- 136
- Cyclosporine
I came to the realization shortly that all that is wrong with GT5 is that is trying to be too much. I understand it's supposed to be the "real driving experience" and it's as close as a console can get.
GT5P was simple, bunch of cars showcasing what they will look and feel racing, no more.
I was wondering, what if PD should make different GT games specially for experiences, as in a GT game purely for racing.... no b-spec, no 1000's of cars, no course making, a game bred purely for "real racing experience".
Make a separate GT game for B-spec, the rumored C-spec and then all this car collecting, trading, car wash, etc. would make more sense in a game like that.
GT series name is big enough already for them to perhaps make several kinds of game experiences for people to buy it.
Sorry to make this comparison, is not to say what is better, but to get the point across, would you imagine what Need For Speed could be if one game had "Hot pursuit+Porsche unleashed+underground+carbon+shift" all cramped up? it would be a BIG mess with limited events and memory resources.
Discuss
GT5P was simple, bunch of cars showcasing what they will look and feel racing, no more.
I was wondering, what if PD should make different GT games specially for experiences, as in a GT game purely for racing.... no b-spec, no 1000's of cars, no course making, a game bred purely for "real racing experience".
Make a separate GT game for B-spec, the rumored C-spec and then all this car collecting, trading, car wash, etc. would make more sense in a game like that.
GT series name is big enough already for them to perhaps make several kinds of game experiences for people to buy it.
Sorry to make this comparison, is not to say what is better, but to get the point across, would you imagine what Need For Speed could be if one game had "Hot pursuit+Porsche unleashed+underground+carbon+shift" all cramped up? it would be a BIG mess with limited events and memory resources.
Discuss