Rotation point = drifting issues?

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I saw this post on another forum and wondered if there is any truth to it.


I talked to one of the guys that worked on creating the game. He said the physics engine places the car on a pivot point in the middle of the car. That's why the rear wheels cant push the car thorugh a slide. They did this to make the weight transfer effects more realistic for the grip driving. For 90% of the time it makes everything more realistic than GT3, but in the other 10% is where it falls short.


It would explain ALOT of the problems people are having and might make it easier for people to understand how to go about drifting, and perfecting techniques.
 
That would explain the inability to do donuts and all that junk. But if it is the case. Drifting is still very possible, just the technique will have to be shifted slightly.
 
at least its still possible to drift and you cant sustain unrealistic 90 degree drift angles for long distances at 100+ mph as you could in GT3
 
thats BS.

thats Colin McRae (old school) physics, not GT.

Drive your car around in a very slow circle, in some area in which the relpay is looking down on the car.

If that theory is correct, the front of the car will apear to slide sideways across the ground. I am pretty sure it does not do that. the front of the car follows the correct path that it should based on the tire's angle.

*king_of_drift*
also explains why cars dont spin donuts, or burn tire in 1st 2nd or 3rd at low RPM

~scott

no it doesn't
 
removed my post, gonna play around with this idea a bit more before i make any silly comments
 
Greyout
Drive your car around in a very slow circle, in some area in which the relpay is looking down on the car.

If that theory is correct, the front of the car will apear to slide sideways across the ground.

Thats exactly what it seems to do.

Go to the gymkhana course with the HKS S15. Try to do a donut and you will see the front tires being pushed around in a circle. They'll never grip, nor will they ever become a pivot point. Once enough weight is transferred to the outside of the car it will break loose and spin around its center axis.

Just curious..are 180 ebrake pulls possible?

I'd like to get confirmation from someone if the statement is true because I think it will help better understand the drifting physics of the game and make it easier for n00bs (like myself) to understand how the car is behaving.
 
it does feel like the ebrake doesnt work as well. i still find myself going back to gt3 to drift. or just going to my real 240 and drifting
 
as far as i can tell the front of my car does not slide sideways, but it pushes and apears to not pivot from the front wheels...hence not being able to donut....to perform donuts in reality everyone knows that all it takes is droping the clutch, and turning the wheel. This is not the case in GT-4 hence its not realistic.

~scott
 
*king_of_drift*
as far as i can tell the front of my car does not slide sideways, but it pushes and apears to not pivot from the front wheels...hence not being able to donut....to perform donuts in reality everyone knows that all it takes is droping the clutch, and turning the wheel. This is not the case in GT-4 hence its not realistic.

~scott

Hence it's not realistic in every single aspect.
 
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