SCC Setups?

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rickylix
hi, im new here, thanks to arvore he pointed me in the right direction..are there any sites or info out there for some setups for this game..im really enjoying it and getting better, but the setup changes ive been making havent made me any faster yet lol..also i use a controller..waiting on the wheel..any help would be appreciated..thanks and great site!!
 
Hi ricky ,welcome, you have to raise your ride height(back + then front) and go for extreme negative camber values...
Are you enjoying the game?
 
Hey arvore! Yeah for sure I'm finally winning some races so its getting really good..I changed the camber the other day and that helped with turning the car..I forgot about the ride hight..ill be on it tonight. Cya on there..
 
The ride height is only supposed to be adjustable by +/-3 I believe. If you put the rear ride height way up, it give much greater straight-line speed. There is a patch coming out soon which will address this issue. So I recommend not changing the ride height by much as it's not really worth it (and the car handles awfully with this).

If you're using a pad, then put maximum negative camber front & rear. Generally I make everything hard (springs, roll, dampers) and then work back towards soft from there as necessary. So if the car is tricky on curbs, then i'd soften the springs, or maybe anti-roll. If there's too much oversteer exiting corners, soften the rear.

Really, the big time saver in this game is the camber. And I believe the harder springs and antiroll is quicker in faster corners.

Most races we do online recently are done with default setups (if you select one of the pre-made liveries in the online lobby, the setup changes to default). The cars handle better anyway with default settings, and it produces closer racing.
 
The car setups are glitched.
Using the ride height bug or extreme negative camber is IMHO cheating.

Increasing the ride height makes you car faster - in real world it's the other way round. It's a bug in the game physics and will be fixed in an upcoming patch.

Using extreme negative camber isn't realistic, too. In real world your tyres would be worn out very quickly if you setup your car this way. But because tyre wear isn't simulated in SCC you don't get penalized in the game.

So you can have two points of view:

1) Glitch because all others can do so.

2) Play fair and don't abuse glitches because it's not realistic and unfair to others who don't know about the issues.

I recommend the second point but YMMV.
 
Thanks guys! yeah, i didnt go too far with the camber just a couple clicks inwards on the fronts and some slight ride height changes..im about 1sec off arvores time at vallelunga now, so thats promising..as far as anything else, just still having that braking problem like in Ferrari challenge and i just miss the mark and go into the kittly litter or grass lol..im just trying so hard to make up time i end up braking at 75m as opposed to about 150m..otherwise, this is a great racing game and i definitely enjoying it..
 
Ok I'm also new to SCC again thanks to arvore that was our deal for me making him buy the DLC for shift.
I just had a quick race and came 16th out of how many? yes 16. I went hell for leather with the settings all assits off, simulation mode, manual. and did really bad. I think a lot is to do with the fact I'v been on shift for a while and it's a quick grippy game SCC to me is like more accuracy and less speed is needed.
So my question is what driver settings you guys run on? and any other tips would be most helpfull/greatfull.
 
Ok I'm also new to SCC again thanks to arvore that was our deal for me making him buy the DLC for shift.
I just had a quick race and came 16th out of how many? yes 16. I went hell for leather with the settings all assits off, simulation mode, manual. and did really bad. I think a lot is to do with the fact I'v been on shift for a while and it's a quick grippy game SCC to me is like more accuracy and less speed is needed.
So my question is what driver settings you guys run on? and any other tips would be most helpfull/greatfull.

:D Wait! Do I finally get someone to go shop-sighting with me at Riviera?! (private joke to Arvore, Jeff and Manny)

Seriously, do you drive on pad or wheel?

To me the wheel settings are pedals / steering sensitive on Medium, Feedback on Hard. All aids off. Dashboard view.
 
lol I use a pad.
Regarding settings I ment as in assists and beginner, expert ect.
 
I think a lot is to do with the fact I'v been on shift for a while and it's a quick grippy game SCC to me is like more accuracy and less speed is needed.
So my question is what driver settings you guys run on? and any other tips would be most helpfull/greatfull.

In general, moving from one game to another is always a bit of a challenge. You get used to one game's physics, braking points and the general feel and reaction of the car. And then you move on to a different game and you can pretty much throw those 'game specific' instincts out the window. It's like learning to walk all over again. Well :D perhaps not that bad.

This concept is what the Racing Pentathlon is all about. (See here: https://www.gtplanet.net/forum/showthread.php?t=126549)

At any rate, moving from a game that generally offers more grip to a game that offers less grip, is always harder. But if you can drive, you can drive. the biggest obsticle in SCC is learning the tracks, your turn in points, your braking points and learning to adapt to the way the car reacts and loses grip when it's off balance. And balance and weight transfer are vital to understanding and adapting to the physics in this game. They key is learning the tracks in Time Trial so that it comes a bit more naturally. And after you do a few time trial laps, you should be able to beat the AI. Granted, they're not complete push-overs now like they were before the patch. And with some cars and on some tracks, the AI is more challenging than on others.

Generally, I run without any assists and try to use 'dash' view where possible as I feel it's closest to real life. Bonnet view may be easier until you get back into the swing. I'm not a big fan of assists but try a few ticks of ABS and maybe Traction control in the beginning. And I would suggest at least the 'braking zone' racing line until you get a feel for the track. But the quicker you get rid of the racing line, the faster you'll be and the less dependent upon you'll become.

A lot of my events I try to run with stock settings as I feel it levels the playing field. But for off-line racing against the AI, some setup tweaks will make you faster. Of course it depends on the track and the car.

I would start with -2.25 negative camber front, -1.5 negative camber rear, -.5 toe front, -1 ride height front, +2 ride height rear and maybe go for a hard front anti-sway bar on the front. This will at least increase grip level when cornering and make the car less prone to understeer.
 
lol I use a pad.
Regarding settings I ment as in assists and beginner, expert ect.

Hi Jay. I'm glad you got SCC. Am I right in thinking you never played Ferrari Challenge? If not this game will be a huge adjustment from Shift, but once you "tune into it" I'm sure you'll like it.

Under racing options choose beginner difficulty. This doesn't affect the way the car drives, only the capabilities of the AI opponents. Under Assists, my advice is to turn on Stabilty Control, Traction Control, Anti-Lock Braking, and Racing Line. With these off, it's just too difficult to control the cars at first.

After a few races try turning the Stability Control, off so that you understand what it does to help you control the car, and what adjustments you need to make to be able to drive without it. Turn off the other assists one at a time (with Anti-lock and Racing line being last), and get used to the adjustments you have to make in your driving with a few races before turning off the next assist.

Try and keep the time you use the assists as short as you can. Leaving them on for too long leads you to develop bad habits you'll have to "unlearn". Keep in mind that this game rewards smoothness more than anything. In braking, steering and acceleration sudden drastic movements are punished pretty quickly.

Also pick one car and stick with it. No sense confusing the issue with car behavior differences. For now you just need to understand what the game wants from you to drive quickly.

For you to get the most out of the game, you really should have a wheel and pedals. This game and Ferrari Challenge have the most communicative force feedback I've ever come across in platform games. Without a wheel you don't get all the information about what the car is doing.

I won't get into setups here (still coming to grips with them myself), but I'd be glad to share what I know when you're ready.

Hopefully this was somewhat helpful and we can expect to see you online before too long. Good luck!
 
Thankyou most helpfull and informative will go and have a play later.

Hey Manny no I never played Ferrari challenge. Hope it won't be to long before I'm giving you some competition on the track.
 
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Ok I'm also new to SCC again thanks to arvore that was our deal for me making him buy the DLC for shift.
I just had a quick race and came 16th out of how many? yes 16. I went hell for leather with the settings all assits off, simulation mode, manual. and did really bad. I think a lot is to do with the fact I'v been on shift for a while and it's a quick grippy game SCC to me is like more accuracy and less speed is needed.
So my question is what driver settings you guys run on? and any other tips would be most helpfull/greatfull.

At last Jay:tup: i'm sure you will love it:)
Coming from shift(or any other arcade style races like SSV8NC) to SCC it's hard, and I think I'm well qualified to judge that since I'm always jumping from one game to another, because the physics are more challenging and demanding you have to deal with weight shifting in a way that no other racing game makes you do, you have a less lot grip so it is much harder to control under and oversteer,the breaking distances are much more long and harder to control.But once you get it and begin to feel the car behaviour is the most rewarding racer in the PS3,I'm sure in a couple of weeks you will be agreeing with me;)

Lets hook up tonight for some racing and I'll give you some tips(the comms work so muuuuuch better in this one you'll see).👍
 
Yes I will like that won't. Won't be on late though I have an early start tomorrow (2am) 1st day back at work today since my accident.
 
I really don't recommend using assists, even at the beginning, & especially not the racing line. You just get into bad habits which have to be unlearned later. OK, you're going to be slow at first, but gradually increasing your speed is the whole fun ...
 
anyone care to race around 6:30 pm est tonight?
if so, add me or send me an invite.....
 
I'll try and join tonight as well but I can't guarantee the time--kind of hectic at the moment.
 
I really wish there was the option of avoiding car settings online on SCC, it completely ruins the online side of the game for me!!......(I know about using other default vinals but its only ever used in leagues), it would make it a level playing field for everyone then, and I personally would play it alot more. I know settings are there in real life, but I just want to drive a stock car the way it comes.

The best we can hope is people share their settings to everyone, BUT alot of the gang who play SCC online (drstoner etc) are very secretive about their settings, anyone new to the game, or not using decent settings will be so off the pace they will hate it, it doesn't matter how much practice they put in they will be p***ed off.

The regulars don't realise this, all they are interested in is their fastest laps between their regular mates, if they shared their settings then they would have far more new and competitive people to race against online. They rush off into the distance, making the racers using default settings wondering why they bothered.

SSV8NC proves that without settings online the races are far closer and more enjoyable.
 
I really wish there was the option of avoiding car settings online on SCC, it completely ruins the online side of the game for me!!......(I know about using other default vinals but its only ever used in leagues), it would make it a level playing field for everyone then, and I personally would play it alot more. I know settings are there in real life, but I just want to drive a stock car the way it comes.

The best we can hope is people share their settings to everyone, BUT alot of the gang who play SCC online (drstoner etc) are very secretive about their settings, anyone new to the game, or not using decent settings will be so off the pace they will hate it, it doesn't matter how much practice they put in they will be p***ed off.

The regulars don't realise this, all they are interested in is their fastest laps between their regular mates, if they shared their settings then they would have far more new and competitive people to race against online. They rush off into the distance, making the racers using default settings wondering why they bothered.

SSV8NC proves that without settings online the races are far closer and more enjoyable.

I agree with this sentiment - it's one of the things that made FC so enjoyable, you didn't have to worry about whether your tuning made you uncompetitive, so you could just focus on racing. However, as far as I can tell so far, the new patch seems to have drastically reduced the effect of tuning - seems to me that the difference between tuned & stock is only about 1 sec/lap now. Anyone else care to comment?
 
I really wish there was the option of avoiding car settings online on SCC,
...
I know settings are there in real life, but I just want to drive a stock car the way it comes.
That's how I feel, too. I hope for a stock option in the next game. Racing is what I enjoy and not virtual tuning.
 
Despite the fact that I ultimately decided to allow setups in my next event, I agree and wish there was an option to disable them.
 
So I tried new_soul's settings last night, thinking that might be the ticket to lowering lap times, at least at Homestead.

For the first few laps all I did was drive off the road every time at Turn 1. Then I noticed that the car was able to turn in much more aggressively at all the corners. Unfortunately, along with this it seemed to significantly increase the characteristic SCC tendency to snap oversteer - the car would sway around a lot & then suddenly grip & ... :ouch: I simply could not consistently control the car, even after 10 to 15 laps of adjusting to the different feel, it still felt very uncomfortable.

I then went back to defaults, & instantly the handling felt familiar - what I had got used to during the race event - still a little wobbly, but more predictable. I then returned to new_soul's setting - again, very twitchy. I changed the springs to "hard" settings - the car felt a little more stable.

I then lapped for about an hour. It was certainly possible to see how the changed camber & toe settings drastically improved the car's cornering potential - it was possible to turn in much more tightly on all the corners. However, it continued to be very hard to control the car through T1. Over time, I started lapping pretty consistently in the mid 1.25s (my previous PB was 1.35.31) & eventually put in a 1.34.7x (I think). Hard to say if that time - about 1/2 sec faster than my previous best - was due to the tuning or just due to repetition.

I tried the tuning for a few laps at Spa (SO much more interesting than Homestead) & again noticed how it allowed for much tighter cornering - especially important at Eau Rouge, where it was possible to carry quite a bit more speed through the chicane - however I didn't run enough laps to make a dent in my previous PB.

Overall, the thing that struck me was how the tighter cornering seemed to increase the twitchiness of the car (always a problem with a wheel) & the tendency to snap oversteer. It also lessened one of the most enjoyable things about FC/SCC: the feel of the car as it drifts through a corner precariously balanced between sliding & gripping. :indiff:
 
Biggles, I think this is what AlanG was referring to when he said it was easier for pad users to truly exploit some of these extreme settings. I think the pad's built in oversteer assist, in conjunction with the deadzone on the wheel makes driving a car set up with that much positive front toe, almost impossible for wheel users to control, as you rightfully discovered. Hence my oiled eel comment in the other thread. With time and practice I'm sure it's possible but it's 'treacherous'. I had about +5 degrees of front toe at one time during practice. And it was easier and quicker to get around corners but for every corner I got right and gained 0.2, I got two wrong and lost 0.5. Or worse. If you're good enough to string it all together, it's potentially faster on SOME tracks (Miami being one of them) but on other tracks it will work against you.

During one of the early Old Timer events, I had the car set up like this. (Although not quite that extreme). I think it might have been the 250LM(?) simply because in practice, I was way off the pace compared to the top guys. But my race ended up being a disaster, marred with mistakes and missteps that probably could have been avoided had I chosen a more mild setup.

In truth, for some cars, I even prefer some negative front toe because of the stability it provides. But it comes at a price and you sacrifice speed for security. (TOO much negative front toe makes the car unstable as well). And AGAIN, I have to point out, in the real world, if you set up a car to slide around that much, you'd destroy your tires pretty quickly. And if this game took tire wear into consideration, drivers who chose a setup like this would be struggling with poor grip at the end of the race. (Of course by then, new_soul would be so far ahead, we wouldn't catch him anyway). ;)

Still, my feeling is these compromises and the ability to choose is a benefit and I'm glad we have the option.
 
What a shocker !!! So you learn the game, take all assist off, learn the tracks take off the racing line, play with dash view for a more realistic experience (even tho bonnet cam is better) then spend a fortune on a racing seat and steering wheel only to find out that saving your money and using the pad will make you faster and control your car better because of a built in over steer assist and no dead zone.

You would think it should be the opposite way around and the pad should be more difficult so that more people would buy wheels and get more of a driving experience from it.

All that said i do love this game the FFB is awesome, 👍
 
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