with the Zonda R sample that it's shared with most V12 cars in the game. Lets face it, the sound is so artificial that it's far from sounding like the real thing, but it definitely does not sound like a V10 at all. Most people relate that high pitched howl with V10s, but there is nothing in this sample that comes close to one. I really don't want to discuss this since I have nothing to prove it with unfortunately. I respect your opinion, though.

The Cizeta does have probably the most accurate sample in the game since GT4. And those videos of the only Cizeta that was brought to America (that unfortunately was inpounded because the car doesn't meet with US emision standards) I've had them for years in my computer. So I know. I noticed since day 1 that PD slightly modified the sample to add that " V12 harmonic" at high revs from the sample in GT4 and used it with the F1. But still, it was not enough. The sample is 97% the Cizeta's engine.

Comparing with real life videos is fine for basic references, but I'm affraid that pushing it too far with details does not do justice for the game since it is just that; a game.

But I agree. Most samples are just not in the standards of what Gran Turismo should be. They definitely can polish them a bit and there's proof that they've done it bfore. An example would be the Lexus LFA which sounded absolutely terrible somewhere before Spec II. The car now sounds way much better. And yes, we can discuss forever that the sound that it has now is still missing this and that, and compare it with real life videos, but to be honest I think there are limits that PD probably has.

What we can do to help PD is at least point out basic mistakes that have a simple fix, instead of bombarding them with extremely technical details that we all know they won't take in consideration. But hey, I definitely get your point:tup:

I have to agree about the Zonda R and a few others, they sound so artificial that we cannot decide what it actually sounds like :lol: Another example of this would be the racing exhaust on the Gallardo (which I've always thought of how a I7/V14 would sound :dopey:)

As for the Cizeta, I guess I'll have to hear one in person to decide what it sounds like, but I guess that'll never happen in my lifetime :ouch: It definitely sounds unique though.

Basing my judgement on the current sound designers/destroyers, I agree that bombarding them with details would probably not do much. I'm simply wondering why they don't fix certain sounds which are so obviously wrong (like the Titanium exhaust on the Corvette C6 Z06), which makes me think that the guys at PD simple do not know the difference between engine sounds. This is not a personal attack on them by the way.

Sound is basically 1/3rd of the immersion experience IMO. You can have all the excellent graphics bling, but if the sounds sound like they're from the PS1 era, well :rolleyes:

They seem to have most of the foundations right (except as Griffith500 has pointed out: Intake noise and a couple of others). They just need to get more recordings of real cars in.

Which reminds me of one thing, why did PD change the sounds of the V12 LMR? It actually sounded quite decent in GT4, and much closer to a racing V12 (probably a V6 recording) than it currently does.


One other basic improvement I can suggest is for PD to use, is to keep the rev limiter independent of which gear you're in.
 
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PD must be aware of their weaknesses - in fact, I'm sure Kaz said he would like to improve engine sounds.

I find the engine sound samples to be one of the most frustratingly weak aspects of the game. Lets hope that it well be addressed.
 
Well they (sort of) crossed out 2 big problems with gt5 which was cockpit view and damage.Hopefully gt6 will fix the final(?) big problem which is sounds.
OT
I still dont think a mass twittition would be smart.Kaz is like a cat.Its okay for 1 or 2 to pet it every other day.But if 50 people try to pet it at the same time it will stratch eyes out and run away.In other words people will be mad when or if they dont get the reply they want or no reply at all.Then he will never or rarely converse with fans ovr twitter anymore.
Like Husky said it has a chance of being counterproductive.
But I cant stop people, and im not looking forward to the response.
PD is and has been well aware of the sounds and other issues GT has had for years.Some people say GT5 was the last straw but for me it was them showing they can and will fix the issues some of their fans have.
My sig basically sum it up i guess
 
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