- 3,120

- Allentown, Pennsylvania
- TheColdWarriors
Saturday Night Endurance League
Hello I'm Cold Warrior (PSN TheColdWarriors)
Host Introduction
I am the creator and currently the only host of this forum. I'm very passionate about cars and racing of past and present. And I will race almost anything in the game.
Current League
2026 2 Hours Endurance Series
League Intro
Lobby Schedule
Regulations
Next 2 Races
2/28/26, Race 5, 2 Hours of Tokyo Expressway South Clockwise
Race Details
Tokyo Expressway South Clockwise, Midnight Start, Time Change x12, Lights Yes, Weather Change Random, Rain No, Tires x6, Fuel x4, Fuel At Start 97%, Pit Stop Needed Yes, 20 Mins GT Qualifying, Tires Required All Dry Tires, Early Dawn Qualifying Start, Corner Penalties Weak, Pit Line Penalty Yes
3/7/26, Race 6, 2 Hours of Le Mans Classic
Race Details
Le Mans No Chicane, Afternoon Start, Time Change x12, Lights No, Weather Change Random, Rain Very Likely, Tires x5, Fuel x3, Fuel At Start 92%, Pit Stop Needed Yes, 25 Mins GT Qualifying, Dawn Qualifying Start, Tires Required None, Corner Penalties Weak, Pit Line Penalty Yes
More details for 2 Hours Endurance Series league available in post #2.
Index
Volunteers
Forum Introduction
Saturday Night Endurance League
Saturday Night Fall League
Saturday Night Specials
Forum Guidelines
Sign-ups
Post 1: Host Intro, Staff, Forum Intro, League Intros, Next Event, Rules, and Index
Post 1 of 4
Hello I'm Cold Warrior (PSN TheColdWarriors)
Host Introduction
I am the creator and currently the only host of this forum. I'm very passionate about cars and racing of past and present. And I will race almost anything in the game.
Current League
2026 2 Hours Endurance Series
League Intro
This is the 4th season for the Saturday Night Endurance League's flagship series. Running annually January to June. A series designed to be a salute to professional sports car endurance racing. The 2026 Endurance League will be a tour of all road courses layouts that have full 24 time change. Loosely based off the real life 24h Series. All races this season will be 2 hour 24 hours clock races. The 2026 season will also include a mini tour within of the Tokyo Expressway tracks. As all six layouts have 24 time change. This will be a mixed Gr.3 and Gr.4 class series. Both classes are fairly popular and competitive. And a lot of chances for wet conditions. Should be a fun season. If you read this far thank you and Welcome to The 2026 2 Hours Endurance Series!
Lobby Schedule
Lobby Open / Practice
EDT UTC-4 / EST UTC-5 7:00pm Sat
PDT UTC-7 / PST UTC-8 4:00pm Sat
GMT w/ US Daylight Savings 11:00pm Sat
GMT w/ US Standard Time 12:00am Sun
Qualifying
EDT UTC-4 / EST UTC-5 8:00pm Sat
PDT UTC-7 / PST UTC-8 5:00pm Sat
GMT w/ US Daylight Savings 12:00am Sun
GMT w/ US Standard Time 1:00am Sun
Race
EDT UTC-4 / EST UTC-5 8:45pm Sat
PDT UTC-7 / PST UTC-8 5:45pm Sat
GMT w/ US Daylight Savings 12:45am Sat
GMT w/ US Standard Time 1:45am Sun
Note: Qualifying and Race times will now include the room resets. Once the field as been set. And everyone has reset up their cars. The race will start.
EDT UTC-4 / EST UTC-5 7:00pm Sat
PDT UTC-7 / PST UTC-8 4:00pm Sat
GMT w/ US Daylight Savings 11:00pm Sat
GMT w/ US Standard Time 12:00am Sun
Qualifying
EDT UTC-4 / EST UTC-5 8:00pm Sat
PDT UTC-7 / PST UTC-8 5:00pm Sat
GMT w/ US Daylight Savings 12:00am Sun
GMT w/ US Standard Time 1:00am Sun
Race
EDT UTC-4 / EST UTC-5 8:45pm Sat
PDT UTC-7 / PST UTC-8 5:45pm Sat
GMT w/ US Daylight Savings 12:45am Sat
GMT w/ US Standard Time 1:45am Sun
Note: Qualifying and Race times will now include the room resets. Once the field as been set. And everyone has reset up their cars. The race will start.
Regulations
Special Regulations
Lobby Regulations
*Any Gr.3 or Gr.4 Classed Car
*Only Cosmetic Custom Parts (Aero Parts) Are Allowed.
•Custom Parts That Change That Cars Performance Are Prohibited.
*Headlight Color Mandate
•Gr.3 Must Run Yellow Headlight Covers or Light bulbs.
•Gr.4 Must Run White Headlight Covers or Light bulbs.
*Minimum 2 Starters Per Class
•If The Minimum 2 Starters Per Class requirement Is not met. The Class Will Be Canceled For That Race. Any Solo Drivers Are Welcome To Race In The Competing Class.
*Only Cosmetic Custom Parts (Aero Parts) Are Allowed.
•Custom Parts That Change That Cars Performance Are Prohibited.
*Headlight Color Mandate
•Gr.3 Must Run Yellow Headlight Covers or Light bulbs.
•Gr.4 Must Run White Headlight Covers or Light bulbs.
*Minimum 2 Starters Per Class
•If The Minimum 2 Starters Per Class requirement Is not met. The Class Will Be Canceled For That Race. Any Solo Drivers Are Welcome To Race In The Competing Class.
Lobby Regulations
*Rolling Starts
*No PP Limit
*BOP On
*Tuning Allowed (Exception Transmission)
*All Racing Tires Allowed
*Tire Requirements See Race Details
*Tire Wear See Race Details
*Fuel Consumption See Race Details
*No Nitrous
*No Engine Swaps
*Refueling Speed 10 L/sec
*ABS, TCS, and Driving Line Allowed
*Note: Some races may have dry tire requirements. And at least one race a season will be partly or fully wet.
*No PP Limit
*BOP On
*Tuning Allowed (Exception Transmission)
*All Racing Tires Allowed
*Tire Requirements See Race Details
*Tire Wear See Race Details
*Fuel Consumption See Race Details
*No Nitrous
*No Engine Swaps
*Refueling Speed 10 L/sec
*ABS, TCS, and Driving Line Allowed
*Note: Some races may have dry tire requirements. And at least one race a season will be partly or fully wet.
Next 2 Races
2/28/26, Race 5, 2 Hours of Tokyo Expressway South Clockwise
Race Details
Tokyo Expressway South Clockwise, Midnight Start, Time Change x12, Lights Yes, Weather Change Random, Rain No, Tires x6, Fuel x4, Fuel At Start 97%, Pit Stop Needed Yes, 20 Mins GT Qualifying, Tires Required All Dry Tires, Early Dawn Qualifying Start, Corner Penalties Weak, Pit Line Penalty Yes
3/7/26, Race 6, 2 Hours of Le Mans Classic
Race Details
Le Mans No Chicane, Afternoon Start, Time Change x12, Lights No, Weather Change Random, Rain Very Likely, Tires x5, Fuel x3, Fuel At Start 92%, Pit Stop Needed Yes, 25 Mins GT Qualifying, Dawn Qualifying Start, Tires Required None, Corner Penalties Weak, Pit Line Penalty Yes
More details for 2 Hours Endurance Series league available in post #2.
Index
*Post 1: Host Intro, Index, Staff, Forum Intro, League & Events Intros, Next Race Details, and Rules, Procedures, and Exceptions
*Post 2: Endurance League, Endurance League Intro, Regulations, Room Settings, Lobby Schedule, Race Schedule, Award Info, Points System, Race Penalties, Standings, and Player List
*Post 3: Fall League, Fall Intro, Schedule, Regulations, Standings, and Player List
*Post 4: Archives
*Post 2: Endurance League, Endurance League Intro, Regulations, Room Settings, Lobby Schedule, Race Schedule, Award Info, Points System, Race Penalties, Standings, and Player List
*Post 3: Fall League, Fall Intro, Schedule, Regulations, Standings, and Player List
*Post 4: Archives
Volunteers
Cold Warrior / PSN TheColdWarriors
Broad of Director / Host / Creator / Researcher / Terrible Race Promoter / Race Reviewer / Judge / Executioner
In need of loyal 2nd hands. Open minded racers who visit GT Planet often.
Broad of Director / Host / Creator / Researcher / Terrible Race Promoter / Race Reviewer / Judge / Executioner
In need of loyal 2nd hands. Open minded racers who visit GT Planet often.
Forum Introduction
This forum was created to host my flagship Multi-Class Endurance League forum. With the series only run January to June. I will be using this forum to host other events throughout year. I usually host on Saturday nights as this works best for my current weekly schedule. I like to offer a realistic as possible experience. Expect realistic settings, heavy mechanical damage, fuel consumption, and tire wear for almost every race.
Saturday Night Endurance League
This is a semi serious endurance racing league. This intended to be my new flagship series for GT7. Running annually January to June. Race schedule will somewhat bi-weekly. With some variation do holidays, major world events, and personal events. Races will be up to 2 hours in length with both timed and laps races. The Daytona Road Course and Circuit de la Sarthe (Le Mans) will be annual races. With La Sarthe swapping between layouts. Races will feature realistic settings including heavy mechanical damage. I wish for this league to be a salute to professional sports car endurance racing if attendance allows it. I may offer a small reward for the top finishers in the championship each season. Details for this league available in post 2 for this league.
Saturday Night Fall League
When the Endurance League out of season. I may use this forum to run a one-off leagues through late summer and fall. I'm a racer of many interests. So the fall concept will likely change annually. Check out post 3 for more details.
Saturday Night Specials
I may run some non championship special during the off seasons. Check out the bottom of post 1 for details on any upcoming special events.
Forum Guidelines
*Livery Rules
*Contact and Aggression
*Race Traffic and Recovery
*Wall Riding
*Track Limits (Road Courses)
*Track Limits (Ovals)
*Yellow Flags
*Blue Flags
*Group Qualifying Rules
*Race Qualifying
*Qualifying Fuel / Tires
*Multi-Class Events
*Restart Policy
*Self Policing:
*Promoting
*Initial Fuel At Start Usage
You may run any livery you want as long as it does not contain the following.
*No Profanity
*No Pornographic Material
*No Political Material
*No Racially Sensitive Material
*No Logos of Manufacturers on Rival Manufacturers Cars
Basically nothing that can get us in trouble. No I'm not on YouTube but, some of members might be. I do post race replays and sometimes take scapes. Last thing I want anyone banned for inappropriate graphics on their car.
I may enforce a light cover or color restrictions for certain events or leagues.
*No Profanity
*No Pornographic Material
*No Political Material
*No Racially Sensitive Material
*No Logos of Manufacturers on Rival Manufacturers Cars
Basically nothing that can get us in trouble. No I'm not on YouTube but, some of members might be. I do post race replays and sometimes take scapes. Last thing I want anyone banned for inappropriate graphics on their car.
I may enforce a light cover or color restrictions for certain events or leagues.
*Contact and Aggression
I have a very conflicted view on contact in racing. I feel being too strict discourages passing but, wreck intentionally other drivers is not okay either. So generally allow minor contact l. As long as no damage was done and everyone is still facing same direction I don't care. However forcing another driver off track or into a barrier may result in a penalty. My leniency may vary depending on the scenario and nature of the race track.
*Race Traffic and Recovery
All race pace traffic has priority on the track. This priority doesn't apply race traffic off track. Slow traffic must do there best to clear of race traffic until up to race speed. This includes when exiting the pits. Slow traffic may use run off and access roads to return to the race or to stay off the main. Be warned Gran Turismo may reset you in some cases. Driving or reversing against race traffic is strictly prohibited. You may only reverse to clear an obstacle or to reorient yourself with race traffic.
*Wall Riding
I really hate being penalized for hitting a wall when it's already self punishing in most cases. So I try to avoid using Wall Penalties as much as possible. Intentional wall riding or taking advantage of any other flaws in game to gain an advantage will result in a severe penalty and or disciplinary action. I will not punish accidental wall riding as long as the driver gives the back the time gained. If the fastest lap is posted with a wall ride. Anyway points or rewards will be lost.
*Track Limits (Road Courses)
I don't really care where you are on a straightaway but, note race pace traffic has right of way on track. I personally consider the stripped curbing part of the course. If there is no curbing that the track boundary line dictates the edge of the course. If all tires are out of the edge of the course any given time. I consider this off track. Any driver off track must yield to drivers on track. I usually use either weak or strong corner penalties for most road courses. What strength depends on the sensitive the track's boundaries are and how easy it is to cut parts of the course. Corner penalties are not use for Tokyo Central layouts as it not possible to cut any parts of the course. See oval track limits for Daytona Road Course banking.
*Track Limits (Ovals)
My track limits for oval are pretty lenient since in most cases it's self punishing. So use the apron at own risk. Broad Bean Raceway apron for Turn 2 may not be cut at race pace. Slow traffic and traffic exiting the pits. May use this area to safely re-enter the race. Forcing another driver off track before or in the transition of steeply banked corners like the Daytona Tri-Oval or Broad Bean Turn 4 may result in a penalty.
*Yellow Flags
I usually have flags on to provide warning of upcoming danger for blind parts of race tracks. Because of this sitting on track is prohibited in practice, qualifying, and race. As it may lead to other drivers being wrongfully penalized.
*Blue Flags
I usually do not enforce blue flags unless specified. Remember Gran Turismo is primarily sports car racing. Bullying slower traffic especially lesser classes may result in a penalty
*Group Qualifying Rules
Group qualifying for road courses are generally done with Gran Turismo's own qroup qualifying but, I occasionally host my version when I feel like inconveniencing myself. Please be respectful other cars on track. Allow faster cars on a timed lap to pass when safe to do so. Cars that are on an out lap may not interfere a car on a timed lap. Even if they are faster or different class. This includes any car that has spun or crashed and are no longer compatible of best an already set lap time. Interfering with others laps especially intentionally may result in a penalty or other disciplinary actions
*Race Qualifying
This style of qualifying will usually consist of a much shorter duration race before the main feature. Sometimes I might link grid positions to previous features. A qualifying race might follow another qualifying method. A pit stop may or may not required.
*Qualifying Fuel / Tires
Amount of time allow will very by the length of a lap. Fuel and tire multipliers are usually the same. I don't usually take away fuel for the start of qualifying cars start from the pit line and should be full of fuel. Exceptions will be noted in event details
*Multi-Class Events
Gran Turismo 7 has made running multiple classes much easier. And it can be done with BOP active for the Gr classes. I mandate there must at least 4 entries minimum for a class to official before the start a league. And on a race night there must be at least 2 entries per class before the start of qualifying. Any remaining player may choose to join a competing class. Should one of entries leave between qualifying and the race. It will be treated as the car had a mechanical failure on the grid and couldn't start. I will give the the remaining player choices run the race solo for a free class win or give up the win and join a competing class. Should a class fold mid season. Any remaining player will be awarded the class championship and will allowed to join another class. Points are not transferable between classes.
*Restart Policy
I will restart races for only lobby glitches and or mass disconnections. Whether or not I restart the full race will depend how far into the race we are. Should an issue come up during qualifying. I mostly will not restart and use some other method to set the grid. I do not restart for single disconnections or lap 1 crashes. I can't restart for every single issue. So I choose to view single disconnections as mechanical failures. It's the player's responsibility to make sure their internet is working. As of for lap 1 crashes. Not every race starts smoothly both in real life and in game. Luckily all damage is repairable in GT7. Lap 1 crashes are fairly common. However real life races will not restart for this reason and nor will I. Because I consider it a form of race manipulation. If I were to eliminate someone's bad start. I may be taking away good result or even a race win from someone else.
*Self Policing:
I can't watch everyone even if I wasn't participating in the races myself. So it your job to help make sure your fellow competitors are following the rules. Please report anything suspicious to me or fastone371 privately after the race. Either through PSN or GT Planet private conversation.
*Promoting
If you want players to attend races. Please help advertised for my leagues and special events. I already promote every way I can but, I need help contacting players I can't reach. Remember this will also to improve your own experience
*Initial Fuel At Start Usage
You may have noticed that your car doesn't start 100% full off fuel. This is because I use the initial fuel at start setting. To simulate the fuel your car would need to burn to get to the race start. The amount of fuel taken away varies based on a combination of the start type, track length, and performance of the cars. The amount of fuel you'll be starting on is usually note in the race details.
Sign-ups
I almost always do friends only lobbies. Our races too long and realistic for the public. So a friend request is highly recommended. Who sends it is up too you. Though I may look more favorably on those who make my job as host easier. Send friend requests TheColdWarriors.
Also if you tell me your time zone. I can convert the lobby schedule for you.
Also if you tell me your time zone. I can convert the lobby schedule for you.
Post 1: Host Intro, Staff, Forum Intro, League Intros, Next Event, Rules, and Index
Post 1 of 4
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