Phil Harrsion said the game demos were made to spec

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I'm sure you all remember that comment but I have been wondering about that. Even though they were made to spec, does that make the graphics of the game demos CGI? I find it strange Phil said that because first, I was under the impression that the devs who showed off their game demos had devkits, second, the killzone devs said in an interview that what they can do on the ps3 is hard to do on their development pc's. Also, the dev of heavenly sword confirmed their game graphics to be real and not CGI. There was one rendered thing in their trailer and it was the close up on the girl's face. the reason why the close up was rendered is, the dev said(one of the dev's from the team is apart of beyond3d's forum and he reported this) they didn't implement the tech for facial animation, they could have but they didn't have the time.
 
Yep, a thread that covered this a few days ago ;). CGI by definition is any graphical image generated by a computer, so yes they were CGI, however they were not FMV (full motion video) the technique used to create cut scenes in some games where the graphics appear better than thoes in the game, like the opening part of GT4's intrduction movie where the camera pans around the Ford GT. What you saw were heavilly scripted games running in a video, it wasn't FMV.
 
So CGI can have popups and jaggies? Because I have look at a few killzone pics and I see jaggies and there's the popups.

(part of the killzone interview)
How long ago did work start on the sequence?

Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!

Have you found PS3 easy to work with?

JB: Yes, we're really impressed with it. The Cell is amazingly powerful, and the graphics CPU [the RSX, co-developed with Nvidia] in there... it's actually hard to mimic it on our development PCs, we have to see it on the PS3 hardware itself. It's really nice to be working with such powerful hardware.

One would assume GR and other devs had dev kits.
 
They didn't have kits since November, but the PS3 dev kit's did go out few months ago. Most of the work at first will have been done on PC's, then transferred onto the PS3 dev kits.

As for jagies ect, it's all down to what kind of CGI is being done, if it's FMV then the system can do video with no jaggies far easier, however FMV is not what you see when playing a game, it's what you see in the opening part of the GT4 video. Thats not to sa you don't see any jaggies in FMV, it's still all pixels, it's just rendered on more powerful machines then converted into a video format and then put into the game. FMV is not what was seen, what we saw was a demonstration of what the games actually WILL look like. Maybe even better sice they were under spec making sure it didn't exeed spec.
 
That's interesting but do you think the dev kits will be able to handle those graphics? Isnt it true the dev kits are using dual GF6800's in SLI?
 
cobragt
That's interesting but do you think the dev kits will be able to handle those graphics? Isnt it true the dev kits are using dual GF6800's in SLI?

What was shown at E3 was running from dual FX6800's yes, the dev kits might be, but when the GFX is done they will be running from that. The GFX is supposed to offer better performance than dual FX6800's anyway.
 
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