magburner
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- The Empire State
- magburner, GTP_madgurner, showtime_uk
By now we have all digested this latest burst of information, but I am curoius to find out some additional facts regarding GT5s proposed phototravel/photomode section. So here is a list of some questions I am keen to find an answer to (in no particular order):
1. There was no mention of an ingame photomode section. will it be present?
2. Will there be a replay theatre similar (if not better), to that in GT4?
3. If photomode is present, will there be the same freedom of movement as there is in phototravel?
4. Will there be day/night transitions in Phototravel?
5. PD have stated that it is now possible to place the cars anywhere within the phototravel scene, will the camera also be free? Ie. Could I place the car in one place, and then setup a shot form a completely different place?
5. Regarding spectator mode, will it be possible to take pictures as well as spectate?
6. In GT5, will it be possible to create ingame radial blurs, similarly to how you can in WipeoutHD?
7. Likewise, will it be possible to create advanced depth of field effects similiarly to how you can in WipeoutHD?
8. Will image quality be resolution independent?
9. In GT4, PD simulated a rudimentary SLR, will PD go one further and fully simulate a DSLR? It would not be too much of a leap of the imagination to think that PD could acurately simulate a genuine DSLR, they could base the simulation on one of Sony's Alpha range of DSLRs...
10. In phototravel, will it be possible to photograph the interiors of the 200 premium cars? Also, will it be possible to take photographs of those cars with the doors open or the headlights on?
11. Will you be limited to one car in phototravel?
12. Will the camera be locked on the car? From my experiences of different photomodes on different games, I have found that the camera always seems to center on the vehicle in question. Will GT5 remove this restriction?
1. There was no mention of an ingame photomode section. will it be present?
2. Will there be a replay theatre similar (if not better), to that in GT4?
3. If photomode is present, will there be the same freedom of movement as there is in phototravel?
4. Will there be day/night transitions in Phototravel?
5. PD have stated that it is now possible to place the cars anywhere within the phototravel scene, will the camera also be free? Ie. Could I place the car in one place, and then setup a shot form a completely different place?
5. Regarding spectator mode, will it be possible to take pictures as well as spectate?
6. In GT5, will it be possible to create ingame radial blurs, similarly to how you can in WipeoutHD?
7. Likewise, will it be possible to create advanced depth of field effects similiarly to how you can in WipeoutHD?
8. Will image quality be resolution independent?
9. In GT4, PD simulated a rudimentary SLR, will PD go one further and fully simulate a DSLR? It would not be too much of a leap of the imagination to think that PD could acurately simulate a genuine DSLR, they could base the simulation on one of Sony's Alpha range of DSLRs...
10. In phototravel, will it be possible to photograph the interiors of the 200 premium cars? Also, will it be possible to take photographs of those cars with the doors open or the headlights on?
11. Will you be limited to one car in phototravel?
12. Will the camera be locked on the car? From my experiences of different photomodes on different games, I have found that the camera always seems to center on the vehicle in question. Will GT5 remove this restriction?