revmatching w/o clutch?

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AmuseR1
I see a bunch of people mention rev-matching... I know what it is, I know how it works, and I know how to do it... But the only way I know how to do it, is with a clutch... I see a few people have used this technique without the clutch, and I don't understand how.... just through throttle input in downshift's? I don't get it...

Thanks
 
Check your throttle gauge when you downshift, it seems to do it on its own if you don't have a G25.

I tried to add my own throttle blip when downshifting with the DFP Pro and it only increased the exhaust sound.
 
There is no clutch using the controller. Only with the G25. And clutchless shifting requires matching the engine RPM to the transmissions(or wheel, whatevers easier for you to understand) RPM and it will slide smoothly in gear. I don't know if this is possible in GT5P, but i do it every now and then in my car.
 
I never use the clutch in GT5. I got used to using it in Live For Speed because I could make adjustments to where I wanted the clutch to engage. My Mustang has a manual transmission so I am used to a lengthy pedal travel.

In GT5, it's really an "on/off" switch so I can't really get a feel for it. It engages/disengages too low. You should feel it with just a slight bit of pressure and not just when the pedal is pushed in significantly. Being that GT5:P has the "new wheel" marketed for the game (like the DFP was "made for" GT4) I believe the use of the clutch on the G25 was an afterthought. I am glad they added it but I don't expect to see any real improvements in the future.

Good luck learning the technique because it won't work for me. I have big feet and the pedals on the G25 are too close together and the clutch is on the same level as the brake. It causes me to fumble around too much and doesn't feel right or sim "realistic".

I screw around and hot lap w/ the clutch and H-shifter but I usually get better lap times using the paddles. I prefer to keep both hands on the wheel.
 
no, it is not. The clutch has a short travel.
Try to start you car with rpm at maximum, slightly releasing the clutch.

I find best way to prove this is to try to pull away in 6th...

Plenty of slipping possible, only about 1cm of travel though...
 
the clutch does have a little analog movement but no where near enough.

The actual clutch travel is only about 10% of the whole clutch movement. This is one of the problems I have found with the G25. Best way to test is to start from a standing start, put the accelerator down slightly and release the clutch extremely slowly. Its very hard even doing this to get to the biting point and keep it there!
 
no, it is not. The clutch has a short travel.
Try to start you car with rpm at maximum, slightly releasing the clutch.


Yeah, but my point is that the clutch does not engage anywhere near the top...only when it is pushed most of the way down. What's the point of not using the full length of travel? The G-25's length of clutch travel is very short anyways. Nowhere near the length of a real clutch. The clutch should begin to disengage as soon as it starts to be depressed. It takes the "realism" factor away from me and therefore, is why I do not prefer to use it.
 
the clutch does have a little analog movement but no where near enough.

The actual clutch travel is only about 10% of the whole clutch movement. This is one of the problems I have found with the G25. Best way to test is to start from a standing start, put the accelerator down slightly and release the clutch extremely slowly. Its very hard even doing this to get to the biting point and keep it there!

Yeah, I agree. Unfortunately the clutch has so little travel it essentially engages instantly. It is nearly impossible to engage it smoothly. This is a bit of a problem in general with racing wheels though. The G25 accelerator gives you 50% throttle with about 25% of the pedal travel, making it much harder than it should be to modulate the throttle. And the brake pedal has a similar issue. And for a racing wheel the G25 has GOOD pedals. The DFP's pedals are much harder to modulate correctly.

I will keep playing with the clutch, but currently my lap times suffer terribly when I'm using it, because it simply isn't like using a clutch in a real car. Well, it is a little like using a very broken clutch in a real car....
 
I think clutch travel is a matter of software, a GT5P problem, not a G25 problem. In LFS the clutch has more travel using the very same wheel. Clutch needs to be tweaked in GT5P. I could say the same about the throttle and the brake but I'm not 100% sure, but you are right, the first "25%" of travel are almost like "50%" of the throttle/brakes.

Also, if PD implemented a clutch system like in LFS (you have to raise your foot from the gas pedal to avoid clutch overheat, even if you are playing with the paddles, or force you to do throttle bleeping even if you are using padles ie no auto-heel-and-toe) it would make the game more appealing and less forgiving for all those lightning fast shifters like me, and even less forgiving for all those "I don't raise my foot when shifting" players, and I've seen a lot of these in the leaderboards.
 
I think clutch travel is a matter of software, a GT5P problem, not a G25 problem. In LFS the clutch has more travel using the very same wheel. Clutch needs to be tweaked in GT5P. I could say the same about the throttle and the brake but I'm not 100% sure, but you are right, the first "25%" of travel are almost like "50%" of the throttle/brakes.

Also, if PD implemented a clutch system like in LFS (you have to raise your foot from the gas pedal to avoid clutch overheat, even if you are playing with the paddles, or force you to do throttle bleeping even if you are using padles ie no auto-heel-and-toe) it would make the game more appealing and less forgiving for all those lightning fast shifters like me, and even less forgiving for all those "I don't raise my foot when shifting" players, and I've seen a lot of these in the leaderboards.

The thing I don't understand is why you have to remove your foot from the accelerator in most cars. For example, the new Chevrolet Cobalt SS has it's ECU coded to stop throttle response until the clutch is engaged, so you can keep your foot on the accelerator.
 

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