Skid Recovery Force possibly assisting Rollovers?

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Blitz24

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This is just a theory but based on what I have seen using SRF at a very tight course I think it may be true.

Is it possible that SRF can cause (or exacerbate) a potential rollover since it pretty much stops the car's lateral acceleration at all costs necessary? I've used it on a Tokyo Bay Kart Course seeing if it could improve my time but when the car was sliding heavily (and it was not going to lose control, I've done this race approximately 400 times and that's not an exaggeration) the inside wheel lifted up as if it was taking air under the car to stabilize it. Wouldn't it be likely then that if the corner radius were sharper that the SRF force could, instead of keeping the car from spinning out, cause it to flip over a few times?
 
SRC increases a vehicles grip (by 20% I read somewhere on this forum). That could make a vehicle more prone to tip.
 
Possibly, but the thing is it's a pain in the a$$ to try do a rollover in any car in GT5 because it's as if PD made the physics engine do whatever it can to not make your car rollover, hence why you get a trophy if you rollover a car.
 
Possibly, but the thing is it's a pain in the a$$ to try do a rollover in any car in GT5 because it's as if PD made the physics engine do whatever it can to not make your car rollover, hence why you get a trophy if you rollover a car.

Get a VW Sambabus, get race suspension to fit max ride height and stiff springs, and fit sports soft (or racing soft if it doesn't work) tyres.

Go anywhere and turn. It'll roll in a cinch:tup:
 
Get a VW Sambabus, get race suspension to fit max ride height and stiff springs, and fit sports soft (or racing soft if it doesn't work) tyres.

Go anywhere and turn. It'll roll in a cinch:tup:

Or take pretty much any fast car to Daytona and turn right.
 
Drive the upgraded ofc-1 concept in eifel (supercar), Madrid or Tokyo bay even the ring. It tends to flip and completely roll over at stock suspension with race soft and srf on. Try without srf and it usually spins or slides out if pushed to the same limit. Got a few videos of my cars rolling over even without hitting uneven grounds and m5 doing side wheelies at many of the eifel turns. All done with srf on. Now that I stop using srf, it's tough to drive the ring with it on as the car tends to do slo mo roll when sliding is intended. So I can almost confirm srf on, rs on stock suspension is the recipe for flips in gt5.
 
Take a Lamborghini Miura '67 or a BMW M5 '08 to the Top Gear Test Track, and you'll see a lot of rolling and 2-wheel action. 👍
 
Skid Recovery Force increases tire grip at the limit, and therefore also the chance of rolling over.

Possibly, but the thing is it's a pain in the a$$ to try do a rollover in any car in GT5 because it's as if PD made the physics engine do whatever it can to not make your car rollover, hence why you get a trophy if you rollover a car.

This. It shouldn't take racing soft tires to roll over a car. Have you also noticed that the game tries to "push" the car back on the ground as soon as it starts lifting its wheels? Have you already tried to roll over a minivan or something similar (this usually gives hilarious and unrealistic results)?

It's frightenly easy to do that in real life with street tires, stupid maneuvers and a relatively tall car. In GT it's a monumental effort, however.
 
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