- 224
- Near Louisville, KY
- kirktreks
- Capn Kirk Treks
Real Racing Sim - GT6 Saturday Endurance
Mercedes-Benz AMG Vision Gran Turismo
@
Matterhorn Riffelsee
in
Thanks to asdfg11 for the countdown timer!
General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage in longer endurance races (light damage for sprints)! ABS is optional.Mercedes-Benz AMG Vision Gran Turismo
@
Matterhorn Riffelsee
in
Thanks to asdfg11 for the countdown timer!
The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT6's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".
Endurance races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!
Date & Time:
Saturday, December 14, 11:59 AM EST
Saturday, December 14, 8:59 AM PST
Saturday, December 14, 4:59 PM GMT
Click here for time zone converter
Race Officials: alefin, kirktreks or anyone designated by themSaturday, December 14, 8:59 AM PST
Saturday, December 14, 4:59 PM GMT
Click here for time zone converter
Host: Friends-only room will be opened by alefin or kirktreks with normal room succession thereafter
Race Length: 75 minutes (not including qualifying)
Requirements: Fun, clean and fair drivers
Course:
Matterhorn – Riffelsee / Time & Weather (light)
Length: 2.05 mi, Longest Straight: 0.18 mi, Elevation difference: 675.5 ft, Corners: 15
Length: 2.05 mi, Longest Straight: 0.18 mi, Elevation difference: 675.5 ft, Corners: 15
Room & Car Regulations:
Mercedes-Benz AMG Vision Gran Turismo
Tuning Prohibited lounge
Oil Change, Engine Rebuilds, Chassis Maintenance, Brake Balance, etc.
are allowed as long as you can get on the track
Racing Hard Tires
You must pit at least twice
(enforced by the room with 50 second penalties per missed pit;
GT6 appears to count pitting at the end of the final lap - at least for the leader)
Tuning Prohibited lounge
Oil Change, Engine Rebuilds, Chassis Maintenance, Brake Balance, etc.
are allowed as long as you can get on the track
Racing Hard Tires
You must pit at least twice
(enforced by the room with 50 second penalties per missed pit;
GT6 appears to count pitting at the end of the final lap - at least for the leader)
- Race Mode: P Q R - Race With Qualifier
- Room Privacy: Friends Only
- -------------------------------
- Room Comment: RRSim Endurance - AMG Vision GT
- Race Type: Race for Real
- Fixed Room Host: No
- Max No. of Participants: 16 ppl
- Race Quality: High
- Voice Chat Quality: Standard
- -------------------------------
- Qualifier Format: Race Alone
- Qualifier Time Limit: 10 Min
- -------------------------------
- Start Type: Manual Rolling Start - see instructions below
- Grid Order: Fastest First
- Boost: Off
- Penalty: None
- Tire wear/Fuel consumption: Fast
- Grip reduction on Wet/Edge: Real
- -------------------------------
- Minimum No. of Pit Stops: 2x
- Require Tire Type Change: Off
- Race Finish Delay: 180 Sec
- Visual Damage: On
- Mechanical Damage: Heavy
- Slipstream Strength: Weak
- -------------------------------
- ABS: Available
- All other assists: Off
- -------------------------------
- Weather: 30%
- Weather Changeability: 2x (of 60)
- Surface Water at Start: 0%
- Time: 6:30 AM
- Time Progression: 2x (of 60)
- The room opens on or before the stated time (refer to the countdown timer above if you're not on the East Coast USA).
- GT6 automatic qualifying will begin promptly after a 10 minute practice/free-run, and will last 10 to 20 minutes - see room settings above for details.
- GT6 will place everyone in the correct order based on qualifying results. When the race countdown completes, everyone will stay in the starting grid order behind the pole/pace car.
- The driver in the pole/pace position will set a pace not exceeding 50 MPH / 80 KPH, and will begin the race by breaking that pace.
- This is not a full pace lap! The pole/pace car may break pace and begin the race whenever all cars are moving together in a tight pack. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.
- This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
- If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
- Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
- All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
- Bump drafting is allowed where it makes sense.
- Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
- Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
- There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
- Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
- Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. City tracks and city-like parts of certain tracks, where there are no run-off areas and guard rails/armco/retaining walls (ex: much of Trial Mountain, except near the front straight), may not have off-track areas. When in doubt, ask the host.
- Occasional unintended violation of track boundaries will be tolerated, particularly if you do not advance your position, you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
How to Sign-Up: Just post > GTPlanet username (Playstation Network username)
** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **
Thanks for reading, everyone!
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