Should PD remove 'Skid Recovery Force' from GT6?

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XizangM1
Most of us know by now what Skid Recovery Force (SRF) in GT5 is: a special modification to the driving physics system in order to help prevent a car from oversteering and understeering. But I have been wondering for the past year or so about one thing: Should it actually exist anymore?

GT5 is known commonly as a driving simulator, a game that tries as much as possible to emulate how a car handles and performs in real life. But I feel that GT5's SRF feature--and all other 'non-professional' driving physics options in previous GT's--frequently detract us from reality, in a sense. SRF gives us an impossibly huge handling advantage: Tires slip less under low traction, cars oversteer when we try to understeer them, and drifting is a breeze.

And admit it: it's hard to resist. In a game that requires so much patience, most people (including me) would occasionally switch on SRF to give our car that free speed boost in a seasonal event or difficult race without either having to pay credits to actually upgrade the car's performance, or improve our skills well enough to finish the said difficult races. Plus, as it currently stands, it's impossible to platinum GT5 without having to use SRF at least once (golding the X1 challenges, anyone?).

What I am worried about here is that SRF can potentially give us a false sense of how a car actually handles in a real life situation. IMO, A driving simulator should educate us about how real-life cars handle, not solely entertain us under a more convenient fantasy physics system. Sure, there's plenty of 'casual' gamers that may have trouble controlling cars with the more realistic physics option due to low skill or lack of a steering wheel controller, but that's why realistic driving assists (such as TCS and ASM) exist.

I personally think that PD should remove Skid Recovery Force from all future GT projects. But I'm also curious to know as to whether or not any of you agree with me on this.

Discuss.
 
sorry but i disagree. i used to use SRF when i was rusty. The more i played the better i got and SRF was then switched off. You have to remember that not everyone is a seasoned pro and not everyone is a hardcore gamer.
 
Assists are there to accommodate the casual gamer - a wider audience = more money :)

More money = more R&D money for the next project.
 
Noooooooooooooooooooooooooooooooooooooooooooooooooooo
 
But I feel that GT5's SRF feature--and all other 'non-professional' driving physics options in previous GT's--frequently detract us from reality
Except when forced, it's your choice to use or not. Including less than realistic features in a sim doesn't detract from the realism because the simulator can be played at full realism even when other options are present.

And admit it: it's hard to resist.

I've never used it online, which is where I seriously race. Completing the game offline without touching SRF is very possible (except where forced). I actually think that SRF isn't very helpful for the Vettel Challenge, it's probably better used for lower grip cars.

Seeing as you can completely ignore it and it doesn't have any negative effect, I see no reason to remove it. It should never be forced on though.
 
Meh. I disagree, but I understand where you're coming from.

I personally don't use SRF, it is more fun for me to drive so I can keep control of the car. But if you completely remove it as an option, you are potentially eliminating the casual gamer demographic.

If casual gamers were not going to have fun playing the game, they won't tell their friends to buy it. PD would most likely loose money on GT6 if only driving sim and GT fans bought the game.

It is a better idea to try to have a game which is enjoyable to all kinds of gamers, you have a better, more diverse, community when more people play too.
 
I bet that people who use a controller just like me would strongly disagree.
 
They should get rid of it and come out with a driving assist for beginners that doesn't mess up with physics to the point that skilled drivers can be faster with it.
Everybody should have the same physics.
 
They should get rid of it and come out with a driving assist for beginners that doesn't mess up with physics to the point that skilled drivers can be faster with it.
Everybody should have the same physics.
Yes.
I think between tires, and asm/abs/tcs/as we pretty much have the needs of beginners covered already, so we can just remove SRF.
 
Who cares if it's in the game or not? If you don't want to use it, don't, it's that simple.

People keep forgetting that GT5 is a casual game, not a sim.
 
Yes.
I think between tires, and asm/abs/tcs/as we pretty much have the needs of beginners covered already, so we can just remove SRF.

Let me see if i understand this, PD should remove one on/off option designed for beginners/casual gamers in favor of four options that range from on/off and off thru 10, not to mention the nine different types of tires? If you were a beginner would you want to have to customize four somewhat confusing options?

This game is already complex enough for the beginning enthusiast, there's no need to make it more so.
 
Who cares if it's in the game or not? If you don't want to use it, don't, it's that simple.

People keep forgetting that GT5 is a casual game, not a sim.
Incredibly debatable.

Let me see if i understand this, PD should remove one on/off option designed for beginners/casual gamers in favor of four options that range from on/off and off thru 10, not to mention the nine different types of tires? If you were a beginner would you want to have to customize four somewhat confusing options?

This game is already complex enough for the beginning enthusiast, there's no need to make it more so.
First I've heard anyone claim GT has to many options.
If "SRF" were a bundle pack of AS strong, TCS 5, ABS 5, and ASM, it would not only work as intended, but wouldn't offer a "speed" advantage.
There is no need for an aid that simply increases vehicle cornering abilities, now is there?
 
boshuter
Who cares if it's in the game or not? If you don't want to use it, don't, it's that simple.
See post #9 for a quick explanation.
People keep forgetting that GT5 is a casual game, not a sim.
Oh, right.
:facepalm:

rynedee
Let me see if i understand this, PD should remove one on/off option designed for beginners/casual gamers in favor of four options that range from on/off and off thru 10, not to mention the nine different types of tires? If you were a beginner would you want to have to customize four somewhat confusing options?
They could include "driving assist presets". For example "Beginner mode" ON/OFF. When enabled it would set up all driving assists to the optimal level for ease of control. Problem solved by maintaining a "casual-friendly" approach and without recurring to physics-breaking options.
I bet that people who use a controller just like me would strongly disagree.
I use both a DS3 and a DFGT wheel, and with both I can drive competively without any assist enabled, ABS included. Skid Recovery Force isn't really "needed" for DS3 users.
 
Apart from when forced, I haven't used Skid Recovery since I got the game, so it's pretty easy to resist if you enjoy driving the cars properly instead of guiding them along.
 
Leave the SRF alone. It's a good feature for arcade racers. If somebody doesn't like it, just don't use it. Also it doesn't affect online to give advantages, there is a filter to turn it off. The elitist maybe don't want newbies to play the game unless the way they want, but who cares...
 
Physics Nazi. Why do you care so much if people who can't play the game well use SRF as a crutch?
First of all, I put the blame on PD, not on people who use it (generally at least). As for why:

  • Because it makes cars faster for everybody, not just easier to drive for beginners, so if the point was to make them able to compete with more expert drivers, PD failed the task.
  • Due to the above reason, driving with the SRF assist disabled in online rooms where it's enabled is pointless, or better: it's like handicapping oneself.
  • PD literally forces players, regardless of their skill level, to use this assist in certain parts of the game (special events, licence tests).
  • There would have been better ways to implement a driving assist for beginners without ruining driving physics.
 
No, I don't think SRF should be removed in GT6. I've never used it personally (except when forced by the game) but I know some people that can't and won't play the game without it. I do think that the game should never force the use of any assist, but I think getting rid of some assists just because some people don't like it is pretty goofy.

As long as there are options online to sort through lobbies with SRF and ones without (which there is this option in GT5) I cannot see the issue with it being in the game.


Parker
 
GT6 is not GT5.

Specs for GT6 have not been released and as such we don't know what options it will or will not have. As such, there is no point in discussing this any further.

That and the flames are starting to smoulder...
 
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