PP limited races in general

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Weirdkerr
Today ive been trying to do the 3rd Mission(keicars at autopolis) on Human Comedy with the Suzuki Capucino first then a Honda 660 both tuned up to the P.P. limit and i'm still losing out on straight line to the AI cars, So do i need tune the car beyond the P.P. limit and use a combination of Ballast and Power restriction to bring the car back down to the limit... ?
 
Today ive been trying to do the 3rd Mission(keicars at autopolis) on Human Comedy with the Suzuki Capucino first then a Honda 660 both tuned up to the P.P. limit and i'm still losing out on straight line to the AI cars, So do i need tune the car beyond the P.P. limit and use a combination of Ballast and Power restriction to bring the car back down to the limit... ?
I'll generally tune the car as needed and then reduce the pp with ballast or power restriction/ecu power reduction, to get under the pp limit.
 
You could also replace brake or drivetrain upgrades with power upgrades.
 
For that mission in particular, if you raise the ride height to its maximum, you lose a lot of PP that you can then use to add more power. You end up with a dumb looking car but fast enough to actually compete.
 
I think the PP system is broken in some ways
one of them is when adding or removing weight
removing weight increases the PP more than it improves performance
and adding weight decreases PP more than it decreases performance
this can make a heavier car with more power, faster than a lighter car with less power
with little negative effect on handling, braking, or cornering, giving an unfair advantage to the heavier car
 
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removing weight increases the PP more than it improves performance
and adding weight decreases PP more than it decreases performance
this can make a heavier car with more power, faster than a lighter car with less power
with little negative effect on handling, braking, or cornering, giving an unfair advantage to the heavier car
Depending on the tack layout (and that is for most cases), more power is more beneficial.

Heavier cars can maybe compete on cornering by aero, but braking is just a huge difference.
Also for races with fuel and tyre management they tend to be pitting more often.
 
I think the PP system is broken in some ways
one of them is when adding or removing weight
removing weight increases the PP more than it improves performance
and adding weight decreases PP more than it decreases performance
this can make a heavier car with more power, faster than a lighter car with less power
with little negative effect on handling, braking, or cornering, giving an unfair advantage to the heavier car
How do you measure performance? Your lap times might not be a reliable reference, if you don't use the full potential of the car in corners. You would then see the car's power on the straights which is easily harnessed as overly beneficial in the PP system, which it even might be for you, but driven to the car's full capabilities, it might be a different picture.

(I have no idea how fast you are, this is just one possibility that could distort your perception of the PP system)
 
For that mission in particular, if you raise the ride height to its maximum, you lose a lot of PP that you can then use to add more power. You end up with a dumb looking car but fast enough to actually compete.
THIS ^^^^^^^^^^^

See Praiano's tunes.

Post in thread 'PRAIANO'S TUNES : SETTINGS FOR GT7' https://www.gtplanet.net/forum/threads/praianos-tunes-settings-for-gt7.404868/post-13711173

Post in thread 'PRAIANO'S TUNES : SETTINGS FOR GT7' https://www.gtplanet.net/forum/threads/praianos-tunes-settings-for-gt7.404868/post-13701024
 
There is something odd going on with the A.I. cars I tuned each of the 4 Kei cars (The Daihatsu VGT has too much P.P. and is 1m cr so im not wanting to buy that to find is not eligible) they seem to run away on the straight and i dont think they are below the 400 limit
 
Today ive been trying to do the 3rd Mission(keicars at autopolis) on Human Comedy with the Suzuki Capucino first then a Honda 660 both tuned up to the P.P. limit and i'm still losing out on straight line to the AI cars, So do i need tune the car beyond the P.P. limit and use a combination of Ballast and Power restriction to bring the car back down to the limit... ?

jack up the suspension all the way in the front, and do other stuff to ruin the handling, Then stuff as much horsepower into it as you can. You'll crush em. Make sure TCS is at 0 too.
 
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To Have to tune a car beyond a pp Limit and then add ballast/restrict power and setup the car to be near undrivable is counter intuitive(and wasting cr.) to then get the car back under the limit(i cannot remember having to resort to this in the past 20+ years on GranTurismo 1-6 (i never had Sport)) The game is broken My point is why Do i get overtaken by the cars behind me when i have tuned the car to 400.00 limit and this happens on the start finish straight so my bad driving(i will admit im not the best on racing games) cannot be blamed....
 
To Have to tune a car beyond a pp Limit and then add ballast/restrict power and setup the car to be near undrivable is counter intuitive(and wasting cr.) to then get the car back under the limit(i cannot remember having to resort to this in the past 20+ years on GranTurismo 1-6 (i never had Sport)) The game is broken My point is why Do i get overtaken by the cars behind me when i have tuned the car to 400.00 limit and this happens on the start finish straight so my bad driving(i will admit im not the best on racing games) cannot be blamed....
IIRC this race is quite close and seems scripted. The AI cars start fast, but slow as the race progresses. Get the pit stops right and you catch them towards the end. I used the Honda 660 just fitted with turbo, no messing with ride heights or downforce settings, and won first attempt. But I do remember for most of the race thinking I’m never going to win as the two or three front runners seem out of reach for a long time. Until they come back to you. Think I only got ahead a couple of laps from the end.
 
To Have to tune a car beyond a pp Limit and then add ballast/restrict power and setup the car to be near undrivable is counter intuitive(and wasting cr.) to then get the car back under the limit(i cannot remember having to resort to this in the past 20+ years on GranTurismo 1-6 (i never had Sport)) The game is broken My point is why Do i get overtaken by the cars behind me when i have tuned the car to 400.00 limit and this happens on the start finish straight so my bad driving(i will admit im not the best on racing games) cannot be blamed....

Just because you have tuned your car to 400pp doesn't mean it should keep up with the others.

As has been said you can tune your car to 400pp with great handling which will allow you to catch up in the corners but will be down on power & you will be passed on the longer straights or you can tune your car to 400pp with more power but with poor suspension, you will catch & pass them on the straights but will need to work harder in the corners to stay ahead.
 
My point is why Do i get overtaken by the cars behind me when i have tuned the car to 400.00
Different car, different setup. We dont know which setup the AI cars are running on. If you would use the same car, you very likely would use a setup that as a better handling than what the AI is running with.
This is pretty obvious: some cars are generally bad on the same PP while some cars are above on the same PP - likewise with BoP. Just look at the Aston Marting VGT being so fast on Tokyo WTC 600 without any exploits vs other cars on the same limit.
 
Today ive been trying to do the 3rd Mission(keicars at autopolis) on Human Comedy with the Suzuki Capucino first then a Honda 660 both tuned up to the P.P. limit and i'm still losing out on straight line to the AI cars, So do i need tune the car beyond the P.P. limit and use a combination of Ballast and Power restriction to bring the car back down to the limit... ?
You shouldn't have to. I tuned Capucino to right about 400pp and won 2nd time thru.
 
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