Sim Racing Trends: 2022 vs. 2023 vs. 2025 Questionnaire Analysis

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Turkey
Turkey
Hello!

I've analyzed the results from sim racing questionnaires conducted in 2022 (618 responses), 2023 (715 responses), and 2025 (615 responses). Here's a breakdown of the key trends and shifts.
(Note: Percentages are rounded. Some questions allowed multiple selections or had slightly different phrasing year-to-year. 'N/A' indicates data was Not Available or the category wasn't specifically asked/tracked in that year's questionnaire. Full raw data linked at the bottom!)

1. Demographics: We're Getting Older​

The community is maturing. While still overwhelmingly male (~97%), the average age is clearly increasing.
  • Gender: Consistently ~97-98% Male, ~1.3% Female.
  • Age Trend: Significant growth in 35+ brackets, notable decline in 18-24.
Age Bracket2022 (%)2023 (%)2025 (%)TrendCommentary
< 130.60.30.3DecreaseMinimal youth presence
14 - 1711.36.32.4DecreaseFewer teens entering?
18 - 2426.622.010.7DecreaseSignificant drop-off
25 - 3436.335.830.1DecreaseStill large, but shrinking
35 - 4416.924.228.3IncreaseMajor growth area
45 - 545.29.015.0IncreaseStrong growth
55 >3.12.512.5IncreaseSubstantial jump in '25

2. Habits & Engagement: How/Where We Race​

Engagement seems stable, but how people race (platform, mode) shows shifts.
Primary Platform (*)
Platform2022 (%)2023 (%)2025 (%)Trend Notes
PC91.177.385.7Remains Dominant
PlayStation 56.58.96.3Stable New Gen Console Share
Xbox Series X/S5.9 (**)6.2 (**)3.7Stable New Gen Console Share
PlayStation 48.34.00.7Phasing Out
Xbox One3.72.10.2Phasing Out
Multiple (PC+Console)N/AN/A3.4Small multi-platform group ('25 category)
*Note: 2022 allowed multiple selections (usage), 2023/2025 asked for primary platform. **Note: 2022/2023 values combined Series X & S where applicable.
Average Session Length - Remarkably Consistent!
Length2022 (%)2023 (%)2025 (%)Trend
< 1 hour11.28.510.4Stable
1 - 2 hours56.764.862.1Peak/Stable
2 - 4 hours31.025.625.9Stable
5 hours >1.11.11.6Stable (Low)
Preferred Game Mode (*) - Shift back towards Single Player?
Mode2022 (%)2023 (%)2025 (%)Trend / Notes
Multiplayer (Overall '22/'23)63.074.7N/APeak in '23 (Broader Category)
Single Player (Overall '22/'23)32.925.3N/ADip in '23 (Broader Category)
Single Player (Specific '25)N/AN/A40.5Leading in '25 (More detailed options asked)
Multiplayer (Ranked/Service)N/AN/A24.4Significant segment ('25 specific category)
Multiplayer (Casual Lobbies)N/AN/A21.1Significant segment ('25 specific category)
Multiplayer (League Racing)N/AN/A10.9Dedicated niche ('25 specific category)
Drifting/Traffic/Free RoamN/AN/A2.6Small niche ('25 specific category)
*Note: More data points available in 2025
2025 Snapshot: Weekly Time & Experience (Categories not present in 2022/2023)
Weekly Time2025 (%)Experience Level2025 (%)
< 5 hours35.9Beginner7.5
5-10 hours46.5Intermediate64.7
10-20 hours14.3Advanced27.2
> 20 hours3.3Pro / eSports0.7
Commentary: Most racers are intermediate, spending 5-10 hours/week. This suggests a dedicated but perhaps time-constrained player base.

3. Game & Discipline Preferences: What We Race​

GT Racing reigns supreme, but the popularity of specific titles continues to evolve.
  • Favourite Disciplines (2025):
    • GT Racing (GT3/4/E): 74.5%
    • Formula/Open-Wheel: 41.1%
    • Endurance: 27.8%
    • Rally/Off-road: 27.2%
    • Touring Cars: 23.6%
Sim Title Popularity (Regularly Played - %):
Title202220232025Trend Notes
Assetto Corsa (Original)80.081.842.3Still High (Mods!), AC Evo emerging (24.6% in '25)
Assetto Corsa Comp. (ACC)83.141.045.5Peaked? Still very popular GT3 sim.
iRacing28.933.631.1Steady/Growth - The Subscription King
Automobilista 2 (AMS2)33.67.430.2Strong Growth ('23 anomaly?) - Variety focus pays off?
Rally (DR2/WRC/RBR combined)~54~2728.6Consistent Interest - EA WRC effect visible?
Le Mans Ultimate (LMU)N/AN/A28.0Strong Debut - Filling the WEC void.
F1 SeriesN/A49.519.2Popular, but maybe less core sim focus?
BeamNG.driveLowLow16.9Rising Star - Physics sandbox appeal.
rFactor 234.338.58.1Decrease - LMU impact? Platform fatigue?
Project Cars 254.421.80.8Faded - Community moved on.

4. Spending: Investing More Seriously​

The trend is undeniable: Sim racers are spending significantly more on their hobby than just a few years ago.
Spending Bracket2022 (%)2023 (%)2025 (%)Trend Notes
< $50022.414.310.9Decrease - Entry level shrinking?
$501 - $1,00023.119.013.2Decrease
$1,001 - $2,00023.922.018.7Decrease
$2,001 - $5,00020.230.232.8MAJOR GROWTH - The new 'mid-range'?
$5,001 - $10,0005.59.916.3STRONG INCREASE - Serious Hobbyist Zone
$10,001 - $30,0003.62.85.5Increase - High-end growing
> $30,0000.30.40.5Slight Inc. - The dedicated few
Don't Know / Not Clear~0.31.42.1Small % unsure/unclear response
Commentary: The $2k-$10k range now represents nearly HALF the respondents in 2025, up from ~26% in 2022. This reflects the hardware shifts below.

5. Hardware Trends: The Great Gear Shift!​

This is where some of the biggest changes are happening.

Wheelbases: The Direct Drive Takeover is REAL!​

  • Losers: Logitech & Thrustmaster see significant share erosion.
  • Winner: Fanatec holds steady as a leader.
  • BIGGEST Winners: Moza & Simagic explode onto the scene, democratizing Direct Drive.
Wheelbase Brand (Primary)2022 (%)2023 (%)2025 (%)Trend Notes
Fanatec28.925.328.8Leader, Holding Strong
Logitech (G Series/Pro)38.425.1 (*)20.7Significant Decrease - Losing entry/mid market?
Moza RacingLow/NA5.116.6EXPLOSIVE GROWTH (DD) - Price/Performance Hit
Thrustmaster26.616.314.6Decrease - Caught between entry & DD?
Simagic2.34.410.7STRONG GROWTH (DD) - Mid/High-end appeal
Simucube3.33.55.9High-End Growth (DD) - The Premium Choice
VRS0.71.72.4Niche Growth (DD)
Asetek SimSportsLow/NALow/NA0.7Emerging (DD) (Newer market entrant)
Controller User / None~26 (**)~12 (**)5.1Significant Decrease (Fewer using controllers)
*Note: 2023 Logitech combines G series (23.8%) and Pro (1.3%). **Note: 2022/2023 Controller includes Xbox, PS, KB+M where applicable (less specific category).

Pedals: Following the Wheel Trend​

  • Entry-level pedals (Logitech/Thrustmaster non-LC) declining.
  • Fanatec holds strong in mid-range.
  • High-end Load Cell / Hydraulic options growing significantly.
Pedal Brand/Type (Primary)2022 (%)2023 (%)2025 (%)Trend Notes
Fanatec (CSL/V3 Combined)27.229.026.8Leader, Stable Mid-Range
Logitech (G Series/Pro)37.224.4 (*)18.9Decrease - Bundled pedal decline?
Thrustmaster (T3PA/TLCM)27.421.216.9Decrease - T-LCM holding better?
Heusinkveld (Sprint/Ult)6.910.711.9High-End Growth - Popular Premium Choice
Moza (SR-P/CRP)Low/NA3.27.5Growth (Matching Wheelbase Rise)
Simagic (P1000/P2000)N/AN/A6.0Growth (Matching Wheelbase Rise)
Asetek (Forte/Invicta)Low/NA~1.32.1Niche Growth (High-End Ecosystem)
VRS Pedals0.52.01.6Niche Growth (High-End)
Controller User / NoneN/AN/A4.9Correlates w/ Wheelbase (No pedals)
*Note: 2023 Logitech combines G series (23.5%) and Pro (0.9%).

Displays: Towards Immersion​

  • Standard single monitors are out, VR, Ultrawides, and Triples are IN.
Display Type2022 (%)2023 (%)2025 (%)Trend Notes
Single Monitor (Standard)54.143.635.8Decrease - Less immersive option fading.
VR Headset24.522.531.7Increase - Becoming a primary choice for many.
Ultrawide/Super-UltrawideNAN/A26.2Increase - Popular single-screen upgrade.
Triple Monitors7.112.714.1Increase - The ultimate non-VR immersion?
TV19.316.514.1Decrease - Less ideal for serious sim racing?

Rigs: Getting Serious - Ditching the Desk!​

  • Desk clamps are declining fast.
  • Aluminium Profile rigs are now the most popular solution.
Rig / Mounting Solution (*)2022 (%)2023 (%)2025 (%)Trend Notes
Aluminium ProfileNANA33.8Most Popular (Now) (Explicit Category in '25)
Desk Mount35.523.121.6Decrease - Less stable, less immersive.
Wheel Stand14.711.714.3Stable - Good compromise?
Tube Frame / Pre-Made~27~3613.5Stable (Category definitions shifted slightly)
Foldable Cockpit13.713.47.8Decrease - Less rigid than profile?
DIY Rig10.115.66.7Decrease - Profile rigs becoming more accessible?
Controller User / NoneN/AN/A5.1Correlates w/ Wheelbase (No rig needed)
*Note: In 2022/2023, this category was optional.

6. Peripherals & Haptics (2025 Snapshot - Detailed categories not tracked in 2022/2023)​

The ecosystem extends beyond the basics. Haptics are making inroads.
Other Peripherals Used (2025)
Peripheral TypeUsage (%)Commentary
H-Pattern Shifter41.5Still loved for certain cars/disciplines!
None36.4A significant portion stick to basics.
Sequential Shifter28.1Popular for rally, sequential race cars.
Button Box/Stream Deck24.4Growing need for more inputs.
Handbrake24.2Essential for Rally/Drifting fans.
External Dashboard18.0Enhancing immersion/data visibility.
Haptic Feedback Usage (2025)
Haptic TypeUsage (%)Commentary
None (Only Wheelbase FFB)70.1Most rely solely on the wheel.
Haptic Pedals / Reactors19.8Growing area - ABS/TC feel.
Seat Shaker(s) / Transducers17.2Growing area - Engine/road feel.
Haptic Seat Pad3.1Niche solution.

7. Software Ecosystem (2025 Snapshot - Detailed categories not tracked in 2022/2023)​

Companion software is integral for many, enhancing realism and utility.
Software TypeUsage (%)Commentary
SimHub (Dashboards, Haptics etc.)39.2The Swiss Army Knife of sim software.
CrewChief (Spotter/Engineer)37.4Essential for many racers.
None28.9A notable segment keeps it simple.
Manufacturer Software ONLY28.6Using only Fanalab, Pit House etc.
Telemetry Analysis Tools23.1For the serious improvers (MoTeC, VRS etc.)
Trading Paints (iRacing Liveries)21.6Basically required for iRacing customization.

Key Surprises & Highlights:​

  1. The Moza/Simagic Explosion: The rapid rise of these brands fundamentally changed the mid-range DD market.
  2. The $2k-$10k Spending Boom: This bracket becoming the dominant force highlights a serious commitment increase from the community.
  3. Aluminium Rigs Overtaking Desk Mounts: Shows a major shift towards dedicated, stable setups.
  4. VR's Strong Position: Despite challenges, VR is a primary display choice for nearly a third of respondents.

TL;DR - Key Takeaways (2022-2025):​

  1. Older Crowd, Higher Spending: The community is maturing and investing significantly more.
  2. Direct Drive is Mainstream: Affordable DD (Moza/Simagic) fueled a shift away from Logitech/Thrustmaster.
  3. Dedicated Rigs Rule: Desk mounting is declining, Aluminium Profile is king.
  4. Immersion is Key: VR, Ultrawides, and Triples are the preferred displays.
  5. Expanding Ecosystem: More use of advanced pedals, peripherals, haptics, and software.
  6. Game Landscape Evolves: AC (mods) endures, ACC/iRacing stay strong, AMS2/LMU rise, PC2 fades. GT Racing dominates.
Let's discuss below!
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