Question about replay accuracy

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Johnnypenso

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Johnnypenso
I've been meaning to ask this question for about a year now. Did a search and couldn't find anything. I'm wondering how accurately the replay feature plays back what is actually happening with cars other than my own. When I watch replays, invariably from my car's perspective, it's looks exactly like it did for me during the race. But often when I watch from other driver's perspectives it seems much more jerky and halting, especially the steering inputs. It's as if they all have DS3's, when I know many of them have wheels, and they are making quick short steering inputs every half second or so. Accompanying the jerky video is the sort of staccato sound of tire squeal when cornering, not the smooth sound I hear from my own car, but for other cars it's sometimes as if they are making small steering inputs every half second or so and with it a short tire squealing sound.

Does this sort of thing happen to anyone else when they watch replays? I don't have any friends locally that play the game so I've never seen myself on a replay and I'm wondering if that's how I appear to others in a replay. If so, it's kind of hard to use it as a teach tool for other drivers if it doesn't represent how another driver is actually driving.
 
I assume this is from an online race. I've noticed that the quality of replays suck (for lack of a better word) from standard quality or lower rooms, all the cars sound the same and everything looks twitchy. The way you see people, is how they see you. The quality has to be degraded, quite a bit, for online connectivity to keep up with it, we all know the online isn't the best.

Replays that I save from the 2 player split screen comes out a lot better, sounds are crisp, movements are clean, and everything looks fluid.

If you need the replays looking its best, make a room and set the race quality to high or very high. You need to be sure the other people can handle it thogh. Also set Max participants lower, just the people you want.
 
The post above says it pretty well. Because of the variable frame rate, data point captures are inconsistent. Higher quality races maintain a more consistent frame rate and should offer a smoother playback.
 
I think during a GT5 recording, things like the coordinates of vehicles are stored frequently because this would produce a much smaller replay file than if every single pixel was captured for each frame like a normal recording, when you watch a replay that is just the game interpolating all of this data in real time, I'm guessing that less data is saved during online races so that the player doesn't suffer from lag as they are driving. My theory is online replays appear less fluid because there is more interpolating going on and of course players lag.
 
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