Round 1 Technical Discussion: Cape Ring

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EL_ZISSOU
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There have been many great contributions about this particular event scattered throughout multiple and often unrelated threads. It seems like it might be a useful tool to have a thread that focuses on this combo, so that people can refer to it as a study guide and/or a place to contribute their expertise.​

Please help to keep this thread as free of noise as possible, and focus the discussion on the Cape Ring challenge, so readers can get the infomation they need without having to sift through the usual other fun stuff. Also, feel free to use the turn numbers in the above track map as a discussion tool.​

Enjoy! :cheers:
 
Here's some help for the 1st little section.

Turn 1: Start braking at the yellow wall sign, use 50-70% of braking and stay about 1 car wide at the entry and cut down to make a good exit.

Turn 2: Swing wide to the left after turn 1 and cut down for this tricky right hander. Just before the little mole hill in the middle and quickly get off and back on the throttle while hugging the rumble strip.

Turn 3: AS you come out of turn 2 stay a bit to the right, just before the elevation change a slight tap on the brake and drag just a bit to set the back end for the left hander. Smooth is faster here. The quicker you can get the throttle the quicker you will be to turn 6.

Turn 4 & 5: floor it
 
you think i can put up some decent times without a wheel or should i go out and buy the gt force? it just seems impossible to execute the gas, the braking, the turning with the regular sixaxis controler
 
Turn 6: Brake between the two markers on the right side. Put the ride side tires on or near the rumble strip, trail brake kinda snap it left to kick back end out a bit and let the hill kinda catch it, then put all the throttle down as soon as traction is there.
 
Turn series 15, 16, 17 seems to kick my butt (probably lose about 3-4 seconds on that!!!). Be nice to attack that with a constant speed. A few times last night, I was keeping up with the ghosts in certain areas by trying have a nice, controlled (slight "drift") speed throughout corners.

I like this thread. I'll update my weaker spots later (pretty much everything except the last series and the almost the first series- just not consistent :grumpy:). I was frustrated after trying for two hours last night and couldn't beat my first day lap time of 2:55:xx. The wheel is definitely better than controller and I gave up on using the HB (until I get the car/track down better). More importantly, I got more experience trying to maintain a constant speed.
 
Turn 6: Brake between the two markers on the right side. Put the ride side tires on or near the rumble strip, trail brake kinda snap it left to kick back end out a bit and let the hill kinda catch it, then put all the throttle down as soon as traction is there.

Choate, what do you mean by "trail brake" in literal accel/brake sequencing like in turn 1?

is it like

1. a.enter corner 0% accel, 100% brake
b. in corner, before apex 50% accel, 50% brake
c. after apex 100% accel, 0% brake
 
Enter corner with 75% braking with occasional pumping too 100%
25% or less braking to the apex with maybe a bump of throttle to get some more weight to the rear to allow a slide
After apex floor it.

I will have a video of my cape lap up shortly.
 
Enter corner with 75% braking with occasional pumping too 100%
25% or less braking to the apex with maybe a bump of throttle to get some more weight to the rear to allow a slide
After apex floor it.

I will have a video of my cape lap up shortly.

👍 :drool: now I want to go home and try it
 
Technically speaking, keeping all 4 wheels on the track is not quite as fast overall compared to dropping 2 wheels inside curbs, but it is faster exiting turns. Also, it feels a lot better too. This holds true for most places on the track, but turns 10-13 are awesome while only hitting pavement and curbs. 👍

I try and keep it real, as a pun and literally. :)

Thanks to the op too, great threads! I am waiting for your ghost to chase :D
 
Choate51, you are my new hero. I am going to be in round 2 with you, if you would start your educational training with a simple list of all your settings, I mean all of them, down to FF strength and how to make such fine corners (e-brake, special tricks to drifting so smooth, etc.) Man, we are gonna have fun in round 2. (I just need to make up 15 seconds, no prob, right)
 
My worst part of the track is turn 14 - 16...I've been following Choate's ghost over and over, but always lose time in that sector...pretty close everywhere else..just need to fine tune the other sections.

Props to your driving Choate
 
Here's my lap at the Cape 2.46.642

If I could/knew how to embed i would

Great lap Choate51! I'm a little over 3 seconds off your pace. I think I could whittle down some over time, but would appreciate any insight (as I'm sure a lot of others would) on turns 15 - 16. Also maybe 20, I don't think I am getting the most speed through this. 5th or 4th gear? Where do you apply the gas on the exit?

Thanks a million.
 
Turns 15 & 16 Start in 4th then down to 3rd accelerate as soon as Im pointing torward 16 then quickly turning right then left as I hit the 1st rumble strip and hope I stay on the track. Or you could run a wee bit wide and shave a few tenths off by using the access to pit lane.

Turn 20 Drive in kinda hard drift to the middle of the turn down shift to 4th and try keeping it around 105-108mph on the bottom and drift a little wide before diamonding off the exit to get a good run.
 
what's everyone's average attainable/maintainable speed in the ring (20)? i start at 120 and it goes down to around 107 and sometimes lower if i don't maintain my balance correctly... but feel like i could keep it higher
 
Choate - your are exceptionally philanthropic with your skills and experience. Your write up of the first section is perfect and extremely helpful...and that 2:46.x is-insanely fast.

I checked out your replay and cannot keep up in almost all places, but I actually gain time between sector 1 and sector 2 if I run it right (through those 190km/hr sweepers). I find in that really long full throttle right hander if you can get the car all the way down to the rumble strips on the right you can carry a little more speed through that section, probably worth a couple tenths. I also don't hit the rumble strips on the left before making the 180kh/hr+ turn in - I think the weight transfer is just a little smoother even if it adds a little distance to the corner. It might be enough to get you to 1st overall in the US...?

Once I can finally piece together the clean 2:47.X lap that I know is out there for me, I will seek you out to try to get that last 1s...or at least a few more tenths.
 
what's everyone's average attainable/maintainable speed in the ring (20)? i start at 120 and it goes down to around 107 and sometimes lower if i don't maintain my balance correctly... but feel like i could keep it higher

A few things here, maybe the local alien (Choate) can weigh in. You carry more speed by taking a higher line, but I don't know if this is actually faster because you add significant distance to the turn. I am usually about 1/3rd of the way up the track, maintaining around 170-175km/hr (I can keep up about 178-180 a little higher up, but I think it's slower overall). The big thing is that I start to work the car down to the apex, but do NOT put even one tire on the un-banked section of the turn or it will mess up the balance. I try to apex between the two large concrete posts that support the upper level to be flat on the gas through the rest of the turn.
 
If you take a look at my youtube lap I did pretty much what you want to do. Come in a little high, trail brake and let the car drift up maybe 1/3 way up. On my quick lap I went a little higher then I wanted. The trick is to stay low the rest of the way until the time to set up the exit. Then i like to drift a lane up so i can square up the exit with speed yet i don't go over that rumble strip coming out. I found that the right hand rumble strip makes for a real tricky entry to the next corner.
 
Choate51,

You considered just posting a full turn by turn guide to your lap to go with the youtube and ghost? Have seen you post several good explanations of what you are doing in several key sections and I think you could put together an excellent full 25 turn guide. Little nuggets like differences in what you are trying to do and what happend when you put that particular lap together are priceless.

For folks really struggling here is what I have been doing to break up the monotony of not keeping up with a ghost or getting the lap times I want. Unfortunately it can get a bit pricey in this example if you don't already have a nice 370 in the stable.

Load up cape ring in a practice session and use your weapon of choice. In this particular example you need something pretty potent. The idea isn't to lay down the best lap you can, it is to load the ghost and follow along with a car that is much more capable so that you can track the lines, get used to the rhythm, break points, WOT points, checking speeds etc.... and most importantly in this case, catch up fairly easily if you mess up. Really reduces the frustration of always falling behind the ghost. However be warned that the ghost updates if you drop a quicker lap time.

Once you get the rhythm down then switch to an analog car (if your not already in a 370) meant to match the tuned GT academy car with the exception of the tires. Start sticky and dial back to the sport mediums. The more trouble you are having the stickier you need to start. if you are only a second or two off, then the sport softs should give you the edge you need to stick with the ghost provided you are relatively mistake free.

I haven't done this yet on Cape but it is how I finally started dropping into the 6's on Tsukuba and 24's on Rome after struggling to reach 7s and 26's respectively. When I figure out a good analog tune for the 370 I will post it... unless someone else already has? It was very easy for the other two as they are just bone stock cars with specific tires.

I am thinking semi customizable or full tune suspension with the full aero package should get close. Body roll is definitely less than stock. I haven't really checked the shift points to figure out if it has a close ratio or full customized transmission in it.
 
Well... if anyone wants to see how many corners you can actually cut, check out my replay, hahahah

I know, I saw it lol. That run through the grass was awesome! I almost spit out pepsi at the screen last night when I saw it.
 
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