- 9
- Joey Hara
Hi everybody!
It's nice to be back again! =)
Today I was playing some racing games and suddenly I noticed that there was something lacking in every game... from Need for Speed to Gran Turismo, none of them had THAT thing. I just couldn't figure out what exactly was "the thing".
But then, when I decided to stop looking for it and began to watch some old F1 races, I found out what was missing in the games! It was the shadow of the clouds!
Well, I thought I was going crazy for thinking that something so sutile would make such a big difference, but hey... take a look at this video and pay attention to the shadows on the entire environment:
http://www.youtube.com/watch?v=newX-mvGlm8
You see? In the real life video the sunlight is high... and then it lowers... and then high again, but it changes. And it changes a lot! In GT5 it looks like it's static.
So, here is what I think they could do: add weather changes WITH cloud changes, and with the clouds throwing their shadows on the ground.
I also noticed that the Sun seems to be a lot closer in GT5 than it really is, since the highlighted areas in GT5 are much brighter than in real life, while the dark areas are much darker as well.
These effects also make the game look as if there were no clouds in the sky, so the rays of light that come from the Sun go all the way to the ground without any interference.
With clouds effect that light would be spread all over the place, as you see in the real life video (even when the driver turns the panel keeps receiving light, whereas in GT5 the highlighted area go all the way to the shadows when the driver turns the car).
(Oh dear god, what a huge post! I really hadn't that much to say o.o)
To sum it up I'd like to show this video:
http://www.youtube.com/watch?v=_EBcJ2kl4G8
(It's not me)
This is how I would like GT6 to be. Of course - It's my humble opinion. All I know is that it is easier to do than making the damage system more realistic... =P
What do you think??
It's nice to be back again! =)
Today I was playing some racing games and suddenly I noticed that there was something lacking in every game... from Need for Speed to Gran Turismo, none of them had THAT thing. I just couldn't figure out what exactly was "the thing".
But then, when I decided to stop looking for it and began to watch some old F1 races, I found out what was missing in the games! It was the shadow of the clouds!
Well, I thought I was going crazy for thinking that something so sutile would make such a big difference, but hey... take a look at this video and pay attention to the shadows on the entire environment:
http://www.youtube.com/watch?v=newX-mvGlm8
You see? In the real life video the sunlight is high... and then it lowers... and then high again, but it changes. And it changes a lot! In GT5 it looks like it's static.
So, here is what I think they could do: add weather changes WITH cloud changes, and with the clouds throwing their shadows on the ground.
I also noticed that the Sun seems to be a lot closer in GT5 than it really is, since the highlighted areas in GT5 are much brighter than in real life, while the dark areas are much darker as well.
These effects also make the game look as if there were no clouds in the sky, so the rays of light that come from the Sun go all the way to the ground without any interference.
With clouds effect that light would be spread all over the place, as you see in the real life video (even when the driver turns the panel keeps receiving light, whereas in GT5 the highlighted area go all the way to the shadows when the driver turns the car).
(Oh dear god, what a huge post! I really hadn't that much to say o.o)
To sum it up I'd like to show this video:
http://www.youtube.com/watch?v=_EBcJ2kl4G8
(It's not me)
This is how I would like GT6 to be. Of course - It's my humble opinion. All I know is that it is easier to do than making the damage system more realistic... =P
What do you think??