This is the ongoing and always growing list of things that are NOT as they should be in GT5, found by TeamGT in these first few days of testing; it regards mainly the online experience.
We called this the MRL list, meaning the Most Ridiculous Limits list. We believe these are unacceptable limits/bugs/missing features in a game that has been under development for five years at least, especially considering that most of what youll read in the following list is already available in other, less famous and less glorified games!!!
So here it goes:
- car setups are limited to one for each car, you cant save different setups for different tracks under different names.
- And, absolutely incredible, all setup modifications will be saved in this single car setup ONLY if you make them in the main garage area. If, on the other hand, you set up the car in an online private lobby theyre LOST!!! The game always loads the setup you made in the main garage area!
- in ONLINE "LOUNGE" racing (is there any other meaningful online???) you CANNOT modify car setup when you are in the pits. Instead you must go back to the main lobby. Unfortunately, when you go to the main lobby, ALL YOUR TIMES ARE LOST! You get back on the track after modifying setup and, alas, youre back to last place. This thing is so stupid it exceeds any possible human comment.
- in theory you can configure the game to issue penalties for cutting corners. Too bad we tried in several tracks and there are ENORMOUS FLAWS in this mechanism. Youll get penalties for certain meaningless cuttings, while you can cross a grass field as wide as the Red Sea in other corners without the game being aware. Moreover, theres no cutting corner verification in pre race trials, where you set your qualifying time!
- cars lagging behind one or more laps will become transparent when you catch up with them, and you can pass them through. Are we all Harry Potters? Or shouldnt we expect a more realistic driving experience???
- when the first race driver reaches the finish line, the race continues only for 20 seconds. This period of time should be increased to about one lap time for each track, and anyway not less than one minute. Best duels happen often at the last lap if there IS a damn last lap!!!
- while driving in qualifying (btw, was it so hard to use the word QUALIFYING???) you see a list of drivers, on your right. Two things: first, this list is compiled by a drunken algorithm, as it is normally incorrect. And would be such a complex technical feature to introduce a display of each drivers LAPTIMES in this LIST???
- if this lack of information is ridiculous in qualification, it gets OFFENSIVE during racetime:
1) there should be names on the map, or initials, near each driver marker
2) there is no gap measurement between a driver and the preceding and following competitor. The game only tells you how much youre lagging behind from the leading driver. What for??? We are not asking for a real time gap measurement (as you can have on a normal simulator). It would be enough to see these gaps once a lap, on the finish line
-Only the host MUST decide setting, restrictions and click on "Start Race"; Only the host must able to kick out idiot player from the rooms; only the host must able to invite into room the players, also if not on PSN friend; Able set the password on room
- More players in room on track, 16 is few
- Able to tune the gear ratio for each auto like past GT!!!!!!
- serious simulation limits
- You cant decide how much fuel you want to load at race start.
- You cant set individual gear ratios, but only the final ratio. This is meaningless.
Now lets see some smaller details, still very relevant but not so humongous as the previous remarks:
- In the private rooms every player can alter race parameters (tracks, cars, rules), and can start the race. This makes no sense. Only the current host should be allowed to do this.
- The chat window in the driving HUD is a pain in the ass: too big, useless, and annoyingly chatty: why must there be hellos and goodbyes for every coming and going???
-Engine failure, damage to car and tires (patch v1.03 has solved some)
GENERAL IN GAME OFFLINE
-too much noise vibration when go high speed
-review the physics of drive especially the tires, road tires is too much slippery and the racing tires are too much glued
-upgrade brake!!!!
-from ASpec endurance able to pass in BSpec during race like GT4 (24h impossible!!)
-BSpec able to accelerate the time like GT4
-more tuning wheels
Our conclusion: the game has some positive characteristics, but appears to have been imagined and designed by somebody who knows as much about real and simulated car racing as you can expect a baby to know about nuclear physics.
POLYPHONY DIGITAL, PATCH THIS GAME!!!!!
I ask the moderators to highlight this thread so that everyone read!
see ya!
Silver
We called this the MRL list, meaning the Most Ridiculous Limits list. We believe these are unacceptable limits/bugs/missing features in a game that has been under development for five years at least, especially considering that most of what youll read in the following list is already available in other, less famous and less glorified games!!!
So here it goes:
- car setups are limited to one for each car, you cant save different setups for different tracks under different names.
- And, absolutely incredible, all setup modifications will be saved in this single car setup ONLY if you make them in the main garage area. If, on the other hand, you set up the car in an online private lobby theyre LOST!!! The game always loads the setup you made in the main garage area!
- in ONLINE "LOUNGE" racing (is there any other meaningful online???) you CANNOT modify car setup when you are in the pits. Instead you must go back to the main lobby. Unfortunately, when you go to the main lobby, ALL YOUR TIMES ARE LOST! You get back on the track after modifying setup and, alas, youre back to last place. This thing is so stupid it exceeds any possible human comment.
- in theory you can configure the game to issue penalties for cutting corners. Too bad we tried in several tracks and there are ENORMOUS FLAWS in this mechanism. Youll get penalties for certain meaningless cuttings, while you can cross a grass field as wide as the Red Sea in other corners without the game being aware. Moreover, theres no cutting corner verification in pre race trials, where you set your qualifying time!
- cars lagging behind one or more laps will become transparent when you catch up with them, and you can pass them through. Are we all Harry Potters? Or shouldnt we expect a more realistic driving experience???
- when the first race driver reaches the finish line, the race continues only for 20 seconds. This period of time should be increased to about one lap time for each track, and anyway not less than one minute. Best duels happen often at the last lap if there IS a damn last lap!!!
- while driving in qualifying (btw, was it so hard to use the word QUALIFYING???) you see a list of drivers, on your right. Two things: first, this list is compiled by a drunken algorithm, as it is normally incorrect. And would be such a complex technical feature to introduce a display of each drivers LAPTIMES in this LIST???
- if this lack of information is ridiculous in qualification, it gets OFFENSIVE during racetime:
1) there should be names on the map, or initials, near each driver marker
2) there is no gap measurement between a driver and the preceding and following competitor. The game only tells you how much youre lagging behind from the leading driver. What for??? We are not asking for a real time gap measurement (as you can have on a normal simulator). It would be enough to see these gaps once a lap, on the finish line
-Only the host MUST decide setting, restrictions and click on "Start Race"; Only the host must able to kick out idiot player from the rooms; only the host must able to invite into room the players, also if not on PSN friend; Able set the password on room
- More players in room on track, 16 is few
- Able to tune the gear ratio for each auto like past GT!!!!!!
- serious simulation limits
- You cant decide how much fuel you want to load at race start.
- You cant set individual gear ratios, but only the final ratio. This is meaningless.
Now lets see some smaller details, still very relevant but not so humongous as the previous remarks:
- In the private rooms every player can alter race parameters (tracks, cars, rules), and can start the race. This makes no sense. Only the current host should be allowed to do this.
- The chat window in the driving HUD is a pain in the ass: too big, useless, and annoyingly chatty: why must there be hellos and goodbyes for every coming and going???
-Engine failure, damage to car and tires (patch v1.03 has solved some)
GENERAL IN GAME OFFLINE
-too much noise vibration when go high speed
-review the physics of drive especially the tires, road tires is too much slippery and the racing tires are too much glued
-upgrade brake!!!!
-from ASpec endurance able to pass in BSpec during race like GT4 (24h impossible!!)
-BSpec able to accelerate the time like GT4
-more tuning wheels
Our conclusion: the game has some positive characteristics, but appears to have been imagined and designed by somebody who knows as much about real and simulated car racing as you can expect a baby to know about nuclear physics.
POLYPHONY DIGITAL, PATCH THIS GAME!!!!!
I ask the moderators to highlight this thread so that everyone read!
see ya!
Silver