Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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given all my previous negativity, I have to say this last update kinda made the game actually enjoyable for me, better performance, better FFB...still no one online but maybe from now on people start to play it.
This game is dead online and it's still full price, rennsport is not good either but at least is on sale most of the time, no one will give PMR a shot full price, including myself.
 
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I don't know if anyone else is experiencing this but for me the R2 button on my thrustmaster wheel isn't working again
You must assign it manually again - same goes for Dualsense bug, that happened to me too.

It's sad what they did with this game.
 
You must assign it manually again - same goes for Dualsense bug, that happened to me too.

It's sad what they did with this game.
I tried assigning it manually again but whenever I press the R2 button nothing happens. All my other buttons work and it works on other games so I guess its bugged again.
 
I haven't tried the game with this new patch but it sounds like I might just wait on the next one.
It's a big improvement over the last version, there is still bugs but a lot have changed for the best

On PS5 pro, the game is prettier, run better, particles are back, AI and penalty system has improved too, physics have been tweaked
No issues with FFB with my TGT

There's still bugs, but overall it's a strong update
 
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It's a big improvement over the last version, there is still bugs but a lot have changed for the best

On PS5 pro, the game is prettier, run better, particles are back, AI and penalty system has improved too, physics have been tweaked
No issues with FFB with my TGT

There's still bugs, but overall it's a strong update
How can look prettier with tiny cca. 1.2GB patch?
There was no new textures for sure, they occupy lot of space...
 
How can look prettier with tiny cca. 1.2GB patch?
There was no new textures for sure, they occupy lot of space...
By optimising how the game runs on the console, they have extra performance to add post-processing which can make the game look better. These files would be a few Mb at the most to work as the game engine already has most of it built in.
 
This game is dead online and it's still full price, rennsport is not good either but at least is on sale most of the time, no one will give PMR a shot full price, including myself.

It really is, I jumped on at 9pm (GMT +12) a couple nights ago, and counted 2 players registered for races across ranked+social, plus an empty list of lobbies.
They really should have waited and released it in the state that it's in now, as it would have had a much better reception, but I'm not sure it'll ever recover.

Evo is the same, most of the daily races are single figures, I'm even seeing past events that have had 0 players enter in them, it's just a ghost-town in my timezone.
 
It's a big improvement over the last version, there is still bugs but a lot have changed for the best

On PS5 pro, the game is prettier, run better, particles are back, AI and penalty system has improved too, physics have been tweaked
No issues with FFB with my TGT

There's still bugs, but overall it's a strong update
I did try it this afternoon. FFB has been affected but it's not as bad as I feared it could be. I can definitely tell something is different but it's still usable.

Track limits in the Schumacher S at Nurburgring GP has not been fixed. Two wheels on the astro turf on the inside curb is not a violation.

The AI still wants to blast through that first chicane at Zolder if you are in front of them.

Since they have put GT3 brake bias at almost 50/50, what should it be? Maybe 65/35 towards the front?
 
I did try it this afternoon. FFB has been affected but it's not as bad as I feared it could be. I can definitely tell something is different but it's still usable.

Track limits in the Schumacher S at Nurburgring GP has not been fixed. Two wheels on the astro turf on the inside curb is not a violation.

The AI still wants to blast through that first chicane at Zolder if you are in front of them.

Since they have put GT3 brake bias at almost 50/50, what should it be? Maybe 65/35 towards the front?
I've found 52/48 to 56/44 (depending on which GT3 car) to be the sweet spot
 
I did try it this afternoon. FFB has been affected but it's not as bad as I feared it could be. I can definitely tell something is different but it's still usable.

Track limits in the Schumacher S at Nurburgring GP has not been fixed. Two wheels on the astro turf on the inside curb is not a violation.

The AI still wants to blast through that first chicane at Zolder if you are in front of them.

Since they have put GT3 brake bias at almost 50/50, what should it be? Maybe 65/35 towards the front?
Yep something is different with FFB, I think this is the weight transfert that is far less noticable
Otherwise it seems they have add some more details to the FFB
 
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