Plain Body Car Pictures

  • Thread starter Thread starter GeovanneHF
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GeovanneHF
Guys, i'm wanting to create livery templates in photoshop to build them in GT Sport soon (i don't have the game and PS4 yet), and i just want a couple of pictures with cars in full white, plain body, in all static angles in the editor without the HUD, so with this i can crop the images and build a blueprint.

Ex:
GTS_Screen_LiveryEditorDecal_PS4_E32017-800x450.png


To build blueprints like this:

4bf37144f58be59c31927d1206004ded--r-skyline-nissan-skyline.jpg



For now i'm needing pictures of Corvette Gr.3, Evo Gr.3 and Beetle Gr.3.
I would be very greteful if someone can help me. Thanks
 
It won’t work. I’ve already thought about this idea.
When you create your liveries they won’t project perfectly on the curves of the bodywork, and it will be all distorted.
Even if you use the projection option it still won’t work.
Plus, due to the 15k SVG limit you would have to make it in small sections or have hardly any detail.
Also, as some bodies are spilt into sections it would be a pain in the arse to align them.
For example, the side skirts on the Beetle are separate from the rest of the side body work.
An even harder one would be the bonnet of the M6 and some others, the bonnet area wraps around the side down to the front wing (fender), and you would never get a full bonnet decal to cover it without massive distortion. It would be near impossible to align with side decals too.
You’ll be better off making normal decals as everyone else does.

Using the Pennzoil one for example, that’s a very simple livery to create any way.
Paint the car yellow, apply stripes round the bottom and add the few Pennzoil decals and any other small ones.
 
Oh, i know, my friends told me that too, this SVG limit is ridiculous. But i only want to create projections, ideas to use in the future and try to replicate ingame man :)
 
The SVG limit is easy to work around, and it’s surprising how complex you can make decals if you do it properly.

For what you want to do, you could probably just google for blueprints of the cars
 
Actually, it does work and it works very well, you've got to do your own shots though because you have to make your camera angle shot, then develop your SVG over it, then fit the SVG in exactly the same camera position. You usually have to do each SVG serially to make them match panel to panel though - i.e. do a left flank, then see where the wrap projects to the bonnet line, take a picture of the bonnet in the angle you want, design your SVG to project matching that line, fit the bonnet SVG, take a picture of the right side, do the right side, etc.

My BMW M4 Art Car is created that way and I only used half-a-dozen SVGs.
 
Yeah I've used screenshots of parts of the car I'm working on to make certain shapes (like the outline for the side gills on the M6). As others have said, you'd struggle to do much larger areas that way as the decal will stretch in places over the bodywork and look bad (it'll look great side when looking at it from the angle it's placed, but move the camera and you'll see how stretched or mis-shapen it is).
 
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