- 293
- Antarctica
Hi there,
last night I managed to get through this finally, but only at bronze. I used pro physics and not using any cheats or shortcuts
I really wonder if anybody has golded this on pro physics. Any youtube videos on pro physics? (there are plenty of cheaters out there using non-pro physics too, yawn...)
The other thing I wondered, did anybody else notice a difference in this race compared to time trial regarding grip levels?
I tuned my F40 using the Online 750PP event that is currently on but the settings I arrived yet were a _lot_ more tailhappy in the race and I am not sure why.
Grip levels were lower especially when running behind cars or when in a car group. Am I imagining this or is there a concept of how much rubber is on the track in GT5P?
And what about aerodynamic disturbance? At higher speeds (>140kmh) I also felt grip levels dropped down when slipstreaming. Noticed this accelerating up the hill in dunlop curve, very slippy and after the hairpin.
Are they simulating this in GT5P?
It's cool if this is all in the game but sometimes I wasn't sure whether I was losing grip because of the above or because some dumb AI driver pushed my tail around (which happens a LOT in this event )
If anybody is struggling in this even I can dig out my tune settings.
M.
last night I managed to get through this finally, but only at bronze. I used pro physics and not using any cheats or shortcuts
I really wonder if anybody has golded this on pro physics. Any youtube videos on pro physics? (there are plenty of cheaters out there using non-pro physics too, yawn...)
The other thing I wondered, did anybody else notice a difference in this race compared to time trial regarding grip levels?
I tuned my F40 using the Online 750PP event that is currently on but the settings I arrived yet were a _lot_ more tailhappy in the race and I am not sure why.
Grip levels were lower especially when running behind cars or when in a car group. Am I imagining this or is there a concept of how much rubber is on the track in GT5P?
And what about aerodynamic disturbance? At higher speeds (>140kmh) I also felt grip levels dropped down when slipstreaming. Noticed this accelerating up the hill in dunlop curve, very slippy and after the hairpin.
Are they simulating this in GT5P?
It's cool if this is all in the game but sometimes I wasn't sure whether I was losing grip because of the above or because some dumb AI driver pushed my tail around (which happens a LOT in this event )
If anybody is struggling in this even I can dig out my tune settings.
M.