Playseat Motion system and Extreme Elite Top Gear Chassis

  • Thread starter Thread starter HoiHman
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Im 99.9% positive you can get it done buddy, Trust me when I say we've had some "backyard" engineers build rigs that sure might not look pretty when u look at the welds or material Joints, but hey, its a Motion rig at 1/5 the cost of retail and as the year's go on, You find ways to upgrade/Improve/pretty up thing's like All us Addicted Sim racer's tend to do.

Rigs are technically Never done with the DIY market as big as it is. From Motion, To Dashboards, To Wind Simulation, Its all at your fingertips with a little reading and research.
 
Still not sure which way to go yet Nick.:) I will definately talk to Avenge76

I will open up a topic in xsimulator.net as soon as i know which direction i'm heading. I've been looking at and thinking about making a DIY seat mover, but i'm afraid it's gonna be very (if not too) diffficult. :confused:

D-box might be a quick and easy solution, but i'm even thinking about using the d-box as a seatmover because of weight and space restrictions.
Hey HoiHman,

If you are interested in D-Box solutions, try getting in contact with Mayaman here in these forums. He is the bloke when it comes to info regarding D-Box.

Cheers en veel geluk met het beslissen, AussieStig
 
I personally dont feel a Dbox would offer the same amount of immersion as a seat mover does. Speed for starter's and the fact that the motion's are actually true to the real life movements. Full Frames Are wrong and opposite. Frex's site has the Best explanation in graphic display.
Yeah, I tend to agree. Just trying to keep an open mind on things that I've not tried though. One of the concerns with full-frame motion is that for every bit of distance away from the driver that the actuators sit, the greater the throw the actuator needs to reproduce the same force/angle. Degrees that easily are reachable at seat mover range would be way beyond the limits of any normal full-frame motion set up.

Static or moving shifter, With a seat mover, Imo it needs to move with the seat itself, or you might go to hit the shifter and it aint where you left it. LOL

I noticed that you wouldn't necessarily have an easy static option, so I didn't know if it was by design or necessity that you went for moving. I'm making some adjustments to my frame that will allow easy attachment on the traction loss plane, I'll then know if my h-shifter proves to be a "slippery little sucker" or not. Handbrake and sequential have always been on that plane though.

@HoiHman, it appears that there are other software options for the GS4 (you should be able to find that on Xsimulator), so that may not be a limitation. Also, Nick alluded to a Simvibe equivalent being in the works not long ago. Is traction loss simulation in your thoughts as well?
 
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100% correct, Seat mover's can do thing's a Full Frame can only Dream of.

When you realize how much the seat moves, Having the shifter Far off to my right hand side IF HARD mounted, would not only be very awkward feeling but would be in the way of my mouse pad which i use quite frequently to play other games in the Rig. Ya i could rig up some sort of Fold down/Fold Away solution, but I personally like having the shifter Exactly where it's at, Buddy's with Long forearms struggle sometimes as its positioned for My length of forearm.


Ill be the first to admit with seeing ONLY screen shots of Simvibe, Our DIY solution is a ways off. Although its not like Bernie actually developed Simvibe from scratch.......:mischievous:....So, there's that...... And I personally Wont EVER EVER EVER Support A guy like bernie, despite how well his reworked software works, Kinda like the OSW software that he "borrowed" currently. F'ing crook imo
 
Yeah, I tend to agree. Just trying to keep an open mind on things that I've not tried though. One of the concerns with full-frame motion is that for every bit of distance away from the driver that the actuators sit, the greater the throw the actuator needs to reproduce the same force/angle. Degrees that easily are reachable at seat mover range would be way beyond the limits of any normal full-frame motion set up.



I noticed that you wouldn't necessarily have an easy static option, so I didn't know if it was by design or necessity that you went for moving. I'm making some adjustments to my frame that will allow easy attachment on the traction loss plane, I'll then know if my h-shifter proves to be a "slippery little sucker" or not. Handbrake and sequential have always been on that plane though.

@HoiHman, it appears that there are other software options for the GS4 (you should be able to find that on Xsimulator), so that may not be a limitation. Also, Nick alluded to a Simvibe equivalent being in the works not long ago. Is traction loss simulation in your thoughts as well?

At the moment it's not possible to drive the GS-4 with simtools according to this post from avenga76 on x-simulator:
http://www.xsimulator.net/community/threads/simxperience-gs-4-g-seat.6171/#post-68059



No plans for traction loss, simply no room at all for it ( will post some pictures later to give you an idea)

If i would go for the D-box option, it would a 3 acculator solution that only moves the seat part of my race rig.
In fact i'm already exploring that option, because DIY might be impossible


100% correct, Seat mover's can do thing's a Full Frame can only Dream of.

When you realize how much the seat moves, Having the shifter Far off to my right hand side IF HARD mounted, would not only be very awkward feeling but would be in the way of my mouse pad which i use quite frequently to play other games in the Rig. Ya i could rig up some sort of Fold down/Fold Away solution, but I personally like having the shifter Exactly where it's at, Buddy's with Long forearms struggle sometimes as its positioned for My length of forearm.


Ill be the first to admit with seeing ONLY screen shots of Simvibe, Our DIY solution is a ways off. Although its not like Bernie actually developed Simvibe from scratch.......:mischievous:....So, there's that...... And I personally Wont EVER EVER EVER Support A guy like bernie, despite how well his reworked software works, Kinda like the OSW software that he "borrowed" currently. F'ing crook imo

I think it goes both ways. D-box can also do things that seat movers can't.
I understand you have a beef with Berney, but it's too bad it keeps you from using Simcommander because it's awesome :)
 
Ill be the first to admit with seeing ONLY screen shots of Simvibe, Our DIY solution is a ways off. Although its not like Bernie actually developed Simvibe from scratch.......:mischievous:....So, there's that...... And I personally Wont EVER EVER EVER Support A guy like bernie, despite how well his reworked software works, Kinda like the OSW software that he "borrowed" currently. F'ing crook imo
That's some pretty strong accusations your making there. It would seem to me that if this where even remotely true we would be hearing of some legal actions taking place. I think there are rules hear against making such false statements.
 
Once more a pile of delusional speak.

I absolutely did build the Sim Commander software from scratch. I started with a blank project in Microsoft Visual Studio and thought out every line of code that you use today when you use SimVibe or our motion systems or the AccuForce.

There maybe some delusions about my participation on the X-Sim project 6 or 7 years ago. The fact is, X-Sim was closed source. I did not have access to it. Only Martin did. I had ALOT of ideas for how to improve on it and Martin didn't have the time or enthusiasm. I therefore left that project and created the Sim Commander. It doesn't take a lot of common sense to review the Sim Comander web page and see that it's light years ahead in every category. One of the benefits of starting from scratch is of course the ability to do better than the software that came before you.

Anyone who has used the Sim Commander vs. (pick a competitor) will tell you that hands down the Sim Commander wins. Are we brilliant? I wouldn't go that far. We had the advantage of building after all of the competing software.

Will a better software arrive someday? Most likely. That's how the software industry progresses. BUT...that day isn't today and we're working hard to continue our trend of innovation.

The AccuForce doesn't even use the same type of drive system as the OSW. Copying it would have meant building an inferior solution. We scratch built a motor control system for the AccuForce. OSW buys one off the shelf.

Further, I initiated the project that made the first OSW wheel move! I was researching ways to build the wheel and I contacted Shaul from vJoy and talked him into adding FFB drivers to his virtual joystick software. I later rejected the idea and built our 2000Hz dual stream concept instead. My old idea with vJoy went on to become the first OSW implemented by Bernhard in Germany.
 
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dBOX and Siimcommander can run at the same time in the same game, this is verified by Berney. Dbox and Simcommander use different ways of communicating with the game, I can't remember since its been like a year since I spoke to Berney but they definitely work together. Hell Berney said that a GS4, Traction module, and a 4x DBox could all run at once. I'm pretty sure he knows what he's talking about and its a fact that there are guys already running both for over three years or more.
 
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