Problems / Questions to Fanatec Wheel

  • Thread starter Thread starter MaxxPower
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Austria
Austria
Hi,
i just got me a GT3 RS + Clubsport Pedals for GT5 and have some questions.


  1. When the car over steers the wheel does counter steer automatically even with all driving aids disabled. This doesn't seem very realistic, is it possible to disable it?

  2. The wheel won't stay straight on the straights. It jerks around left to right and i have to actively work against the ff to keep it straight; even when just coasting around with no foot on throttle or brake. Increasing the dead zone helps a little bit, but not much.
    What can i do?

  3. The ABS motor just kicks in at a specific pedal position and does not correlate to the ABS in game.
    I guess there's no way to fix this?

Maybe you can just tell me your working settings.


Thank you very much!
 
Hi,
i just got me a GT3 RS + Clubsport Pedals for GT5 and have some questions.


[*]When the car over steers the wheel does counter steer automatically even with all driving aids disabled. This doesn't seem very realistic, is it possible to disable it?

[*]The wheel won't stay straight on the straights. It jerks around left to right and i have to actively work against the ff to keep it straight; even when just coasting around with no foot on throttle or brake. Increasing the dead zone helps a little bit, but not much.
What can i do?

[*]The ABS motor just kicks in at a specific pedal position and does not correlate to the ABS in game.
I guess there's no way to fix this?


Maybe you can just tell me your working settings.

Thank you very much!

You are correct with the so called "ABS". This feature interacts in no way with the game. It does, what you described: At a certain pedal travel, the little vibration motor start to work. That's it.

The "shaking" wheel is a common phenomen with GT5. It was even worse in GT4. However I didn't experience it with My GT3 RS, G27 and T500. To add some deadzone in Fanatec's tuning menu is the only solution.

I have no clue, what about your first problem. Have you activated "active steering" in GT5's option menu?
 
To clarify point 1 just take any car, its easiest to reproduce with a cobra or something like that, but will also work with FF cars.
Send the car into over steer and take your hands from the wheel.
The wheel will automatically counter steer to full opposite lock. It just does it slower and less precise than you would do yourself, so it won't prevent you from spinning in most situations.

Edit: active steering and skid recovery are both disabled.
I thought it might have something to do with drift setting, but it does the same with drift setting off or set to full.
 
The idea is to set ABS on the wheel to where you like it. Obviously it makes sense to set it close to where the wheels tend to lock up in the game. I think around 70 is meant to make sense.

You may be able to get the counter steer and wobble on straights issues sorted out to your liking by adjusting and balancing deadzone, linearity, and sensitivity. Using a higher linearity setting will make the wheel more loose in the centre, and more sensitive as the steering angle increases. So, raise linearity, lower sensitivity, and introduce a bit of deadzone and you may with some experimentation get the feel that you are after.

The wheel will not be turning any faster but when steering angle is high, each degree of turn will equal a greater amount in the game.

Use several presets and set them up differently to test the settings.
 
Hey Maxx, your last two questions seem to be answered, and I can concur that your second issue is indeed a gt5 issue, for some reason, some setups are worse then others, my g27 does it to a mild extent. for your first "problem." If I am understanding this right, when your car starts to oversteer your wheel automatically tries to counter steer to correct? This happens in real life. its caused by the fact that your front tires sre trying to point in the direction that the car is actually moving. This affect is caused by caster. to see it in action, next time your at the grocery store, drift your shoppign cart around a few corners. Since the tires and the wheel are ultimately connected, that translates into your wheel automatically trying to countersteer.
 
Yep, this is a normal occurrence when driving any car in real life. They always try to self-correct. When a car is in a skid, the steering wheel will try to pull itself so that the front wheels are pointed in the direction of travel.
 
Ah, silly me. I read it as if the OP accidentally omitted a "not", and was looking for stronger counter steer action.
 
Yep the wheel shake in GT5 can be quite strong on some cars. The X1 being maybe the worst. You need to either use some deadzone or set the Lin. I find that a Lin setting of 20 eliminates it on most cars but I like the deadzone better. I will set it anywhere from 0 to 40 on my Elite wheel depending on which car I am driving.

The ABS I set to 70 and I set my brake to where it is hard to press it above 70, helps a lot when playing Forza 4 as you really have to step on it to lock the wheels and the vibration kicks in just before wheel lock.
 
Idk about the x1, I mean, it's bad, but nothing is like any car on a rally track. I use a different wheel for really racing just for that reason.
 
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