Polyphony Digital - do they regard feedback?

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I'm new to these forums, have recently "returned" to gaming with the GT series games. I LOVE GT1, but after disappointment with GT2 ["bugs & glitches," overall half-finished feel to the game compared to GT1], swore I would never spend money on a console system again. Not long ago, I got my hands on a PS2 and a copy of GT4--and I have to admit, I've been drawn back into the fold a bit. I still drop my copies of GT1 and GT2 in for a drive on occasion as well.

I am not yet registered with Playstation Network, as I do not yet own a PS3. But I am considering investing in a new console. Right now, weighing option of PS3 vs Xbox, GT5 vs Forza 4.

From the pictures, vids and posted-opinions I've seen around the 'net, general consensus among the public seems to be:

PS3/GT5 ADVANTAGES:
*more realistic handling/physics from cars
*better graphics
*better AI
*more immersive driving experience overall

Xbox/Forza ADVANTAGES:
*greater customization/ability to fully race mod more cars
*better roster of exotic/muscle/high perf--and more importantly RACING cars
*better in game car/engine SFX

Right now, I am leaning more towards GT5, but there are some cars available/coming soon in Forza 4 that I REALLY wish were available in GT5. Does PD take much input from its consumers via the various "wish lists" posted by gamers? It's like: PD [appears] to have the better game; but I wish there were a way to get them to include more of the desirable cars that are elsewhere...

How do we get PD's attention?
 
Best way is probably to reply to Kaz (head honcho at PD) on Twitter. Though if there is enough complaining about certain things on the internet, they usually will take notice.
 
Another generalization you might want to include is that Forza tends to concentrate more on the popular cars (with concentration of US Muscle cars) whereas GT is more like a compendium of cars (with concentration of Japanese manufacturers).

In Forza the likelihood of being able to experience the earliest 1968 Fairlady to the current 2010 Z34 and everything in between isn't very much. Unless there's enough demand for that.

PD on the other hand is a little slow in updating its car roster. While users/gamers demand make some impact, it's usually up to the head-honcho Kazunori Yamauchi. The reason why there's a lot of Nissan is because he's always been a big fan of the company.

Personally, I wish the two games kept true to their philosophy (although I tend to think with MS the philosophy is the $ sign)- one is more like a committee/community driven game that's more pop that historic while the the other one is a curated game to be enjoyed by those entrall by auto history (with the emphasis on Japanese car industry). That way, there will always been Forza and GT.
 
GT is the game that introduced many Japanese cars to US gamers. So you have to expect to see 15 Honda S2000s, 20 Skylines and 15 Evos. And only like 10 Muscle cars in total. They don't have that many foreign cars to model in Japan. They don't have that many American classics, for example. That's why Forza tend to be more fun to people because it's like combining the fun factor of Need For Speed and a bit of GT. There's more to it when it comes to what people want. People want the fast cars and the rare cars. But GT have so many cars that people don't actually want to drive( I never dream of owning a 1980s Civic or a WW2 truck), so its not targeted towards the younger market. Its targeted towards hardcore car enthusiasts.
 
I think GT5 has to be one of the most updated games ever, I'm saying that realistically. We have a 'feedback' section at GT Planet at the top of the page. That will show you what requests have been completed by Kaz. The players wanted Spa so he gave us Spa, that's one recent example.
 
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I suppose if I could get PDs attention in regards to a "wish list," I should like to send them:

I should like to submit the following cars among those that gamers would most like to see included in a future update/installment of the GT series of games. I'll try to make my wish list as objective as possible; these nominations are supported by their automotive and cultural merit--NOT just because "my uncle/buddy/dad used to have one," or "just cuz it's cool, duh-huh."

*DeTomaso Pantera, Road and Race ver - somewhat looked-down upon as not a "true" exotic; the Pantera, with its rugged, simple American V8 powerplant, proved it had the speed to run with Europe's finest. Group 4 racers lent the cars competition provenance. Panteras were produced for 20 years--so somebody musta liked them well enough...
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*Ford Mustang FR500C, Race Model - aimed at privateer teams, these cars were meant to help bolster Ford's performance image at the grassroots level, and bring the "new" Mustang a little closer back to its racing heritage. Also makes for a logical competitor to the '10 Camaro RM
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*Ford Mustang Boss 302, Road and Race ver - was a little puzzled as to why the '71 Mach I was included instead of this one, as 2nd-gen Mustangs are generally not considered the best of the early Mustangs ['71 Boss 351 is usually considered more potent than Mach I anyway]. A GREAT DLC version would be: Allan Moffat's Coca Cola T/A Boss. What's so special about it? It's only the winningest Mustang EVER, with 101 wins out of 150 or so race starts. It's the workhorse [pun intended] that helped Moffat earn the distinction of being Australia's first truly-professional racecar driver; the car's like a motorsports national treasure for the Aussies.
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*Lola T70 MkIIIB - Lola cars have a long and rich history in motorsports. Early models like the T70--usually with small block Chevy power--proved they could go as fast as they looked. With the recent surge of the niche industry of replica and continuation cars, the MkIII's have actually gone BACK into production. From my own personal recollection: I remember a T70 MkIII at a historic event at Daytona in the early 00's, reaching higher top speeds on the banked oval section than the [then] modern Dallara and Riley & Scott Prototypes there that same w'end! [of course the new cars, with their better tires/grip and high downforce, could post much higher AVERAGE speeds]
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*REAL WORLD Race ver of Ford GT - I should like very much to see a real-world racing model of this car. The earliest known Ford GT prepped for racing IIRC, was at Kinetic Motorsports for SPEED World Challenge around 2003. AFAIK, that car never turned a wheel in anger though. That one was followed shortly by the version initially built by Robertson Racing for ALMS competition. That car got as far as testing at Sebring. Then there are of course the cars run by Matech Racing in FIA GT3. These are the ones that proved the merit of the design, earning that team--and Ford's GT--an FIA championship.
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I won't touch on Robertson Racing's current model GT, or Matech's GT1 car, as they are so heavily modified and far removed from the production car, they are more akin to a silhouette racer than a GT racer-proper.
 
^^^^Need's a '69 Boss 429 in that post, funny how it's got the most HP of any Mustang besides Shelby, 500ish. Even though falsly rated at 375 to reduce insurance, it was actually 500. The only one currently beating it besides old Shelbys is the 2012 GT500, at 620hp beating out the new Camaro ZL1 with 580hp.
 
Sorry for the huge posts, but I'd also like to have put to PD for :

HISTORIC AUSSIE MUSCLE/TOURING CARS, ROAD AND RACE VERSIONS - much like the wildlife in Australia, the automotive industry has evolved along its own unique tanget, resulting in a variety of cool and distinct cars. The "big 3" down under [Ford, GM & Chrysler] took some unique approaches to enhancing their performance images, and tackling the problem of building cas suitable to earn them prestige [and customers] through competition in the Touring Car Championships.

*Ford XW/XY Falcons
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*Chrysler Charger E49
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*Holden [GM] Torana LJ
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*Torana L34
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*Torana A9X
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*Falcon XA
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An excellent DLC "special" could be the XA GT Phase IV Falcon. This car was effectively killed off before going on sale, due to negative press that created a "supercar scare" amongst the public. If it had gone on sale, this 400 HP beast would have been capable of 160+ mph, would've arguably been one of the fastest production sedans in the world, in its day. A title that some more prestigious automakers covet and boast about in their advertising, nowadays...

*XB GT Falcon
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*XC Falcon Cobra
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ed: Oops - nearly forgot the Holden Monaro
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The pitched battles between Australia's automakers for Touring Car Championship honours made for some excellent racing, and helped forge fans' intense brand loyalties--Ford vs Holden in particular--that is at the heart of today's V8 Supercars series. It would be nice if Yamauchi-san would see fit to include these cars into GT5 or a later installment of his series, to give gamers around the world a taste of some of Oz's cool car culture, and some historical understanding of just why V8 Supercars are as popular as they are today.

And yes, I will readily admit I'm biased towards the big Ford Coupes. But I like 'em all.
 
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OP asked some intelligent questions followed by some intelligent answers then suddenly it turned into "THAT" thread again lol
 
Ya its annoying when someone who is new to the current GT doesn't realize PD still doesn't communicate with its customers. This site is the best GT site and the feedback section is the best option for feedback. However no one knows if PD looks there or not. I think the OP would love GT5 and FM4, they are both great if you can' get both, you still get a great game.
 
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