I absolutely loathe Scapes sometimes. As a tool, it is a marked downgrade from being able to freely move both car and camera around a fully modelled 3D environment. A lot of times, it's impossible to find a Scape that has JUST that right scale, composition, freedom of movement with the car, lighting, etc.. I realise that can sound like quite the absurd thing to say given the over 1000 locations Scapes offers, but try to shoot two or more cars showing them off in equal prominence and I think many will quickly realise most Scapes can barely fit ONE car, let alone three. God forbid you try to shoot multiple cars in motion while aligning their speeds and rotations without any assists.
I feel that Scapes is very artistically limiting, as most shots force photographers into a set composition and theme, such as these ones:
A lot of times, there are a lot of puzzling or unfortunate downsides to Scapes. Take Bonneville Salt Flats for instance: PD went all the way to the Flats to take Scape photos for the game... and that
ONE photo they took isn't even on the salt... and has questionable lighting. It's situations like these that make me wish I had Photo Travel instead.
Heck, in GT5, you could even glitch into a car's interior and take amazing interior photos you can't in GT6 and GTS!
That all being said, I think Scapes is a necessary change from Photo Travel. It would be an insane amount of work to model locations to the graphical fidelity of a PS4. I think the scale and cost of bringing Photo Travel onto the PS4 could make Photo Travel its own, full priced game. I think PD realised this as they modelled the
first few Scapes locations in 3D, and I give kudos to them for realising their limits so early instead of giving us a content rich, yet lopsided and inconsistent product like GT5. I think Scapes photos give fidelity that we would never see in any 3D model recreation of a real location, such as individual blades of grass, or intricate details like writing on signs and even interiors of buildings seen through windows. If you've spent any amount of time walking around a track even in GTS looking at foliage and trackside buildings, you'd never see anything as detail and... er... photorealistic as this:
Not to mention, Scapes gives us unprecedented variety in locales to shoot in. We went from five or so locations per game to 32 countries in one game!
While Scapes as a tool for creators is a downgrade, I feel that it's a necessary downgrade that still has its niches and uses.