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Hi i created a secondary account after starting on lvl 0 about an hour a go now im lvl 21 with nearly 2 million credits in the bank, do you think that the seasonal events make it too easy for people just starting off?
Seasonal events should only unlock when you are a certain level, because like mentioned in the OP it makes it far too easy to level up. It took me around a month to reach level 21, doing a combination of A spec, license and special events (i'm not the most committed player) and now because of these seasonal events one of my friends who got the game at christmas has almost caught me up. I'm level 29 now and he is level 26. There needs to be some kind of restrictions to who can enter the seasonal events, or at least make them hard. Anybody can get gold because all you have to do is upgrade the car as much as you can so you can win.
Here is a revolutionary idea, just hear me out on this one...........
Don't do them.
But why does it matter if someone else can level faster just because they got the game later? You both get to benefit from them. He's three levels below you in a game where leveling becomes more and more tedious, he did not even catch up. He probably had to use the winnings to buy other cars, etc, where as in your case it's more like free money since you've probably got a larger garage in the first place.
It's unfortunate that you didn't have the luxury to skip over leveling, but that does not justify taking it away from new players. Imagine if they did that in the real world. We'd still be in caves because everytime someone found something new, the previous generation would burn it with fire for being "unfair".
That's up to the player. The way GT5 is meant to be played in my mind is to go online. Not much else.It matters because that's not the way the game is meant to be played.
It seems a bit of a joke that people can unlock the majority of the cars in the game within just 2 hours of playing. This game's gt mode is small enough as it is, but giving a quick and easy way to earn experience makes the first parts of the game even more pointless.
Honestly, they should make it so you can only go up 1 full level or a half level per seasonal race. PD completely botched up their own leveling system with the Seasonal events. The leveling system is bad to begin with, so I'm not sure if it really matters.
How is the game meant to be played? Did I miss some memo from PD stating it?It matters because that's not the way the game is meant to be played.
How is the game meant to be played? Did I miss some memo from PD stating it?
Is it not obvious? The A spec events and licenses are there for a reason, to help people who are getting started in the game. What is the point of them being there if somebody can just skip over them and get the first 20 levels out of the way with ease?
The only thing obvious to me is that each player needs the same amount of experience to get to a given level, and there are many paths to obtain that experience.Is it not obvious? The A spec events and licenses are there for a reason, to help people who are getting started in the game. What is the point of them being there if somebody can just skip over them and get the first 20 levels out of the way with ease?
The only thing obvious to me is that each player needs the same amount of experience to get to a given level, and there are many paths to obtain that experience.
That's how it's always been and the seasonal events take away from that part of the game.
Yeah true, I do like how it gives people choice. But when one of those choices is practically giving credits and experience away for nothing (no time or skill needed) it takes away the credibility of reaching a certain level or owning certain cars. People that put in lots of time and effort in to the game should be the ones who are rewarded with the best cars.
Better corrected late than never. Tradition is not justification. GT1 had no real tracks, so I could argue than GT2 including Laguna Seca was wrong. We've also never had visual damage before, it's always been that way, etc.
And again, why is it a bad thing that someone else got to 26 so fast? It doesn't negatively impact you. It pretty much doesn't impact you at all.
In GT1 there was no tradition, it was their first game. So by expanding the tracks to real world locations it seemed like the right thing to do, and i'm sure the majority of people would agree. The same would be said about visual damage, there are no drawbacks to seeing your car get scuffed up when you crash, it makes the game more realistic. But I can't imagine PD would like to see the effort they have put in to making the first part of the GT mode fun go to waste because of these seasonal events
If it were just any person then yes it wouldn't make a difference to me. When i'm racing online it wouldn't matter to me how the person I was racing against had levelled up. But it's my mate and I want him to have to suffer and grind through the levels like he should have to, not skip them and catch me upI mean when I was working my way up it wasn't great fun, but I wouldn't make it out to be the chore that some people say it is.
What grind? >_>
Racing just every race in A-spec and doing the special events would get you atleast to 24-25 without grinding. And until then it was great fun imo.
People that put in lots of time and effort in to the game should be the ones who are rewarded with the best cars.
That said, on the other end of the scale you have those who complain about how long it took them to reach the higher levels, without the benefit of seasonal events, and that mystifies me, as the game has been out less than 2 months. Why feel the need to "finish" it so quickly?
GT1 left a tradition though. It's evident because there were expectation of GT2. If GT2 was a Mario Kart clone, I bet people would have complained. If the number of cars was cut in two, if the graphics were toned down, if physics went complete arcade, if tuning was removed, etc.In GT1 there was no tradition, it was their first game. So by expanding the tracks to real world locations it seemed like the right thing to do, and i'm sure the majority of people would agree. The same would be said about visual damage, there are no drawbacks to seeing your car get scuffed up when you crash, it makes the game more realistic. But I can't imagine PD would like to see the effort they have put in to making the first part of the GT mode fun go to waste because of these seasonal events
But I can't imagine PD would like to see the effort they have put in to making the first part of the GT mode fun go to waste because of these seasonal events
If it were just any person then yes it wouldn't make a difference to me. When i'm racing online it wouldn't matter to me how the person I was racing against had levelled up. But it's my mate and I want him to have to suffer and grind through the levels like he should have to, not skip them and catch me upI mean when I was working my way up it wasn't great fun, but I wouldn't make it out to be the chore that some people say it is.
When i'm racing online it wouldn't matter to me how the person I was racing against had levelled up. But it's my mate and I want him to have to suffer and grind through the levels like he should have to, not skip them and catch me upI mean when I was working my way up it wasn't great fun, but I wouldn't make it out to be the chore that some people say it is.
I've been trying to figure out why some people care how others play a video game. I understand now. They have to have access to everything in the game , BUT no one else should have these things. Anything that allows any one else to access these things is "UNFAIR" . PD should come out with an "Exclusive car" . Let's call this car XXX2011 and it should have 10,000hp and weigh 10kg and never run off the track and it could be made of 24k virtual gold and come with a matching 24k gold paint chip and only a select few should have this car . I thought Gran Turismo 5 was just a video game.