Should there be a rev limiter?

  • Thread starter Thread starter Smackinjuice
  • 23 comments
  • 3,196 views

Smackinjuice

Premium
Messages
82
I notice some cars powerbands for example the GTI'05 or mazda roadster '91, are very low; and they drop off HARD as they get near the rev limit.

not every car is a honda, also I feel a lot of the v-8's also don't have very good low end like they should in real life.

but yeah; it seems like your top rev get's very high in this game; so I was wondering if you guys think it'd be cool to have a rev limit, or should I just stick with shifting early :D

or does it even matter? as in the game doesn't really care what the power band is and the car will just drive it's festest red lining it every gear.
in which case, what's the point of a low end turbo? it's just cheap and get's you off the line a split second faster :P. I wish this game had the races start from a stop; i hate the rolling start. My favorite moment is is peeling out and burning rubber.

thank you
 
Last edited:
Ehe, its up to you to change gear when it suits you best. You can also change the gear ratios, which will help you alot. And, in matter of fact, changing gear to soon, will not always be the best, you got to studdy the hp/tq graph. Remember, after you change gear, the rpm should be as near as the peak hp rpm, and for that to happen, you got to change gear at redline (most of the cars).
 
Shift early, hands down :D

One of the most noticeable drop-offs comes from the Suzuki Cappucino, you have to shift around 7500-8000rpm to get the best out of it;)
 
Lol I know this may come off as a bit insane, but for realistic, I personally have always wanted this feature. I wish somebody incorperated like a Bee*R Rev Limiter type thing, and obviously with the notorious bang bang feature. To somewhat validate it's purpose, A Supra RZ with a mid-range turbo kit makes it's 711HP at roughly 5600-6500 (guessing) vrs the high-range turbo's 718ish at 7800. In the case with the mid-range equiped the Rev Limit feature could then be utalized to cut ignition at 6500 and use the powerband of 6500-7800 for engine breaking and some nice flameage. I saw what they accomplished with the flame dynamics, they look amazing. If only this was in there too. Be nice if it tied in with PP values too.

^^ Just an opinion.
 
You're supposed to look at your mph raise as your car approaches the rev limit in each gear, while you're racing. For some cars, the mph will tick up slower as you get to the rev limit, and other cars it will tick up faster. If it keeps getting faster, then take the engine all the way to redline whenever you wish. Otherwise, get to know the other end of your power band better by upshifting further away from the rev limiter.

Getting to know your lower revs will especially help with longer races when tire wear is on.
 
If you use the graph provided in the tuning menu you'll learn much about the car. It greatly helps with the setting of transmissions. You can use speed too as a referance from the transmission menu.
 
I think the limiter on most cars is set fine. One car that is odd is the Nismo 400R with a limiter of 10000rpm with max power @ 6500rpm. Better to change @ 7000rpm than rev it right out as it's much faster.

One thing that gets to me is that if you down shift too early it hits the limiter when IRL if you do that you will over rev the engine and break something.
 
Ya, there should be a rev limit, though I agree some cars do better with slightly shorter shifting. Look into your HP/Torque graphs to better understand where you should shift.
When you shift you want to come back to peak torque & throttle up to peak hp.
For some cars, I've found the mid-range turbo best suited. High RPM turbos tend to need very close gear ratios to keep from falling into turbo lag.
 
Last edited:
Most classical example of power loss on the high end:

The nismo 400R, just try it and see what I mean.
 
I'm very confused. You want arbitrary rev limits on cars so that they don't rev as high as they really do?
 
Just to clarify, are you saying that if let's say a car has a 500bhp@7500rpm but has a redline of 8500rpm, I'm better of shifting at 7500rpm?
 
Just to clarify, are you saying that if let's say a car has a 500bhp@7500rpm but has a redline of 8500rpm, I'm better of shifting at 7500rpm?

yes, because peak HP is at that RPM for a reason, after that power drops off.
 
yes, because peak HP is at that RPM for a reason, after that power drops off.

Not so fast.

There's more to going fast than just shifting at the peak power RPM. Carrying it up to the redline will usually put you just into the next gear's optimum powerband, where you'll see much greater acceleration as opposed to shifting when your current gear is maxed on power.
 
yes, because peak HP is at that RPM for a reason, after that power drops off.

The thing is, you never really want to shift at peak power. You always want to go a bit further then that to shift. As said before, where it's 500HP@7,500 RPM. Now, if he shifted he'd be making less power, maybe 385 HP@5,000 RPM. But what if he was making 400HP at 8,500RPM. Then if he shifted at 8,500 he'd be at a higher RPM then he would have if he shifted at 7,500, thus he'd be making overall more power. However this is extremely dependent on gearing. But it's best to shift at about 500 RPMs past peak power.
 
Though it doesn't apply to the game, rev-matching will accomplish both of the things predwolf and starking were referring to IRL driving, where shifting just past the peak HP RPMs utilizes the best range of the powerband.
 
The thing is, you never really want to shift at peak power. You always want to go a bit further then that to shift. As said before, where it's 500HP@7,500 RPM. Now, if he shifted he'd be making less power, maybe 385 HP@5,000 RPM. But what if he was making 400HP at 8,500RPM. Then if he shifted at 8,500 he'd be at a higher RPM then he would have if he shifted at 7,500, thus he'd be making overall more power. However this is extremely dependent on gearing. But it's best to shift at about 500 RPMs past peak power.

This!

This is basically what I was saying, in long form. I'll go a step further and say that most properly tuned sports cars have their engines and gear ratios so well matched that the rev limiter/redline will kick in about 500-1000rpm past peak power, and the engine will still be producing significant power up until that point.

For instance, my old AW11 MR2 with the 4A-GE made a blistering 120hp at 6800rpm and redlined at 8200rpm, where power dropped to about 112hp. The reason you would still carry it up to the redline, is because if you were to shift at that point, you will fall out of the powerband, and below the TVIS activation point. Shifting at redline would put your next gear around 4500rpm, just past the 4400rpm TVIS opening point, which gave the engine it's power.

So just because your engine makes it's peak power earlier, doesn't mean you should shift right at that point.
 
This!

This is basically what I was saying, in long form. I'll go a step further and say that most properly tuned sports cars have their engines and gear ratios so well matched that the rev limiter/redline will kick in about 500-1000rpm past peak power, and the engine will still be producing significant power up until that point.

For instance, my old AW11 MR2 with the 4A-GE made a blistering 120hp at 6800rpm and redlined at 8200rpm, where power dropped to about 112hp. The reason you would still carry it up to the redline, is because if you were to shift at that point, you will fall out of the powerband, and below the TVIS activation point. Shifting at redline would put your next gear around 4500rpm, just past the 4400rpm TVIS opening point, which gave the engine it's power.

So just because your engine makes it's peak power earlier, doesn't mean you should shift right at that point.

Awesome thanks for the clarification!
 
The Ford GT LM car (premium) is the same, I never let it go close the red line because it makes the best shifts at around 7500RPM.

It would be fun if they added a simple fix that makes the engine damaged if you red line to much or simply remove rev limiter on some cars and then damage the engine the same.

How to do it?
Simple, just replicate a crash on the front since the engine gets damaged that way as well so it wouldn't be hard for them to add that.
I actually want to remove the rev limiter on my Ford GT LM car just so it gets even MORE of a challenge to drive.
Oh, and I use a controller and I still want the hard stuff.
 
It's the torque on the wheels that accelerates your car and since that is multiplied through your gearing, it is (useally) best to shift at the redline (for most cars). That's because, when you shift up, the most torque you'll get on the wheels will still be less than the torque in the previous gear after the drop-off near red line. Hope this makes sense.
 
I think the rev limiter should be removed and the game should have a feature in which the engine will blow from over revving causing a necessary pit stop/ retirement from the race. This would improve realism but I think a lot of people would not like this feature.
 
Megane with mid turbo, you should shift far before red-line.

I don't get your sig.
I take it you mean the AWD cars in drift rooms right?
Drift is not a race, it's a driving art, the closer and wider you drift the better.
AWD or RWD.
 
A fully tuned Daihatsu Copen with a Low RPM turbo will give its best by shifting gears just over about 5000 rpm (peak power), while the rev limiter is set at 9900 rpm. It feels a bit like driving a diesel car with the right gearing.

By the way, some cars have the opposite problem: the rev limiter is set too low. This is true especially for older carburated cars which often don't have a rev limiter at all in RL (and that I guess is in the game for gameplay reasons). It looks like PD have been too much conservative and set it too low in such cases.
 
A fully tuned Daihatsu Copen with a Low RPM turbo will give its best by shifting gears just over about 5000 rpm (peak power), while the rev limiter is set at 9900 rpm. It feels a bit like driving a diesel car with the right gearing.

By the way, some cars have the opposite problem: the rev limiter is set too low. This is true especially for older carburated cars which often don't have a rev limiter at all in RL (and that I guess is in the game for gameplay reasons). It looks like PD have been too much conservative and set it too low in such cases.

Needs more revs on the Trueno:D

THEY SEE ME REVVIN' THEY HATIN'

ryousuke_takahashi_978.jpg
 
Back