Sense of speed is nothing.

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veilsidebr
well this is not true...try to take a very detailed view to the landscape passing by the camera aside your car..is very good made

because of the lack of wind, FEAR, yeah, fear because even being pro driver there´s adrenaline while going beyond the limits(or just under) in the corners....video games are video games, they will never be as real as real driving....and never will have the same pleasure

i know this because i had already given some laps at a real racetrack, Interlagos. It was amazing man, you just have another feeling different from the other things u do. At least for me that to say that i am a car freak or addicted is tooo few, it was the best thing i did in my life.

Be sure the realism is that high...it´s because many factors that you don´t feel speed, and, one of them, looking into a TV set, and not throught the front window :D

when you know you can die, or hurt yourself, the fear comes. When you know that that is just many binary digits goiing inside a videogame, there´s no adrenaline. =D


Exactly!Just like that.
 
You don't get the sense of speed because the tracks are wide and the track decals are far apart. Very similar to how when you pay attention to street/highway lights... it really doesn't seem like they're coming at you fast enough... even though you're doing 60 - 75 MPH. But take your eyes off them for a second and look at the objects on the ride next to you. The grass/shrubs off to the side of the road. Suddenly they're zooming past you at a very quick rate.
If you've played GT4: Prologue... the track with the stone walls (forgot what it's called) gives you a tremendous sense of speed because the walls are so close to the car.

Take for instance the difference between driving a car at 50mph and a cart at 50mph. It feels like you're flying doing 50mph on a cart 'cause you're so close to the ground. You actually see the ground fly by you at an incredibly fast rate.

The size of your TV will also come into play. I think having a large TV gives you a much better sense of speed because it scales objects in the game closer to what they would be relative to your actual size.

And to re affirm what biased turkey said... try catching a race on TV. NASCAR or Le Mans, whatever... they all should have onboard cam shots. The cars in those races are constantly hovering around the 100mph - 150mph marks. Yet it doesn't really feel like they're going all the fast. Indy is a good example, too. They're traveling some 200+ around the oval but they still look "slow".

If you want to get your sense of speed back... try driving a slow car around a track. I took the Lotus Esprit (stock) on a few laps around Cote... then took out the F094/S and the difference at how fast the cars travel becomes really apparent.
 
Alright. So, you claim this isn't a real "racing simulator" because there is no tracking of speed, but lets analyze this a bit.

Alright, so first off go driving down the highway, the first indicator of speed is the responsiveness of the suspension, as well as the directional pull of the tires against the grain. This is what gives a car a 'quick' feel. Also, the bouncing your car does as the tires rotate breaking and consuming friction, this also makes a car feel fast. As does the pull of the wind on the car. Finally, the main thing is not in constant speed, but acceleration your vision naturally tunnels. You can be going 30mph, but if you reach it at break neck acceleration your vision is going to tunnel.

Well, let's apply this to a game.

If they made the car seem to steer to quickly, it would make it feel arcade like, not realistic, you're not really turning belts and pumps, you're pushing a plastic wheel or joystick, theres no way to translate that. If they made the car seem to jump all over the place as in real life, it would be hard to play, your eyes are already refocusing many times a second to track the graphics, if it were anymore erratic, it would make you feel dizzy, possibly nausea. Hence motion sickness.

So, whats left is the blurred vision, well thats okay but it also hurts gameplay. Unlike in a real car, you can not turn your head exactly how you want to essentially see anything anyway, you are not intune with your surroundings, you're processing a digitial simulation, calculating real life possibilities, then translating them to go in tune with the game. If you blur the sides of the screen, all that does is, make it blurry.

Maybe one day when games are complete nano-controlled, you'll have your realism, until then either deal with its the best they can do, or go get a few racing tickets in your economy car.
 
At 60 you could loose one of the trick plastic hub caps. :ouch:

You loose alot of the realism not feeling the g's like you do in real driving. It would be damn hard to replicate that in a game.
 
Well, driving at 242mph on the Test Course, is as close to feeling the speed I've gotten so far. Oh and also the 787B roaring down at 190mph+, other than that not good. I watched the Lamborghini Diablo reach 240km/h video and honestly, 240km/h in that real video felt like 242mph in Gran Turismo 3. Significant difference.
 
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