Power limiter by flattening torque curve

  • Thread starter Thread starter psavi
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plinsavi or GTP_plinsavi
Currently, power limiter in GT works by flattening the power curve by a percentage, capping the power at the desired value and we all know the problems that it creates.

In real life, air restrictors are added to the car to limit its power. However, it would not work in GT since it does not use air flow to calculate power.

I suggest, instead of limiting the power curve, the game limits the torque to achieve the desired power percentage limit. As most of you must know, power is proportional to torque times engine speed. So if you flat the torque curve between two different engine speeds, power will raise constantly in the interval.

It is definitely not difficult to implement. I'll try to add some graphs illustrating the suggestion later.
 
This is a very good idea. A lot of players probably do not understand the relationship between torque and power, but the psavi suggestion would make it easier to fairly match groups of cars and as a host for sometimes widely varying classic cars this would be a big improvement over the current system.
 
Here are the graphs and some further explanation.

Curves.png


As I said in OP, by altering the torque curve, you will alter the power curve according to this equation that I took from Wikipedia (http://en.wikipedia.org/wiki/Torque#Relationship_between_torque.2C_power.2C_and_energy):

12b7a6d3ae954d724f85161ceb6c8134.png


So if torque is constant, power will grow in a straight line as in the second graph.

In the same way, if torque declines constantly, power will increase as a parabola with concavity below. With that formula in mind, I'm sure PD could implement a much better way of limiting power.

Please vote, so maybe PD will see this.
 
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