Poll - 1.13 Penalty System Areas of Opportunity

  • Thread starter dabz343
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Poll - 1.13 Penalty System Areas of Opportunity (3 votes)

  • Contact initiation/fault is inconsistent at best

    Votes: 4 40.0%
  • Contact at upper levels is too strict (S/S and A/S)

    Votes: 4 40.0%
  • Tiered penalty system is daft

    Votes: 7 70.0%
  • Matchmaking needs attention

    Votes: 2 20.0%
  • Bad behavior like weaving, blocking, brake checking, etc

    Votes: 1 10.0%
  • Good behavior is underappreciated

    Votes: 3 30.0%
  • Serving penalties is causing havoc

    Votes: 4 40.0%
  • HUD improvements

    Votes: 0 0.0%
  • Driver aggression and racecraft

    Votes: 4 40.0%
  • Increasing participation in Sport Mode

    Votes: 1 10.0%
  • Other

    Votes: 0 0.0%

  • Total voters
    10

dabz343

(Banned)
950
United States
United States
dabz343
Through the contribution of many, we have formed a list of emerging themes for the new penalty system. Now it's time to deconstruct this new system and provide specificity to PD about where improvements are most needed. Please continue to be concise in your comments and this time, do take a moment while casting your 3 votes. Yes, please choose your top 3.


Emerging Themes/Opportunities (1.13 Penalty System)

  1. Contact initiation/fault is inconsistent at best - only drivers at fault need to be penalized. We understand there may not be a perfect scenario, but currently it lacks finesse and plagued with inconsistencies.
  2. Contact at upper levels is too strict (S/S and A/S) - harsh penalties will reduce incidents, but may severely undercut the enjoyment of competitive racing.
  3. Tiered penalty system (if indeed there is one between A/S and above vs B/S and below) - may introduce an unnecessary variable that could result in gaming the system especially within mixed level races by lower ranks. Is it more sensible to have one consistent system for penalty detection, but lessen the impact for lower ranks?
  4. Matchmaking needs attention - this may be a highly underestimated opportunity to improve the quality of races within any penalty system.
  5. Bad behavior like weaving, blocking, brake checking, etc - reporting players is a great feature, but this needs immediate attention as dirty drivers should receive their karma during the race.
  6. Good behavior is underappreciated - rewarding good racecraft may be another effective form of encouraging desired behaviors, especially during a race.
  7. Serving penalties is causing havoc - lack of protocol on how to serve penalties is causing drivers to take evasive maneuvers, triggering more incidents/penalties.
  8. HUD improvements - elevating the visibility around the driver will certainly improve awareness and decision-making during close racing regardless of which game view is used.
  9. Driver aggression and racecraft - perhaps the most important aspect for me personally. How do we get to a level where the majority of drivers comprehend what is expected on the limit? We have the Driving School, Circuit Experience, do we need Sportsmanship Training?
  10. Increasing participation in Sport Mode - actions to elevate the enjoyment of drivers with varying degrees of skill/equipment/time/etc. is not working, resulting in 90+% opting to stay away from Sport Mode. How does PD overcome this hurdle?
 

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