You know, Schumacher's retirement has got me thinking...
Whether you're a fan of his or not, you can't deny the man's relentless, almost robotic pursuit of perfection. While thinking about this, I realized that that's what makes competition really fun and exciting. The thrill of winning a competition of any sort is much sweeter when it's won by a hair's-breadth; the last-second hail mary pass, the three-point shot at the buzzer, or the race victory by a few thousandths of a second. How much fun would it be to watch a boxing match where one fighter has gloves and the other has a gun? Not much fun at all, in my opinion. I want to see them duke it out to the bitter end.
Applying that analogy to GT4, I now know why I've only completed about 85% of the game. While GTs 1 2, & 3 didn't get a rest until I was 100% done with them, Polyphony seemed to lose the plot a bit with GT4. Here's what I mean: what is it that has made the GT series the most successful driving games in history? The REALISM. I've felt more like I'm driving a real race car in Gran Turismo then in any other driving game, period. Are there features that they could add to make it even more realistic? You bet, but all things considered they've done a pretty bang-up job so far. GT4, however, started in with some bells and whistles that didn't add to the driving experience for me. Photo mode, B-Spec mode, adding cars that don't seem to have a home in any particular race series, etc. I understand that Polyphony wants to reach the widest audience possible and also has the needs of its licensors to consider, but at what cost? For me, the driving experience in GT4 has been diluted by the elimination of some other features: single-race qualifying is gone, car requirements in the individual races are either fascist strict or wide open, allowing overdog cars to come in and get ridiculously easy wins, etc.
Sony, here's what I want: I want to feel that thrill of competition whether I'm racing an 1100hp GTP car at LeMans or a 60hp Daihatsu around the practice track, and I'm tired of racing 'Vettes and Vipers with an econobox just to make things interesting. I want every race to be as difficult as the most difficult license test. I want to feel like I've accomplished something even if it's just winning the Sunday Cup. Granted, in real life success is the reward of repeated failure, and the price of that success is the shine going off the penny. However, in a computer game that reality can be altered.
Here's what I want you to do Polyphony: Include a "Pro" mode, or at least make these selectable options that I can choose to enable. If I crash into a wall or another car in a race, I want that race to be over because I screwed up and wrecked my car. I want to be forced to race cars in every single race that are competitive, but certainly not significantly faster than the competition. I do not want the damn computer to be able to race my car for me. I want the other cars to race me back. I want to be able to practice before a race and tweak my car settings for half an hour in qualifying because I'm not going to have a snowball's chance in hell of winning if I don't. I want to know that if I miss a single apex or miss a shift it's going to cost me dearly. I want these things because that's how it works in real life. I want to suffer repeated failures so that I can enjoy my successes again. I want the game to be effing hard!
Leave the whiz-bang stuff in as an arcade mode if you must for the dilettantes and blood-lusting GTA aficionados, but please, oh please allow us to turn it off and race like men! I may not have an ounce of Schumacher's talent, but give me the option to pursue that degree of perfection over and over again until I finally cross the finish line with my fist in the air!
Challenge me GT5! Make me love you again!
Whether you're a fan of his or not, you can't deny the man's relentless, almost robotic pursuit of perfection. While thinking about this, I realized that that's what makes competition really fun and exciting. The thrill of winning a competition of any sort is much sweeter when it's won by a hair's-breadth; the last-second hail mary pass, the three-point shot at the buzzer, or the race victory by a few thousandths of a second. How much fun would it be to watch a boxing match where one fighter has gloves and the other has a gun? Not much fun at all, in my opinion. I want to see them duke it out to the bitter end.
Applying that analogy to GT4, I now know why I've only completed about 85% of the game. While GTs 1 2, & 3 didn't get a rest until I was 100% done with them, Polyphony seemed to lose the plot a bit with GT4. Here's what I mean: what is it that has made the GT series the most successful driving games in history? The REALISM. I've felt more like I'm driving a real race car in Gran Turismo then in any other driving game, period. Are there features that they could add to make it even more realistic? You bet, but all things considered they've done a pretty bang-up job so far. GT4, however, started in with some bells and whistles that didn't add to the driving experience for me. Photo mode, B-Spec mode, adding cars that don't seem to have a home in any particular race series, etc. I understand that Polyphony wants to reach the widest audience possible and also has the needs of its licensors to consider, but at what cost? For me, the driving experience in GT4 has been diluted by the elimination of some other features: single-race qualifying is gone, car requirements in the individual races are either fascist strict or wide open, allowing overdog cars to come in and get ridiculously easy wins, etc.
Sony, here's what I want: I want to feel that thrill of competition whether I'm racing an 1100hp GTP car at LeMans or a 60hp Daihatsu around the practice track, and I'm tired of racing 'Vettes and Vipers with an econobox just to make things interesting. I want every race to be as difficult as the most difficult license test. I want to feel like I've accomplished something even if it's just winning the Sunday Cup. Granted, in real life success is the reward of repeated failure, and the price of that success is the shine going off the penny. However, in a computer game that reality can be altered.
Here's what I want you to do Polyphony: Include a "Pro" mode, or at least make these selectable options that I can choose to enable. If I crash into a wall or another car in a race, I want that race to be over because I screwed up and wrecked my car. I want to be forced to race cars in every single race that are competitive, but certainly not significantly faster than the competition. I do not want the damn computer to be able to race my car for me. I want the other cars to race me back. I want to be able to practice before a race and tweak my car settings for half an hour in qualifying because I'm not going to have a snowball's chance in hell of winning if I don't. I want to know that if I miss a single apex or miss a shift it's going to cost me dearly. I want these things because that's how it works in real life. I want to suffer repeated failures so that I can enjoy my successes again. I want the game to be effing hard!
Leave the whiz-bang stuff in as an arcade mode if you must for the dilettantes and blood-lusting GTA aficionados, but please, oh please allow us to turn it off and race like men! I may not have an ounce of Schumacher's talent, but give me the option to pursue that degree of perfection over and over again until I finally cross the finish line with my fist in the air!
Challenge me GT5! Make me love you again!