TonyJZX
(Banned)
- 3,945
- Australia
We have a few shops here going out of business so there seems to be some ok deals for games. I saw PCars for sale PS4/Xbox version for the price of a fancy lunch so I stopped by and bought the Xbox copy after all the PS4 copies seemed to have gone.
Ok, drove home and fired up the Xbox after about 2 weeks.
4pm. 498Mb Xbox update. Yeah great, lets seem how long this takes. My service provider takes a dirt nap at 3pm when the schoolkids get home.
Put in the PCars disk. No word of a lie, the thing was still installing at 8pm. It actually wasnt "installing" as such, it was downloading an unknown size update.
It allowed me to "play" if you mean a 2 lap race at Yas Marina in GTP cars ONLY.
By about 9pm I was actually playing the game. I suppose this is the insane normal Xbox procedure.
The config menu is horrendously painful. I wanted to config the controlled so the buttons instead of bumpers could be used as a manual box and it constantly complained about 'unconfigured buttons' but wouldnt show me which ones were 'unconfigured'. After finally getting that done I did a few laps on tracks and cars already in Forza or GT so I could compare.
As far as GFX goes I think on an empty track, just hotlapping it feels like it touches 60fps with generally unimpressive but workable quality but good clarity (its 900p right?).
I could feel that the console did not like me doing hairpin bends as if its frame skipping or something. To be fair Forza 5 did the to some degree too.
The cars feel like their weight is 'unresolved'. Like the Ford V8 Supercar in Forza feels like 2 tons of steel. The one in Pcars doesnt. Granted the PCars version sounds more realistic, it has the squeaks and groans like a real car. Pcars seems like they actually recorded and drove a real car, Turn 10 didnt.
Overall I'd say the cars I've tried, which is mainly the road and the lower GTE type cars dont feel like they do a heap to distinguish themselves from one another.
The RUF seemed to have heaps of tyre 'feel'. The Renault FWD hatch thing didnt. I feel like I'm getting a lot of 'tyre' information but not a lot of chassis information.
I kind of sound like I'm wanting PCars to 'feel' like Forza or GT but I feel like those, Forza especially is very 'chatty' thru the controller, its tells me too much and its up to me to filter what I 'need to know' to race the car and whats there just for 'flavor'. PCars feels like its not telling me enough. I also kind of want to feel like I can drift a car and catch and hold it and as yet, I'm not anywhere near that with PCars.
I might have a look at the controller tuning options but yeah, its not clicking with me.
Ok, drove home and fired up the Xbox after about 2 weeks.
4pm. 498Mb Xbox update. Yeah great, lets seem how long this takes. My service provider takes a dirt nap at 3pm when the schoolkids get home.
Put in the PCars disk. No word of a lie, the thing was still installing at 8pm. It actually wasnt "installing" as such, it was downloading an unknown size update.
It allowed me to "play" if you mean a 2 lap race at Yas Marina in GTP cars ONLY.
By about 9pm I was actually playing the game. I suppose this is the insane normal Xbox procedure.
The config menu is horrendously painful. I wanted to config the controlled so the buttons instead of bumpers could be used as a manual box and it constantly complained about 'unconfigured buttons' but wouldnt show me which ones were 'unconfigured'. After finally getting that done I did a few laps on tracks and cars already in Forza or GT so I could compare.
As far as GFX goes I think on an empty track, just hotlapping it feels like it touches 60fps with generally unimpressive but workable quality but good clarity (its 900p right?).
I could feel that the console did not like me doing hairpin bends as if its frame skipping or something. To be fair Forza 5 did the to some degree too.
The cars feel like their weight is 'unresolved'. Like the Ford V8 Supercar in Forza feels like 2 tons of steel. The one in Pcars doesnt. Granted the PCars version sounds more realistic, it has the squeaks and groans like a real car. Pcars seems like they actually recorded and drove a real car, Turn 10 didnt.
Overall I'd say the cars I've tried, which is mainly the road and the lower GTE type cars dont feel like they do a heap to distinguish themselves from one another.
The RUF seemed to have heaps of tyre 'feel'. The Renault FWD hatch thing didnt. I feel like I'm getting a lot of 'tyre' information but not a lot of chassis information.
I kind of sound like I'm wanting PCars to 'feel' like Forza or GT but I feel like those, Forza especially is very 'chatty' thru the controller, its tells me too much and its up to me to filter what I 'need to know' to race the car and whats there just for 'flavor'. PCars feels like its not telling me enough. I also kind of want to feel like I can drift a car and catch and hold it and as yet, I'm not anywhere near that with PCars.
I might have a look at the controller tuning options but yeah, its not clicking with me.