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People often talk about GT's "stupid" AI but I think there is a much larger problem with the AI than that. I'm talking about Rubber band AI.
For those of you who don't know what that is, here is a better definition than I could come up with myself....
"Rubberband AI" is a term used to describe a certain type of simple artificial intelligence used primarily in kart and arcade-style racing games . Basically, when your vehicle gets out ahead of the pack, the computer increases the speed of the other vehicles to compensate. When you are behind, the computer will slow the other vehicles down to allow you to catch up. This forces the player to use weapons or nitro boost instead of superior driving skills to beat the computer-controlled racers. Rubberband AI is a source of much frustration (and hair loss) among gamers because it often allows the other racers to go faster than the player, causing the player to lose at the last second."
Not only is rubber band AI found in the single player game but this will also be found in the online mode if you can believe it.👎
Games like Mario Kart and ARCADE Racers have Rubber Band AI, but there it is in GT 5..... and it shouldn't be.
Other SIM racers such as Forza and GTR 2 don't have it so why should it be there in GT 5?
I FIRMLY believe it should be removed from GT 5 altogether but if you have an argument as to why it should stay, I'm more than willing to listen.
For those of you who don't know what that is, here is a better definition than I could come up with myself....
"Rubberband AI" is a term used to describe a certain type of simple artificial intelligence used primarily in kart and arcade-style racing games . Basically, when your vehicle gets out ahead of the pack, the computer increases the speed of the other vehicles to compensate. When you are behind, the computer will slow the other vehicles down to allow you to catch up. This forces the player to use weapons or nitro boost instead of superior driving skills to beat the computer-controlled racers. Rubberband AI is a source of much frustration (and hair loss) among gamers because it often allows the other racers to go faster than the player, causing the player to lose at the last second."
Not only is rubber band AI found in the single player game but this will also be found in the online mode if you can believe it.👎
Games like Mario Kart and ARCADE Racers have Rubber Band AI, but there it is in GT 5..... and it shouldn't be.
Other SIM racers such as Forza and GTR 2 don't have it so why should it be there in GT 5?
I FIRMLY believe it should be removed from GT 5 altogether but if you have an argument as to why it should stay, I'm more than willing to listen.