I already knew the problem since GT5, I never said GT is better or perfect, it's full of flaws, that's why I mainly built and drive replicas
I don't care what the box says long time ago
So you purposely [strike]slow down[/strike] drive to match the time? Or am I just reading this wrong?
Yes and no
We all know in virtual world, driving is different than in real world. Most can push a car harder, quicker than even a pro driver ever could do in a game. My test lap are all done in GT6 offline - test drive or arcade time trial - there's no tire wear there. Much too easy for someone to drive far quicker than a real car could ever do by overworking the tires without any real drama or bad effects. This also cause the driving pace more often to be much quicker in game than IRL. You could throw a car around harder without fearing any risk of crashing or going off the track. If you know how GT Academy laps were driven ( exploiting the physics unique traits ), than you know that if one drive my replica like that, it would surely be quicker than the real lap it used as reference
I am driving with stick, GT6 has auto clutch, and shift times often times are unlike the real car I replicated. Which is why, I depending on the actual car lap, I might lift the throttle on shift up and blip it on shift down ( sort of heel and toe
)
The pace also very important, I saw the real car video ( the HKS CZ200S ) a few times to get a good understanding how far the driver pushed the car, how aggressive he brake and on throttle on exit. That sort of info are very crucial to help determine which tire suits best.
If I drive with the same pace like the GT6 vs real life video, but not with SM, say SH or CS tire, the lap time would slower, but I can also drive with higher pace using SM and be quicker by at least 1 second than the real car lap. I can be quicker because it's a game
, I won't dare to push as hard or harder than Taniguchi did IRL.
The tire is not perfect, and if you read the notes of the actual post of the replica, I wrote that the tire should have traction of SM and lateral grip of SH.
A handicap can work as a disadvantage, or an advantage, its still the same thing.
Disadvantage / advantage for what end ? Most of my replicas were built as close as possible to real car specs ( which means a lot of fixing ), the tires are the next step, to find tire that provides the grip level similar to what the real car have ( in this case I used real car lap times as reference/base ). That was the main purpose. I am building cars
NOT to win a race or time trial competition or game vs game. I am after realistic driving experience, which means at the very least accurate car stats, setup and tire fitted. If it's slower than the stock condition car, so be it
One can still drive a car in realistic pace or just go rocket ship alien pace
Actually, quite alot of people care. It comes directly into play when people want to compare physics. Last sentence has nothing to do with what your talking about.
Funny
My garage has much lower interests from GTP goers, take a look at other tuners garage and see how many more people visited and used their tunes ( which often result in cars that drive similar to each other - losing their uniqueness via ballast, ride height exploits etc )
How many FM5 players mentioned about of the cars having wrong weight ? wrong weigh distribution ? or any other stats or stock setup that are not accurate ? Those 2 alone can have great effect of how the car drives/handle.
Still, the point would be moot as the differences between the two games would be enough to throw off everything. You want to replicate cars per game, you wont be able to use the same settings for both games so they're going to be vastly different. With two different set-ups, how would you even conduct an accurate test?
My 1st post was this :
Tires would be major issue, need to built exact same car, preferably a replica that is built with real life lap time as reference, that way you have 2 cars with similar tire grip level. Put same setup on both cars and driven by same person with same pace, see which one is quicker/slower.
Nissan GTR would be good base car for comparison
or SRT Viper GTS 2013, although the real car spring rate can't be replicated in GT6 and GT6 Viper has so many errors in stats and settings
Reminds me of the silly GT6 vs FM5 video using Viper GTS '13
, GT6 Viper uses sports tire in the comparison to FM5 at Bathurst
even CS is more than enough to replicate real car stock tire. I doubt FM5 Viper stock spring rate would be correct as well.
I was mainly concerned about tire grip level of stock car in both games, they are not the same obviously. Then I talked about the same car having different setup/stats in both games. I give my thoughts about
finding similar tire grip level for both games, by building replicas of the real stock car ( which for Viper GTS 2013 can use laguna seca lap by motortrend as reference ) Weight + distribution of Viper would need fixing to get accurate same weight in both games, then setups.
The end result would be having a car in both games with approximately similar tire grip level, GT6 might have CS tire, Fm5 might have street tire ? I don't have FM5
, but I guess one tire level down.
Now, as I researched more and having read what you said, even if someone did do the replica for both games and have similar tire grip level on both ( same power, torque and weight stats ), the setups ( suspension and LSD ) of both cars would still be major contention, even if both car might drive closer to each other than when they were stock
This thread is over