Project Motor Racing Launches November 25, Career Mode & Mods Revealed

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I was quite late to the PS5/GT7 game, never had a PS4 and bought my PS3 back in 2010. I'm still mad I didn't grab PC2 before it was taken off the store. I have it on PC and Xbox One but my PC isn't really good and I don't have a Xbox-compatible wheel, so can't play it really :( I hope PMR will be worth the money.
Look like they've got this one right.
 
The only thing preventing me from purchase is not knowing the answer to the following question:

How good is it with a controller?
PC1 was (in my opinion and many others) too difficult to play with one.
PC2 improved on this
PC3 improved on it further.

So I hope PMR works well with controller, as they don't get my money otherwise. I don't preorder anyway - hopefully at or near launch there will be feedback on controller setup from reliable sources which will give me the confidence to purchase.
 
The single player mode looks promising, also the fact they will have mods on console is really big for me....

SInce I play only on consoles, apart of F1 games, and Forza, I still play a bit of gt7.......but getting tired of old career modes that those games offer.... specially gt7 really annoying IA career mode.....

I can't wait until someone is able to create a old BTCC 80/90 cars.
 
I would like to do some league racing in this game but I don't know if many people will shift over to it from ACC... Anyway even if that doesn't happen, I'm still going to buy it because it contains a lot of cars that I genuinely want to drive. I hope it's good to play on a controller out of the box.
 
I wonder if wear and tear will be economised as well as damage - for example, in the junior championships you may want to take it easy on your tyres and eake them out over two races to save costs, or prevent over-revving to reduce how often you'll need to service and re-build the engine (I'm guessing that's something for Hardcore mode).
 
Cars, classes and prices from the trailer.
Thank you for reference these screenshots.
Also we can see on last 5 screenshots different liveries available for each cars.
I hope we can have updates on these or maybe the comunity could edit some liveries to add it then in the game 🤞

Or if we can dream : a livery editor like in GT7 🤩
 

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The only thing preventing me from purchase is not knowing the answer to the following question:

How good is it with a controller?
PC1 was (in my opinion and many others) too difficult to play with one.
PC2 improved on this
PC3 improved on it further.

So I hope PMR works well with controller, as they don't get my money otherwise. I don't preorder anyway - hopefully at or near launch there will be feedback on controller setup from reliable sources which will give me the confidence to purchase.
100% with you here.
 
This next-generation sim racing experience puts you in full control with just a few clicks, offering quick access to everything from Single Player to Online Racing. It provides ready-to-go peripheral compatibility, optimized gamepad handling, and features like pit stops, car-specific setups, and a customizable HUD. It’s all designed to deliver maximum convenience and performance right out of the box.
Hopeful that it'll be ok (if not, I'm out) but waiting for reviews. No pre-order here.
 
Thank you for reference these screenshots.
Also we can see on last 5 screenshots different liveries available for each cars.
I hope we can have updates on these or maybe the comunity could edit some liveries to add it then in the game 🤞

Or if we can dream : a livery editor like in GT7 🤩
Although I like a livery creator very much I would be fine with several liveries to choose from as in Pcars2. Overall I am only waiting for a first hands-on review to preorder. Like Race Cars only and the categories and will forgive a bumpy start.
 
From devs on the official discord:
We will be supporting VR on PC. Couldn't tell you why it was removed from the Steam Store, but we will be having it.
Can't comment on Consoles at this time.
(Triple Screen & VR are still showing on the Epic Store, so there has been an error on the Steam listing)
Yes we will have Custom Lobbies, more info about Online and Multiplayer features will come later.
There are currently no plans for our game to be part of Xbox Game Pass or PlayStation Plus collection
unsure on Steamdeck compatibility at this time
There is a way to drive all vehicles before creating a Career and commiting to a vehicle you wish to progress with
There will be an opportunity to test any car in our roster yes
currently, at the end of every race you have no choice, you pay the repair fees.
you can be sure we do have damage and tyre wear.
Yay, it's not PC3!

(visible damage also confirmed, but maybe not fire - sorry to the pyromaniacs)

Customisation for cars we are of course limited to Licensing and agreements with the manufacturers
Driver avatar customisation also confirmed

Oceania and Africa falls under the category "Rest of the world" but we do have intercontintal series
Question was whether Aus/NZ are a part of Asia in the game's regional setup.

We didn't want to gatekeep people to experience what it's like to be a Racer, whether that means starting with a cheap MX5 in your first professional race, or already owning the Hypercar/LMDh (Sorry licencing) of your dreams.
Confirms why that class has changed names :grumpy:

but hope remains
The Valkyrie you say?
👀


Would be nice wouldn't it
 
Also we can see on last 5 screenshots different liveries available for each cars.
Multiple ingame liveries was one of my fav things about PC 2. Sure you can have fan-made liveries in FM, but it's a real immersion killer at times when you see a Batman-themed car or fake rust on a vintage car, etc.

But then, admittedly, I love the real-life Rexy and Spike the Dragon liveries.

Happy Jonah Hill GIF
 
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There's no indication that there's any microtransactions at all - and GT7 hasn't been as described in almost two years
There wasn't an indication GT7 would have microtransactions before release but here we are. I meant substantial credits to be able to drive the 20000000 cars the economy is designed solely to make it extremely tedious to gather this amount and the reason is to try to get players to buy in-game credits. If we can drive any car in PMR then fair enough but I'm still not totally convinced so that's the reason I'll wait for reviews.
 
There wasn't an indication GT7 would have microtransactions before release but here we are. I meant substantial credits to be able to drive the 20000000 cars the economy is designed solely to make it extremely tedious to gather this amount and the reason is to try to get players to buy in-game credits. If we can drive any car in PMR then fair enough but I'm still not totally convinced so that's the reason I'll wait for reviews.

The devs have specifically stated that all cars are unlocked at the start and you can drive any of them outside the career mode.
 
There wasn't an indication GT7 would have microtransactions before release but here we are.
There was: GT6 had them. Also they were shown in a GT7 feature a month before launch. All we found out at launch was the ridiculous pricings...
I meant substantial credits to be able to drive the 20000000 cars the economy is designed solely to make it extremely tedious to gather this amount and the reason is to try to get players to buy in-game credits.
And again the GT7 economy (in this PMR thread) hasn't been like that in almost two years. Indeed the high-value grind races were introduced very early on, but the additional methods for earning credits without grinding introduced since then makes the microtransactions virtually pointless - and they've never been obtrusive either. It's almost like the publisher wants them and the developer doesn't, and that you've not played it in two years...

In PMR (the game in this thread, and indeed forum) there's no indication of microtransactions at all and your reason for "alarm bells" requires you to have completely ignored all of the video up to that point talking about in the in-game economy:

Just watched the trailer and the fact they kept saying "I'd you can afford it" sent alarm bells ringing for micro transactions.
There'll certainly be post-launch DLC - there's a Year 1 Season Pass for pre-order - but there's no reason to think there's MTX at all. In fact that'd pretty much destroy the point of the "authentic motorsport economy" (and there's one level of it which gives you "idle-rich racing historics" type cash).
 
There was: GT6 had them. Also they were shown in a GT7 feature a month before launch. All we found out at launch was the ridiculous pricings...

And again the GT7 economy (in this PMR thread) hasn't been like that in almost two years. Indeed the high-value grind races were introduced very early on, but the additional methods for earning credits without grinding introduced since then makes the microtransactions virtually pointless - and they've never been obtrusive either. It's almost like the publisher wants them and the developer doesn't, and that you've not played it in two years...

In PMR (the game in this thread, and indeed forum) there's no indication of microtransactions at all and your reason for "alarm bells" requires you to have completely ignored all of the video up to that point talking about in the in-game economy:

There'll certainly be post-launch DLC - there's a Year 1 Season Pass for pre-order - but there's no reason to think there's MTX at all. In fact that'd pretty much destroy the point of the "authentic motorsport economy" (and there's one level of it which gives you "idle-rich racing historics" type cash).
Add in the fact they made a point about you being able to choose if you want start the career richer or poorer, which heavily suggests they won't be pushing MTX transactions for ingame economy at players.
 
I wonder if wear and tear will be economised as well as damage - for example, in the junior championships you may want to take it easy on your tyres and eake them out over two races to save costs, or prevent over-revving to reduce how often you'll need to service and re-build the engine (I'm guessing that's something for Hardcore mode).
This might answer your question, at least in regards to re-building the engine.
Follow up question:are you able to make the choice to not repair your car before the next race (thinking it will last one more race) and avoid the cost? With the possibility of a DNF.
That's a good question Konan and one we discussed and even disputed a bit internally. currently, at the end of every race you have no choice, you pay the repair fees.
 
I haven’t read the website notes about damage, but there’s got to be some wear and tear concerns like the real world. :lol:

  • Too much curb hopping or curb riding with low cold tyre pressures can possibly lead to punctures. Also “rubbin’ is racin’” leading to body panels rubbing on tyres, damaged wheels and possible side exhaust pipes.
  • Following too close raises temperatures for everything: brakes, fluids/engine temperature, tyre wear
  • damaging engine due to over revving; engine fires
  • brake fade in endurance races
  • random electrical failures; having to bit because wipers don’t work(if the rain is like what Kunos did in ACC, trust you’ll be needing the wipers)
  • oil leaks in older cars
  • being black flagged to fix a safety issue

I’m having a bit of fun(manufacturers would be like “hell to the no!”), but I think this game will be as good as PC & PC2.
 
I’ll wait for reviews and maybe even a demo before before I part with money for yet another racing game, not saying it’s going to be bad at all, it actually looks very promising but will not be a day one game
 
I haven’t read the website notes about damage, but there’s got to be some wear and tear concerns like the real world. :lol:

  • Too much curb hopping or curb riding with low cold tyre pressures can possibly lead to punctures. Also “rubbin’ is racin’” leading to body panels rubbing on tyres, damaged wheels and possible side exhaust pipes.
  • Following too close raises temperatures for everything: brakes, fluids/engine temperature, tyre wear
  • damaging engine due to over revving; engine fires
  • brake fade in endurance races
  • random electrical failures; having to bit because wipers don’t work(if the rain is like what Kunos did in ACC, trust you’ll be needing the wipers)
  • oil leaks in older cars
  • being black flagged to fix a safety issue

I’m having a bit of fun(manufacturers would be like “hell to the no!”), but I think this game will be as good as PC & PC2.
Someone did ask in the Discord if we'd have the random engine combustion that could explode body parts like in GTR2, but that got shut down pretty quickly; no fires.

They noted we likely won't see any of the damage model in any trailers as well due to manufacturer agreements, but some have taken that as a sign the model may actually be good (like Grid 2 levels).
 
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On the in game economy, the fact you can start the game rich if you so choose, suggests the game isn't going to push buying in game currency at you. There will no doubt be DLC that you can choose to buy, but the last thing a game developer will do if they want to encourage players to buy in game cash is allow them to choose to start the game well off instead of poor.
The professional category likely means in game budget must be spent on same level events, higher tiers of racing are more expensive.

The fact that all cars are available in non career mode is a strong indicator though that this game won’t be spoiled by micotransactions, or a grind economy like gt7.
 
mef
The professional category likely means in game budget must be spent on same level events, higher tiers of racing are more expensive.

The fact that all cars are available in non career mode is a strong indicator though that this game won’t be spoiled by micotransactions, or a grind economy like gt7.
They described the Global Operation option as a starting point for your set up and finances, so it gives you access to the higher level cars and events right away, not that you are limited to those. Either way, giving access to everything, including what would be considered end/late game content is a design choice that is contrary to a game economy designed to encourage MTXs.
 
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Micro transactions are least of my worries for this game. Having the cars available from the jump is great. Being able to do a quick race will help me decide what route to take in career mode as far as class of car to drive. I will probably start out easy in the slowest car class in the game. But I guess I will see when I get to play it
 
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This really does look promising, the front half of this console gen has been starved for racing games. HOWEVER, does anyone else wish they just skipped over GT3? In a other sims it cannibalises the online population.

I would love to see historic DTM or BTCC at some point. I know licensing might be tough but I'd love to see recreations of race series' that have gotten less attention over the last decade or so.

Also -- PSVR 2 would be incredible.
 
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Full mod support. Yes! Banger racing conversion in 3...2...:D.

However...If licensing issues are going to be a big deal...how are they allowed to give us full mod support? I assume we could still make a Ford Fiesta RS1800 for example as long as we don't use "ford" badges and call is a "Bord Siesta SR0018" or something? Or is the licensing going to really strict on the SHAPE of the cars too? I am curious on this because it's absolutely awesome they'll have full mod support as 70 launch cars isn't that many so, I am very hopeful for this. Give me sh-tboxes please to race, and sh-tboxes only :D.
 
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Full mod support. Yes! Banger racing conversion in 3...2...:D.

However...If licensing issues are going to be a big deal...how are they allowed to give us full mod support? I assume we could still make a Ford Fiesta RS1800 for example as long as we don't use "ford" badges and call is a "Bord Siesta SR0018" or something? Or is the licensing going to really strict on the SHAPE of the cars too? I am curious on this because it's absolutely awesome they'll have full mod support as 70 launch cars isn't that many so, I am very hopeful for this. Give me sh-boxes please to race, and sh-tboxes only :D.
If it's like Farming Simulator then you can add pretty much anything on PC, but for console I believe any brands have to already be licenced to be allowed. Just have to wait and see how it actually works after release.

As for the sh-boxes, the game is focused on proper race cars and series, so maybe a F1 Ferrari? :lol:
 
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