Rennsport - New eSports Focused Sim

  • Thread starter Scaff
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I think this is proving what many suspected, that a sizeable chunk of the sim racing community simply don’t care about esports.
It could also be said that the whole fascination with e-sports in general has faded considerably in recent years now that the barrier of entry has raised so far that they're basically the same as any other professional sport, where only the privileged few who can make a career of it and attract a sponsor to pay their way are going to have any chance of real success. Without the ability to organically grow a top level playerbase they're not going to get much traction in the e-sports market, as the existing top level players in other games aren't going to leave the one they've been training in for years to start over in an unknown quantity.
 
RENNSPORT UNDER THE HOOD – 2023-06-21

"In this regular update series we want to explain some of the developments of RENNSPORT and also bring some other game related topics to the table."

Today we will talk about the following:

  • RENNSPORT Rating
  • Safety Rating
  • Split System
  • Race Calendar
  • The RENNSPORT Summit 2023
  • 8ETA



Also:

 
Finally got closed Beta key today but seems unavailable to download, anyone else get it?
RENNSPORT Redeemed.png



Edit: Shown available for download now, seems just the Epic Games launcher being slow to show up. Downloading now to see how well it will run on integrated Intel graphics.
 
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So someone’s lying then.
babysitting hugh laurie GIF


I'll be interested to see what happens when everyone learns where the money's coming from for Rennsport.

I've found out enough to be reasonably convinced of the source (especially as it explains a couple of other things), but I don't have enough hard evidence to say it unequivocally or write a GTP article about it.
 
Rennsport Roadmap for 2024, first up is adding Time Trials, day/night progression (one track), Goodwood Hillclimb & the Porsche Mission R, due 27th March.

04. Rennsport Roadmap.jpg


 
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Changelog - Beta 1.8

New Content

  • Added Track: Goodwood Hillclimb
  • Added Car: Porsche Mission R

New Features
  • Implemented Time Trial mode
  • Added day-night cycle system for Spa-Francorchamps track. (More tracks featuring full night time coming
    with future updates)
  • Implemented proper car lights for all available cars
  • Implemented car brakes heating visuals on brake discs
  • Implemented tire deformation and wear visuals
  • Implemented lock to horizon feature
  • Integrated Intel XeSS upscaling technology
  • Integrated Nvidia Reflex technology
  • Integrated Nvidia Frame Generation technology

General
  • Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
  • Updated Nvidia DLSS to v.3.5
  • Improved overall game CPU performance and scaling with increasing number of cars on track
  • Improved frame rate stability for smoother experience
  • Improved server performance
  • Removed an option to set mirrors FPS
  • Added a possibility to change an email address assigned to account in the player profile page
  • Added Sharpness setting in Video Settings

Cars
  • All cars have had their shift lights corrected
  • All cars now have more drag

BMW M4 GT3
  • Corrected aero balance

Porsche 911 GT3 R (992)
  • Corrected top end torque

Physics
  • Using telemetry output will no longer affect CPU performance
  • Improved GT3 tires behavior
  • More consistent grip
  • Reworked slip curve
  • Better tire cooling (Tires now last longer)

The changes to the GT3 tires are part of a larger rework coming in a future update.

Gameplay
  • Added possibility to perform actions during a locked-input countdown procedure
  • It is now possible to change TC, BB and ABS while waiting for countdown
  • Implemented in-game pause when player enters in-game menu in single player mode
  • Implemented pit lane lights
  • Improved wheel blur visual quality

SFX
  • Implemented tire lock up sounds for all cars

Input
  • Added a system to detect your hardware and match it with an existing default preset
  • Updated provided wheel presets
  • Fanatec Podium DD1
  • Fanatec Podium DD2
  • Fanatec CS DD
  • Fanatec CS DD+
  • Fanatec CSL DD
  • Gamepad Preset
  • Logitech G29
  • Moza R5
  • Moza R9
  • Simucube 2.0 Pro
  • Thrustmaster T300RS

UI
  • Added possibility to select favorite cameras in spectator mode
  • Added a possibility to set transparency for some modules in HUD layout editor
  • Added device-based button display on game UI
  • Updated splash screen

Bug Fixes
  • Fixed some problems with game servers sometimes not starting because of timeouts
  • Fixed problem with direct input wheel presets detection not working on game boot
  • Fixed some problems with car dashboards displaying invalid values in some cases
  • Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
  • Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited
    characters in its name
  • Fixed problem with on-track marshals sometimes not waving flags correctly
  • Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain
    scenarios
  • Fixed some problems with players being penalized for no reason during a rolling start procedure
  • Fixed some penalties-related bugs occurring when player enters or exits pit lane
  • Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
  • Fixed problems with caching filters in quick session settings which led to new cars being hidden after a
    game update
  • Fixed some problems with holding buttons in menus leading to unexpected behavior
  • Fixed problem with cars in garage sometimes being flipped on their roofs
  • Fixed problem with losing UI focus in some cases
  • Fixed problem with “choppy” impression when looking at credits screen scroll animation
  • Added missing default controller bindings for garage view
  • Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect
    a server
  • Fixed a few typos in the UI
  • Fixed grass being too slippery

Known Issues
  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync
    between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit
    limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This
    is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are
    finished
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected
    clients
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to
    the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch
 

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