Real driving simulator!

  • Thread starter Thread starter BreakerOhio
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BreakerOhio
Lets discuss...

I'm real happy with two specific features never before seen in GT. First, the cockpit view. BEST improvement in the game! and this combination with the G25 gear support is the second feature.

Sometimes I just drive to checkout the cockpit designs of cars.

I've been test driving lots of cars with the cockpit view. Being inside the cockpit view and seeing the gauges arch to redline is amazing. For me, I especially like being behind the wheel of cars I've driven or cars I'd love to test and potentionally own to have something to compare the experience to. Because they are all available in the game...I'll drive them all. :)

To compare the experience to real life, I've been testing out the Honda Integra Typr R. Reminds me of my Acura Integra GSR and my Honda S2000. I'm a Honda fan. The engine note along with seeing the actual gauges in the car climb to redline as you shift really makes this feel like a simulator. I get similar feeling when going out in my cars in real life, when I'm driving in cockpit view in GT5 Prologue. So much fun.

I hope they improve on the cockpit views. I want the cockpit design and gauges to be clearer. It really immerses you into the driving experience, in addition to playing with a force feedback wheel of course.

I like how they have implemented these features.
 
I drive a RSX and I am amazed how familiar the handling of the Integra (rsx) type R is. I am dying for GT5 to have an S2000 because it is one of the 2 cars I have ever tracked (the other being a 94 civic with a gsr motor).

I enjoy the cockpit more on my 42" LCD but i usually play on the 27" in the basement (much better stereo setup though). I love how the sound changes based on the view you are using, and even when looking left and right in the cockpit the sound moves with your "head". I usually play with the bumper cam view (no car visable).
 
BreakerOhio, well thought out, original thread. I too share you view (pun) of cockpit mode. As long time GT fan (Prologue prompted me to become new member), I appreciate PD's effort to provide authentic experience. IRL i'm driving enthusiast also. I agree with everything you said, but... I have no wheel yet but plan to get GT5 wheel. What I find in the meantime with 6axis is a certain 'disconnect' with what the car is doing and lack of feel for the road. 'Friends' of mine with prologue agree. TT times in HUD are significantly better. I truly love being in the car, but til I get a wheel, I only occasionally venture into cockpit. Tell me, have you noticed this? Is there disparity between the two veiws for you, TT wise. Fresh thread, man. You beat me to it.
 
I drive a RSX and I am amazed how familiar the handling of the Integra (rsx) type R is. I am dying for GT5 to have an S2000 because it is one of the 2 cars I have ever tracked (the other being a 94 civic with a gsr motor).

I enjoy the cockpit more on my 42" LCD but i usually play on the 27" in the basement (much better stereo setup though). I love how the sound changes based on the view you are using, and even when looking left and right in the cockpit the sound moves with your "head". I usually play with the bumper cam view (no car visable).

I agree. I've driven an Acura NSX in real life and took a test drive in the NSX in GT5 Prologue with the wheel, and the nimble and tossable feeling is apparent in the game. When I took the Integra (RSX) Type R out for a drive, I also noticed how similar it felt to my Front wheel drive Integra GSR in handling. I took the Lotus out for a drive, and it reminds me of the S2000. I too can't wait until they add the S2000's cockpit view in this game. I can't wait to see it and see the digital gauge in game climb through the revs and hit the 9000 redline. I hope it's one of the new cars that they add for the US release. I hope they get the sound right and the lighting on the gauge right. That's one of the most fun parts of driving one...seeing the digital gauge and the engine sound in VTEC.

I measure the physics in the game against the other cars in the game to compare to have a gauge for how the developers indended to translate this into the game physics and force feedback response. From this, I use as a reference to say how much more nimble one car is from another car. It really amazes me how well some of these cars handle. As a magazine car review reader, I can relate to how some cars got the review they got when they debuted. I love being able to test out the claims for myself and find that they match the same reviews as those I hear and read about in Top Gear / Fifth gear etc...

NSX, beautiful driving machine. Not the fastest...old car now, but awesome balance.
BMW 1 Series. Wow! love the power and the handling. Can't wait to test one in real life.
Ferrari - the best...simply amazing!



BreakerOhio, well thought out, original thread. I too share you view (pun) of cockpit mode. As long time GT fan (Prologue prompted me to become new member), I appreciate PD's effort to provide authentic experience. IRL i'm driving enthusiast also. I agree with everything you said, but... I have no wheel yet but plan to get GT5 wheel. What I find in the meantime with 6axis is a certain 'disconnect' with what the car is doing and lack of feel for the road. 'Friends' of mine with prologue agree. TT times in HUD are significantly better. I truly love being in the car, but til I get a wheel, I only occasionally venture into cockpit. Tell me, have you noticed this? Is there disparity between the two veiws for you, TT wise. Fresh thread, man. You beat me to it.

thanks. At first I noticed that my bumper cam TT was much better. Depending on which car I used, bumper cam allowed for better manuvering when racing online too. I've gotten used to cockpit view that I pretty much only play with it and I think my times are pretty much the same as bumper view.
 
A Lotus reminds you of a Honda S2000?
Well that just tells me what i already knew and adds in one more aspect.
To go along with the Formula one brake technology used in the production cars and the lack of grip as well.
It really shows how far they still need to take "Profesional" mode to make it way more realistic.
 
Oh yes, I think the cockpit view add so much and makes you feel like you are in the car. In my other Thread I posted a video on how the EYE toy can track your face now just like TRACKIR for the PC. I wish that it be integrated with GT5 for true cockpit experience :) It really does captures the soul of the car, and makes it the drive of your life.

So you are the Honda fan? No wonder you have so many S2000 videos ;)
At some point in my life I'm hoping to get one, but right now all i can afford is a 5,000 dollar car that i drive right now, I love it, not as sports car but its pretty sweet.

I found this movie, I think you might find it funny :)


 
Thanks Breaker, i'll keep at it. stay classy.
 
Hey there. Breaker. Long time no see.

I'm glad to hear the physics are improved over GT4. Even what I've noticed from GTHD is much improved over GT4. I love the cockpit views in racing games, and I use them on PGR3/PGR4, Forza 2, etc... I think the cockpit view (and the Top Gear Test Track!!! (although, probably only in GT5 the full game)) is what excites me most about the new additions to GT5. My G25 is on it's way soon (to go with my Obutto Ozone racing cockpit), and I am eagerly anticipating utilizing this setup with the new cockpit views. So, GT5 Prologue is programmed (optimized?) to work with the G25, or does the G25 just figure it out on it's own (as some universal systems do with some games)? I know GT5 has it's own wheel (DFP II, if you will), so I was curious as to how efficiently the G25 works with Gran Turismo.



;)
 
Just watch next GT will present us with VR helmets with head turning motion sensors, and a cockpit that jerks around to simulate G-Forces!
 
Buying new car for me comes in time of GT5 release. I will surely compare how cars handle in GT games to narrow down alternatives. Of course lot depends on how much i get from my classic 63 volvo 1800s (the saint). But anyway GT offers great opportunity to compare car aesthetics and handling as well. GT5 just takes comparing to other level.

PS: currently on the list are s2000 and turbocharged mx-5 :)
 
thanks. At first I noticed that my bumper cam TT was much better. Depending on which car I used, bumper cam allowed for better manuvering when racing online too. I've gotten used to cockpit view that I pretty much only play with it and I think my times are pretty much the same as bumper view.


I know they are completely different types of games, but back in my PGR3 days I also used only the cockpit view. You have to use it ALL the time or it won't get better. It is possible if you stick with it to run the same or better TT times. My only problems with it were online, a bit hard to see everything going on around you, but as long as everyone communicated worked out fine. We will have to wait for the full GT for that I guess.:indiff:
 
Cockpit view looks great, but it feels very stiff in comparison to bumper cam. Try this: Jump in the Vette Z06 at Suzuka and run a lap with bumper cam. Note the way your view conveys weight transfer during cornering and acceleration/deceleration. Now run a lap with cockpit view and the difference will be quite obvious, especially during the first S-curve section.
 
Hey there. Breaker. Long time no see.

So, GT5 Prologue is programmed (optimized?) to work with the G25, or does the G25 just figure it out on it's own (as some universal systems do with some games)? I know GT5 has it's own wheel (DFP II, if you will), so I was curious as to how efficiently the G25 works with Gran Turismo.



;)

Hey there. long time. :) hows the drifting going?

You ask about the G25.
It drives just like the DFP, but much quieter and the addition of the 6 gated shifter with clutch. I think it works well, although I miss having buttons on the wheel...like one to look around. Looking around in cockpit view is important when side by side racing online. The directional pad on the DFP was nice for this, that I miss.


Just watch next GT will present us with VR helmets with head turning motion sensors, and a cockpit that jerks around to simulate G-Forces!

They could just use the controller tilt to control how the HUD looks left and right. Imagine wearing a baseball cap and having it support the controller on the lip so that while you race with a wheel, you have the ability to tilt and lean and this can control the tilt and lean in cockpit mode.



Note the way your view conveys weight transfer during cornering and acceleration/deceleration. Now run a lap with cockpit view and the difference will be quite obvious, especially during the first S-curve section.

This is another reason why cockpit view is more fun. I like feeling the weight transfer in the cockpit view.

Buying new car for me comes in time of GT5 release. I will surely compare how cars handle in GT games to narrow down alternatives.

Same.
 
Hey there. long time. hows the drifting going?

It's good to see you're still around Breaker! The drifting is going great. Looking forward to GT5:P with the G25. Considering, you edited my first ever drift video on GTP (Seems like 100 years ago, doesn't it?) I think we should put something together for a compilation drift vid, when GT5:P hits the US. What do ya think?

You ask about the G25.
It drives just like the DFP, but much quieter and the addition of the 6 gated shifter with clutch. I think it works well, although I miss having buttons on the wheel...like one to look around. Looking around in cockpit view is important when side by side racing online. The directional pad on the DFP was nice for this, that I miss.

Well, that's good to know. I suppose you could map the d-pad on the shifter to look around in cockpit view. Although, I can see how having the button on the wheel would be much easier. Thanks for the info, Breaker. We'll be in touch.



;)
 
For what it's worth, those with flat panel LCD should have 'zoom' mode which in cockpit will give better view of the road(and gauges). However, it will crop edges of screen, map, lap times,etc. But if you burn a hot lap you'll know it via center screen timer.
 
I really am amazed how much differnet the surround sounds change when you change views. Cockpit view has very deffintive engine and impact sounds, but the bumper cam tends to be more toned down or flat.

I like being able to make passes based on whether I can hear a car in my blind spot vs. having to check or guess. Hell I can even tell if it is an F430 coming up behind me with out checking the mirrors!

BreakerOhio : I take it you drive an AP1 based on the 9k redline, my father inlaw has an 05 that we started tracking last year. He has played GT a bit and also prefers the Lotus based on its similarities.
 
It's good to see you're still around Breaker! The drifting is going great. Looking forward to GT5:P with the G25. Considering, you edited my first ever drift video on GTP (Seems like 100 years ago, doesn't it?) I think we should put something together for a compilation drift vid, when GT5:P hits the US. What do ya think?

;)

That video was so long ago. I remember. That was when we were still fine tuning our drifting skills in GT3 :)

Compilation drift video sounds cool. We can try it out. PM me about it after you get your copy of the game.



BreakerOhio : I take it you drive an AP1 based on the 9k redline, my father inlaw has an 05 that we started tracking last year. He has played GT a bit and also prefers the Lotus based on its similarities.


Yes, it's an AP1 with the 9k redline.
 
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