- 26
- Centurion_cz
Hi GT Planet. Before I start this, I'd like to thank everyone of the GTP community for this great website. Not many gaming franchises have such a well organized and helpful community.
I think time has come to summarize the last few years of Gran Turismo games and look back at what went wrong. If you think nothing went wrong, then it's your opinion and I respect it, but I can't see how you could possibly defend it.
When I first played Gran Turismo 6, the overwhelming emotion I felt was that of grief. Sure, I don't take games that seriously - it wasn't comparable to the death of a family member, but it was noticeable. After first few laps, I was convinced of one thing - this is the greatest depression Polyphony and GT was ever in. This is like the 2008 of Gran Turismo games. Let me explain why.
Racing games, more than any other genre, are about the experience of being in the game - immersion. You have to feel like you are in a powerful (or less powerful) vehicle on a racetrack. I once argued with my friend about this and my argument was, that if someone created a perfect racing game, all it would need would be one car and one track. You wouldn't need 600 or a 1000 cars and tracks. One car (for example a BMW M3), one track (for example Spa) and you'd have fun for centuries. Every lap would be different, everytime a new and special situation would arise.
Gran Turismo fails on almost all counts when it comes to immersion. I have to start with the obvious - the sound engine. Very few if any cars in the game sound anything like their real life counterparts. The sound that the game generates isn't even generic car sound - it's more like a mixer or some other electric kitchen device. Why? I honestly don't know. Forza Motorsport 4 has some of the best car sounds I've heard in a video game, but even games from small independent studios like Assetto Corsa have better sounds than one of the most well known racing game franchises in the world. It's not just the engine sound either. It's the other sounds too. In GT6 what you can hear is the sound of the engine, the sound of the tyres squeeking (also terrible) and the sound of the curbs. In Assetto Corsa, there's about 50 more sounds at a given second of gameplay. You can hear the air hitting the windshield, you can hear the materials of the car extending and collapsing when you drive over a bump, you can hear the clicking sound of the paddle-shifter and several other sounds. It feels right.
Then there's some natural limitations of the GT series that go from one game to the other. For some reason, every car has an invisible field around it, so that they never quite touch. Maybe it's the camera placement, but it just feels wrong. In the interior view, you can't turn the steering wheel more that 90 degrees in each direction. They were probably too lazy to make the arm and hand animation for that.
The greatest controversy in my opinion lies in the content of the game. The game still carries content from 2001-5 (GT3 and GT4). Why, you might ask. Some people claim that it's a bonus, but is it really? Before GT6 came along, I was prepared to accept that explanation, but now it's clear that it's not a bonus at all. There's no longer any distinction between premium and standard (as if the quality of these cars were the industry standard in 2010...) and the car dealership screen has been reworked to make it harder to distinguish between the two. Is it still a bonus now that you can't even tell which is which in menus? I can reassure you, that you can tell the difference on the track. The standard cars are massive eyesores. They pretty much ruin the game. Even in GT5 where maybe just maybe they were a bonus, they were unneccessary. I won't even mention the HD remakes of GT4 circuits (f.ex. Cote'd'Azur). What really happened was that Kaz was afraid he won't be able to create enough content for people who really only care about this one thing (not sure why) and so he panicked and lifted content from the older games. Why exactly is this content in GT6 again I don't know. Seeing how GT5 prologue is from 2007 (and all of its cars appear in GT5), I don't know what on Earth were the people in PD doing for the next 7 years before the release of GT6 and why we still have to put up with content that's more than 10 years old. I think it's fair to say that the current/last generation of consoles didn't really have a full Gran Turismo game.
You know what I'm fearing? That it will be the same with the next generation. I'm fearing that Kaz will again lift premium cars (hopefully not the standard cars again) and some tracks from GT5 and GT6 and include them in GT7. It's as if he was too lazy or too much of a scrooge to make brand new models - as if he couldn't ever really throw anything in the bin. Have we seen any models from Forza 4 in Forza 5? No. Turn 10 made 400 HD cars in 2 years (2011 - 2013) including Forzavista mode, PD made 400 in 3 years (2010-2013) and for an older console (less detail). What took them so long?
What makes me mad is when I see modes like that stupid Moon Landing area in GT6. It's very nice and clearly a lot of effort was put into it, but why? Is the rest of the game so incredibly good that they can now focus on fun* modes? No. Why were they wasting their time on something like this when they were facing the greatest challenge since the inception of GT series - to release a game for a console at the very end of its life cycle? Forza now has Auto/Forzavista, where you can hear interesting facts about each car, get in, rev the engine, etc. It's great because it simulates the feeling of ownership - you have the car in your garage and walk around it, taking in its beauty. Why was this not included in GT6? Because the dev team was busy making the new Red Bull X2014? What's with the stupid paint chip system? Why can't we have a normal car painting mode like in Forza? (granted the Forza 5 version of it sucks)
I could spend the rest of this (or any other) day ranting about GT6, but it's probably pointless. I just wanted to remind you, that you/we are a very strong community and that our opinion matters. We shouldn't spare GT6 the criticism just because we have fond memories of its predecessors. We need to make sure that people in PD understand what they did wrong. Gran Turismo needs a complete rework - everything needs to be thrown out and made new from scratch. Everything. If one string of code from GT6 makes it to GT7, it will be a huge disappointment.
I remember when I was a 9 year old kid (2000) and my dad accidentally bought me the same issue of Playstation magazine again. We went to the store in central Prague where he bought it to return it and inside I saw a huge pillar with TVs and Playstation consoles all around it. People were playing some kind of a racing game and immediately I recognized what it was - GT2. I picked up the controller, selected a red BMW 328i (it was the Arcade disc) and raced it around High Speed ring. I was sold. The graphics were cutting edge for its time, so were the sounds. Car selection was great too. The new Gran Turismo's have none of this magic and it's starting to occur to me. Maybe Gran Turismo was never really good. Maybe it was just my childhood excitement that made me love the series. If it wasn't for the last 2 games in the series, I'd probably never realize this.
*it's not really fun
I think time has come to summarize the last few years of Gran Turismo games and look back at what went wrong. If you think nothing went wrong, then it's your opinion and I respect it, but I can't see how you could possibly defend it.
When I first played Gran Turismo 6, the overwhelming emotion I felt was that of grief. Sure, I don't take games that seriously - it wasn't comparable to the death of a family member, but it was noticeable. After first few laps, I was convinced of one thing - this is the greatest depression Polyphony and GT was ever in. This is like the 2008 of Gran Turismo games. Let me explain why.
Racing games, more than any other genre, are about the experience of being in the game - immersion. You have to feel like you are in a powerful (or less powerful) vehicle on a racetrack. I once argued with my friend about this and my argument was, that if someone created a perfect racing game, all it would need would be one car and one track. You wouldn't need 600 or a 1000 cars and tracks. One car (for example a BMW M3), one track (for example Spa) and you'd have fun for centuries. Every lap would be different, everytime a new and special situation would arise.
Gran Turismo fails on almost all counts when it comes to immersion. I have to start with the obvious - the sound engine. Very few if any cars in the game sound anything like their real life counterparts. The sound that the game generates isn't even generic car sound - it's more like a mixer or some other electric kitchen device. Why? I honestly don't know. Forza Motorsport 4 has some of the best car sounds I've heard in a video game, but even games from small independent studios like Assetto Corsa have better sounds than one of the most well known racing game franchises in the world. It's not just the engine sound either. It's the other sounds too. In GT6 what you can hear is the sound of the engine, the sound of the tyres squeeking (also terrible) and the sound of the curbs. In Assetto Corsa, there's about 50 more sounds at a given second of gameplay. You can hear the air hitting the windshield, you can hear the materials of the car extending and collapsing when you drive over a bump, you can hear the clicking sound of the paddle-shifter and several other sounds. It feels right.
Then there's some natural limitations of the GT series that go from one game to the other. For some reason, every car has an invisible field around it, so that they never quite touch. Maybe it's the camera placement, but it just feels wrong. In the interior view, you can't turn the steering wheel more that 90 degrees in each direction. They were probably too lazy to make the arm and hand animation for that.
The greatest controversy in my opinion lies in the content of the game. The game still carries content from 2001-5 (GT3 and GT4). Why, you might ask. Some people claim that it's a bonus, but is it really? Before GT6 came along, I was prepared to accept that explanation, but now it's clear that it's not a bonus at all. There's no longer any distinction between premium and standard (as if the quality of these cars were the industry standard in 2010...) and the car dealership screen has been reworked to make it harder to distinguish between the two. Is it still a bonus now that you can't even tell which is which in menus? I can reassure you, that you can tell the difference on the track. The standard cars are massive eyesores. They pretty much ruin the game. Even in GT5 where maybe just maybe they were a bonus, they were unneccessary. I won't even mention the HD remakes of GT4 circuits (f.ex. Cote'd'Azur). What really happened was that Kaz was afraid he won't be able to create enough content for people who really only care about this one thing (not sure why) and so he panicked and lifted content from the older games. Why exactly is this content in GT6 again I don't know. Seeing how GT5 prologue is from 2007 (and all of its cars appear in GT5), I don't know what on Earth were the people in PD doing for the next 7 years before the release of GT6 and why we still have to put up with content that's more than 10 years old. I think it's fair to say that the current/last generation of consoles didn't really have a full Gran Turismo game.
You know what I'm fearing? That it will be the same with the next generation. I'm fearing that Kaz will again lift premium cars (hopefully not the standard cars again) and some tracks from GT5 and GT6 and include them in GT7. It's as if he was too lazy or too much of a scrooge to make brand new models - as if he couldn't ever really throw anything in the bin. Have we seen any models from Forza 4 in Forza 5? No. Turn 10 made 400 HD cars in 2 years (2011 - 2013) including Forzavista mode, PD made 400 in 3 years (2010-2013) and for an older console (less detail). What took them so long?
What makes me mad is when I see modes like that stupid Moon Landing area in GT6. It's very nice and clearly a lot of effort was put into it, but why? Is the rest of the game so incredibly good that they can now focus on fun* modes? No. Why were they wasting their time on something like this when they were facing the greatest challenge since the inception of GT series - to release a game for a console at the very end of its life cycle? Forza now has Auto/Forzavista, where you can hear interesting facts about each car, get in, rev the engine, etc. It's great because it simulates the feeling of ownership - you have the car in your garage and walk around it, taking in its beauty. Why was this not included in GT6? Because the dev team was busy making the new Red Bull X2014? What's with the stupid paint chip system? Why can't we have a normal car painting mode like in Forza? (granted the Forza 5 version of it sucks)
I could spend the rest of this (or any other) day ranting about GT6, but it's probably pointless. I just wanted to remind you, that you/we are a very strong community and that our opinion matters. We shouldn't spare GT6 the criticism just because we have fond memories of its predecessors. We need to make sure that people in PD understand what they did wrong. Gran Turismo needs a complete rework - everything needs to be thrown out and made new from scratch. Everything. If one string of code from GT6 makes it to GT7, it will be a huge disappointment.
I remember when I was a 9 year old kid (2000) and my dad accidentally bought me the same issue of Playstation magazine again. We went to the store in central Prague where he bought it to return it and inside I saw a huge pillar with TVs and Playstation consoles all around it. People were playing some kind of a racing game and immediately I recognized what it was - GT2. I picked up the controller, selected a red BMW 328i (it was the Arcade disc) and raced it around High Speed ring. I was sold. The graphics were cutting edge for its time, so were the sounds. Car selection was great too. The new Gran Turismo's have none of this magic and it's starting to occur to me. Maybe Gran Turismo was never really good. Maybe it was just my childhood excitement that made me love the series. If it wasn't for the last 2 games in the series, I'd probably never realize this.
*it's not really fun
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