Pushing the limits of the physics engine

  • Thread starter Thread starter Adam West
  • 2 comments
  • 767 views
Messages
171
Have you guys tried rolling a car? Most tracks in teh game don't have any parts where you can take 'air.' In GT3 i used to love Trial Mountain for the last turn before the straight. I would drive right into the curve and make the car hit the bridge befroe the finish line.

In Enthusia i don't think you can flip a car but the game is not like GT series where there's an invisible hand putting your car when it's about to flip. The only track in Enthusia where the car takes air (for me), is in that very short city track - the name escapes me. That very difficult S turn, when you're racing in reverse you can take some nice air and almost lose control of the car.

One thing i don't about the game is that the collision physics are off when hitting other cars and objects. What kind of things do you guys do when you're just fooling around with the physics engine?
 
I don't get as bored as I did with GT4 to try and experiment like that yet.

I just enjoy whipping cars down the Dragon Range over and over and over again.

Which reminds me, I can hear the M1 Procar calling my name.
 
Back