Realistic wheel settings.

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Spagetti69

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Hi guys, don't know if this has been suggested before I've looked but not found anything.
We all have our preferences regarding settings FFB, steering/throttle deadzones etc. We also have the oportunity to set them for the game. We also know that some modern day cars can be turned with one finger.
I think a good idea would be to have an option for realistic setting.
Basically PD sets the FFB per car, so when I drive an old bus it will feel like and old bus. When I get into an f1 car I would get the same feel as a f1 driver. Modern power assisted cars would feel light etc.
I've been messing about with my settings on another game and the variations you can set up are good but your stuck with that setting for all cars.
I'm not saying get rid of a general setting just add a realistic FFB changing one.

If it's already in the game then please delete the thread.
 
Definitely something I would like. Don't think it's gonna happen unfortunately.

Anyway, there is a noticeable FFB strength difference between cars. Like the F1 car that feels very stiff even on a low FFB power setting. Still, considering how hard it is to turn the wheel, I feel like I'm diving an old chevy when I'm really driving an aston martin. Nice and all to have the FFB but it's strength is not realistic at all to the cars with hydraulic or electric steering.
 
Calibration options for wheel center position etc should be in the game. I am lucky that fanatec turbo s has quick settings on wheel for most of things.
 
Variable FFB appropriate for each car is a good idea, and I think this was alluded to in one of the Sony or PD CES interviews.

Anyhow, I'm a newcomer to driving with a wheel setup, having acquired a DFGT on the day the TT demo came out - baptism of fire!!

I have now gone back to GT5P with a view to a complete play through as a "wheel conversion" before the full GT comes out, and I have to say that as an experienced driver the FFB levels seem unrealistically high on all but the "1" and "power steering" settings.

Wrestling with the wheel to prevent fishtailing in a Suzuki Capuccino at 70mph isn't realism.... The only times I have had to wrestle with the wheel in real life has been driving fast offroad on loose forest tracks, not on tarmac.

Set appropriately the DFGT gives a fantastic impression of real life. I had a Golf GTi MkV with the DSG paddle / sequential shift - and as this car is included in GT5P I can make a direct comparison. A twisty circuit with braking and quick downshifts into tight turns (eg Eiger Nordwand) feels very much like the Golf did on a fast and twisty country road. Credit to PD
 
I actually feel that the FFB on both GT5:P and TT a bit unrealistic due to it's weightless sense. I have the FFB on both at max. 10 and still, on the majority of cars, the front end seems "too light". I believe that Supercar Challenge does recreate better this weight sensation than GT, although with no difference between different cars.
 
the problem is that every wheel has different FFB strength, of course they could make a different setting for each wheel
 
the problem is that every wheel has different FFB strength, of course they could make a different setting for each wheel

Yeah, the only fix is to have different settings for each car. I dont actually know how strong the FFB is in GT5P since I still haven't gotten around to buying a PS3 (waiting for a good deal), however the FFB in PC sims is decent when compared to many race cars, but heavy compared to street cars. Modern street cars with power steering are terribly light and to a large extent undesirable on the track, you want the car giving a bit more feedback.
 
You have to try Toca 3 to have an experience to a game in which every vehicle has its own FFB setting (try normal car, then rce car, then rally car, then a big truck). Stunning!
 
It's not just the FFB, steering deadzones make a huge difference too. Nice sloppy steering on an old Morris minor, then tightened up in your gallardo.
Each car would feel physically different to drive instead of just visually.

Obviously the quality of wheel makes a massive difference but for people who have splashed the extra cash whynot get sine good return on your investment. I understand some wheels can be altered from the actual wheel regarding FFB but I'm not sure about deadzones for peddles wheel etc.
 
There's definite difference between each of the car's FFB even in GT5P. Although I feel overall, the force feels a bit weak after a few laps around with any of the cars (F1 2007 included), you do feel that a Nissan R35 GTR have a heavier feel in the steering when compared to an Acura NSX. And I do have my G25 FFB set to 10 in Prologue.

And with the same setting (10), the GT5 TT's 370Z feels much stronger especially when cornering. Since GT5P doesn't have the same car but only the 350Z, my comparison between the two clearly shows that there' big difference in term of how much stronger the feedback is from the 370Z.

Personally, I prefer the least amount of customization when it comes to steering feedback even controlling the "deadzones". Ideally it would be as close to that of the real car although I do understand that that can't always be possible. But having more customization brings added variables when comparing the different cars- which in GT5 can be tuned and customized outside of the steering variables. And I can't imagine how much more confusion it would generate to the discussion of the game's physics and FFB.
 
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