Sense of speed

For those of you that have played other car games other than GT3 I think you might know what I am talking about. GT3 is lacking in a sense of speed that is in say... Sports Car GT (PC version). When you're driving 100mph it just doesn't feel like 100mph. You come up to the turn fast enough but when you are on the straight away or accelerating there is nothing telling you that you are going faster, maybe it's because the scenery was a bit bare, maybe not. From what I can tell in the BMW crash video, the sense of speed is a lot better in GT4. Thoughts? Opinions? :)
 
the worst sense of speed in a racing game as far as i know would be Need For Speed on the 3DO, i swear you would be going 100 and it looked like you were crawling.
 
No I like the way GT is, the sense of speed is fine to me. And plus if it was sped up a little of given effects it wouldn't be too realistic. I respect your opinion though. I'm just saying it's ok with me, I'd rather have it feel like that then running a Vitz @ 100mph but feels like 250mph. ;)
 
GameBoyFX
the worst sense of speed in a racing game as far as i know would be Need For Speed on the 3DO, i swear you would be going 100 and it looked like you were crawling.

I've never played that but that sounds terrible :yuck: . I guess the sense of speed is an opinion. Heck its even different in different cars ive driven. Im basically basing the speed on Sports Car GT, great game by the way.
 
Well, good point on this thread. Yes, comparing to Gran Turismo 1 and 2, GT3 really felt just a little slow. Of course, this is much more pronounced on the slower cars. But, resolve this problem is quite easy. It's all in the lens effect applied to the camera views. If PD changes the lens effect towards a fish-eye effect on just a few degrees, the speed sense will be much higher. But, to do this without ruining the game is a tough job.
 
True, comparing to other games GT3 does lack a sense of speed, but that never bothered me.

And now playing GT4:P and watching the GT4 videos with ingame footage we can clearly see that it has been fixed. Specially on that video with 6 cars running at Nurburgring that was posted a few weeks ago.

GameBoyFX
Location:
Who? what? how long can this be? i wonder...hmmm lalalala... wow this can go far =O im amazed! But i shal type till this ends! maybe 255 letters max? or what not.. should i shutup now? cause i really like talking, are you still reading this? ';...;'
HAHAHA :lol:
 
the sence of speed in gt3 and 4 are not exagerrated like other games. GT3 and 4 simulate the actual speed of moving. Simply watch a replay and the cars will look like they are going too fast yet the clock moves at the same pase. Time to stop complaining about the sence of speed, its realistic no fictional.
 
Honestly i think GT2 had a better sense of speed then GT3, that was the first thing i thought when i started playing (although i think it is much more accurate, it tyhe game makes the faster cars feel much faster then the slower cars, which other car games, and older Gt serise didn't do as much, you could tell you accelerated fast, but the sense of speed does not seem as accurate as Gt3 was, just takes soem getting used to
 
GT is supposed to simulate 'real' car speed. If you are experiencing a 'slow sense of speed' it is due to the fact your TV limits your virtual peripheral vision. Because you TV is so limited in size, you don't get as much of the scenery wizzing past your peripheral vision. So until you buy 3 large plasma screens (one for front view and 2 for the side view) the 'real' sense of speed will never be there.

Best thing to do (if you haven't already - and budget permits) is to upgrade to a 16:9 widescreen tv. Both GT3 and GT4 support this mode.
 
I was thinking about sense of speed for a while, just never wanted to talk about in further detail. Of course now that someone else brings this up, this goes a lesson. If you have something you want to talk about, don't hesitate to talk about it on GTPlanet. Just make sure it hasn't been mentioned before, of course.

I'm pretty sure that the sense of speed isn't too fast so that you don't feel you're going too fast and everything's going by too fast. To me, it's not an issue. It's more of a "manageable" type of high-speed racing.
 
Indeed GT3 felt a bit slow.

But , now that I have the BMW demo I can honestly say that it feels ....just right !

What is implemented in a very good 👍 way is the difference in up-hill or down-hill.

Man the difference is awesome (also on your braking physics)
 
Okay, I didnt read the entire thread, but read the first few posts, And I'd like to say that the sense of speed in real life cars also differs..
Going on at 100KMPH in a Honda City would feel completely different than going at 100 in an RR or even an S class... No I am not talking about the comfort, I am stricktly talking about the sense of speed. Though coming back to the Game, I think only GT3 gave that effect of different Sense of Speed in different cars..
Although NFSU On a highend PC was awesome too, as far as Sense of Speed goes.. Too Arcadish, but neat..
 
I think now a lot of scenery is added to the tracks the sense of speed will be much better. In GT3 you never see scenery "fly by" like you're going fast. And the road textures aren't realistic enough to offer that sense, because it's repetative. You always see the same stuff go by, it almost seems like you're standing still.
Just look at the latest Nurburgring Nordschleife videos, the sense of speed is magnificent. I think that's because of more visual entertainment, and the fact the corners follow each other at a fast rate.
But this sense of speed, no matter how realistic, does have a negative side. It will be harder in GT4 than GT3 to judge entry speed in corners. When it seems you are going fast, you feel you don't have enough time to judge the speed, when braking the speed seems to decline much faster.
 
:) When you drive on a track in real life it really doesn't feel that fast. As mentioned the lack of objects nearby mean that there aren't any refenrence points on which the brain judges speed. I remember thrashing a Lotus Esprit V8 round Snetterton and got up to 145mph down the back straight, and it felt like no more than about 70 because the track was so wide... Once I came under the bridge though and things were closer to me again you realised just how fast you were going!!!

NFSU feels a lot faster because it is street racing and you are whizzing past buildings and lamp posts etc within inches...
 
Many should have seen the video that shows the in car view of a real car on Tsukuba in parallel with the first person view in GT4 Prologue by now, and you see that everything moves exactly the same. The fact that you still miss the sense of speed, is that in a real car you get a push in your back when you accellerate and are thrown forwards when you brake hard.

The BMW demo shows that things have improved a little. The Nurburgring is a narrow track with a much less even road than we're used to in GT tracks up to now. Just like in Citta that makes everything move past you closer to you and that seems faster. Also the handling is more realistic so that you can lose the car more easily, the tyres squeal more realistically, and the sound of the wind and tyres at high speed is much improved. All these things add to the sense of speed. Driving with a wheel also greatly helps, as the wheel is harder to turn at high speeds and the trembling of the car going over different surfaces or bumps can all be felt in the wheel.
 
Ive never had a problem with it really, however if you like that sort of thing check out burnout 3 :sly: that has one hell of an overated sense of speed. All they have done is blured everything beside and behind the car, its enough to make you sick after awhile :dopey:
 
Arwin
Many should have seen the video that shows the in car view of a real car on Tsukuba in parallel with the first person view in GT4 Prologue by now, and you see that everything moves exactly the same. The fact that you still miss the sense of speed, is that in a real car you get a push in your back when you accellerate and are thrown forwards when you brake hard.

The BMW demo shows that things have improved a little. The Nurburgring is a narrow track with a much less even road than we're used to in GT tracks up to now. Just like in Citta that makes everything move past you closer to you and that seems faster. Also the handling is more realistic so that you can lose the car more easily, the tyres squeal more realistically, and the sound of the wind and tyres at high speed is much improved. All these things add to the sense of speed. Driving with a wheel also greatly helps, as the wheel is harder to turn at high speeds and the trembling of the car going over different surfaces or bumps can all be felt in the wheel.

I've noticed that the car seems to get pushed over to one side on the main straight of the Nurburgring, it also sometimes happens on the Straight of Fuji i'm assuming that's simulated wind because I get a simmilar effect when driving on a motorway. Although you only notice it if you use a wheel, which I was pretty shocked at that. And the tire noises are much improved in the BMW demo, i'm pretty sure I managed to get a chriping sound out of them once. Although like you said, the narrower the track is the faster it seems. That's why deep forest always seemed to be a fast, wheras Grand valley doesn't.
 
plfrench
:) When you drive on a track in real life it really doesn't feel that fast. As mentioned the lack of objects nearby mean that there aren't any refenrence points on which the brain judges speed. I remember thrashing a Lotus Esprit V8 round Snetterton and got up to 145mph down the back straight, and it felt like no more than about 70 because the track was so wide... Once I came under the bridge though and things were closer to me again you realised just how fast you were going!!!

NFSU feels a lot faster because it is street racing and you are whizzing past buildings and lamp posts etc within inches...


So ture so true, watching the american LeMans on TV they show a drivers view with its speed and g forces and seeing the car go 90mph through s curves looks like 45 in my car. depth and perseption have a big part in sence of speed. GT3 has always been right. the view in GT3 is from the driver seat position and not the bumper like people think.
 
Arwin
Many should have seen the video that shows the in car view of a real car on Tsukuba in parallel with the first person view in GT4 Prologue by now...
I never did, do you have a link?

Thanks.
 
plfrench
:) When you drive on a track in real life it really doesn't feel that fast. As mentioned the lack of objects nearby mean that there aren't any refenrence points on which the brain judges speed. I remember thrashing a Lotus Esprit V8 round Snetterton and got up to 145mph down the back straight, and it felt like no more than about 70 because the track was so wide... Once I came under the bridge though and things were closer to me again you realised just how fast you were going!!!

I have to agree with this, I once drove at 80mph in an old mini down a long roman road in the north of England, lined with trees on each side close to the road. The sense of speed was tremendous, but doing 100mph on the motorway seems slow in comparison.

It's also possible to get a real sense of speed at 30mph on a very tight twisty road with close high hedges at each side of the road.

For me the speed in GT3 seemed about right, I always felt like I needed more time in the corners when on the limit. However the F1 cars didn't feel as fast as the f3000 cars in Netkar.
 
i agree with you lot, driving on tight narrow roads, things seem to be coming at you and flyin past you alot faster, if you have prologue, take the mclaren f1 around citta di aria.
 
Watch any Citta di Aria vids, and It definately has a better sense of speed.
 
GameBoyFX
the worst sense of speed in a racing game as far as i know would be Need For Speed on the 3DO, i swear you would be going 100 and it looked like you were crawling.

Nah man, to me the game with the worst sense of speed ever would be project gotham 2, I drove the Enzo even, I could of fell asleep between corners and woke up rested each time
 
Keyes
Nah man, to me the game with the worst sense of speed ever would be project gotham 2, I drove the Enzo even, I could of fell asleep between corners and woke up rested each time
I thought PGR2 had an exxaggerated sense of speed. You might be a little high when playing... or just brake too hard and much.
 
GT does lack sense of speed. One reason is that when you are driving a real car you shift and decel. and acel. in GT you don't feel that. When driving a real car everything is wizzing by you, in GT you dont really get that profile view. Another reason is that can't really hear the engine at high speeds due to the music and tires.
 
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