Rally algorithm in GT3?

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AlexGTV

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Greece
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I read in an older interview of Yamauchi that he believed they got right the rally driving in GT3 and he wasn't satisfied with the rally in GT2. He says, and I paraphrase:

We were working at refining the rally mechanics when I made a discovery, and I can't give you details, that made rallying that much more realistic. Then I drove a rally car and when I returned to try it in the game I said "Ah, that's it!", because it was the same.


What do you think he means when he says "I can't give you details"? Rallying in GT3 (&GT4) seems to have more inertia, as it should be, than GT2. Anything else you have noticed?
 
I don't have GT2 any more so I can only theorise, but it sounds like something quite fundamental. Perhaps it's either
- inertia
- ratio of longitudinal to lateral grip
- grip vs slip angle

Hope this helps.
 
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