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Hey guys, been lurking the GT4 forums for quite some time, but I guess I'll be a poster for TT! I love bikes much more than cars anyway!
I ride a SV650s in the real world and I'm just a bit peeved that my bike ain't in the game! But in all honesty, kudos to Polyphony for making it!
Got the game yesterday at work, couldn't wait to get home and play it! After gettin all hyped up on the intro movie I was ready to rock!
I got my introduction to the game by playing through the license tests and just learning the physics of the game. I finished all the way up to Expert with relative ease, and got a good feel for things.
Physics
The physics are pretty damn good! Leaning and transitions feel pretty good, and the general effect of gas and brakes is close to correct. One thing that bothered me is the weak acceleration in the lower gears, and somewhat, the lack of the true tendency of a bike to STAND UP when leaned on the brakes. Grip is definitely higher than reality, but I think they struck a good balance between making the game realistic and making the game playable.
I know quite a few of the things I got away with in later testing, like flicking the bike side to side with full braking applied would have resulted in disaster in reality - but once again, they erred on the side of making the game fun and playable - no fault there. However, I did have a nice highside on the 999r in the expert test trying to downshift too quickly in that crested left-right transition area! Of course, a real highside at that speed would have been MUCH MORE painful!!
Question: In Pro mode, are the physics tighter at all? Less room for error? Or is it simply a change to the control scheme? I'll be trying that out tonight and I was wondering if you guys could give me an idea.
Structure
As far as the structure of the game goes, I'd honestly prefer the buy-a-bike approach, and more tuning/customization options. It's superficial, but I guess I miss the GT-ness (I know, I know) of the GT series in this game. Otherwise the interface is extremely well-designed, clean, and easy to understand. Nice work, PD.
Rider
I love the rider gear and especially the rider positioning feature. My favorite feature by far! I set up my Form A to be identical to ol' Elbows, AMA Superbike racer Ben Spies, which is way off the bike, knee way out there, elbows high, an "out" style. I then used my Form B to set up a style that mirrors my own. slightly off the seat, more rotated around the tank, and knee closer to the bike. It's lazy but it works. So far in the game it has worked well, but I want to compare lap times with the Spies style and see if it could benefit me in real life. THAT is a cool feature!
Graphics
Beautiful! The replays, cockpit views, and camera mode just look awesome! PD killed it! No problems here AT ALL!
Sound
I've only ridden the bikes in the license test and the GSX-Rs (Suzuki man here), but for the most part, sound is spot on! They messed up on the 999R, way too high pitched, but everything else I've heard, especially the two-strokes, is fantastic!
Bikes
Great selection of modern sportbikes with just a few notables missed. 500cc two-stroke GP bikes
Big-bore motards like the CRF450, KX450, and SM650/525
Where's my SV?!
Duc Monsters, Zuki TL series, etc...
Overall Tilt
The biggest thing that makes me like this game is the parallels that I can draw from real riding. That fact itself is enough to make me call this game a great achievement! Looking through corners in cockpit view to spot the exit, downshifting to enter the corner, stepping out the rear, wheelies out of corners on the throttle, man this game is FUN! When I compare the riding experience with bikes I've ridden in real life, they came pretty damn close to replicating the experience in a video game! Good work!
Since my bike's down right now with a blown engine, this in the only thing I can do to get my fix for the next month! I'll be playing this game A LOT and giving more impressions soon!
Slick:tup:
I ride a SV650s in the real world and I'm just a bit peeved that my bike ain't in the game! But in all honesty, kudos to Polyphony for making it!
Got the game yesterday at work, couldn't wait to get home and play it! After gettin all hyped up on the intro movie I was ready to rock!
I got my introduction to the game by playing through the license tests and just learning the physics of the game. I finished all the way up to Expert with relative ease, and got a good feel for things.
Physics
The physics are pretty damn good! Leaning and transitions feel pretty good, and the general effect of gas and brakes is close to correct. One thing that bothered me is the weak acceleration in the lower gears, and somewhat, the lack of the true tendency of a bike to STAND UP when leaned on the brakes. Grip is definitely higher than reality, but I think they struck a good balance between making the game realistic and making the game playable.
I know quite a few of the things I got away with in later testing, like flicking the bike side to side with full braking applied would have resulted in disaster in reality - but once again, they erred on the side of making the game fun and playable - no fault there. However, I did have a nice highside on the 999r in the expert test trying to downshift too quickly in that crested left-right transition area! Of course, a real highside at that speed would have been MUCH MORE painful!!
Question: In Pro mode, are the physics tighter at all? Less room for error? Or is it simply a change to the control scheme? I'll be trying that out tonight and I was wondering if you guys could give me an idea.
Structure
As far as the structure of the game goes, I'd honestly prefer the buy-a-bike approach, and more tuning/customization options. It's superficial, but I guess I miss the GT-ness (I know, I know) of the GT series in this game. Otherwise the interface is extremely well-designed, clean, and easy to understand. Nice work, PD.
Rider
I love the rider gear and especially the rider positioning feature. My favorite feature by far! I set up my Form A to be identical to ol' Elbows, AMA Superbike racer Ben Spies, which is way off the bike, knee way out there, elbows high, an "out" style. I then used my Form B to set up a style that mirrors my own. slightly off the seat, more rotated around the tank, and knee closer to the bike. It's lazy but it works. So far in the game it has worked well, but I want to compare lap times with the Spies style and see if it could benefit me in real life. THAT is a cool feature!
Graphics
Beautiful! The replays, cockpit views, and camera mode just look awesome! PD killed it! No problems here AT ALL!
Sound
I've only ridden the bikes in the license test and the GSX-Rs (Suzuki man here), but for the most part, sound is spot on! They messed up on the 999R, way too high pitched, but everything else I've heard, especially the two-strokes, is fantastic!
Bikes
Great selection of modern sportbikes with just a few notables missed. 500cc two-stroke GP bikes
Big-bore motards like the CRF450, KX450, and SM650/525
Where's my SV?!
Duc Monsters, Zuki TL series, etc...
Overall Tilt
The biggest thing that makes me like this game is the parallels that I can draw from real riding. That fact itself is enough to make me call this game a great achievement! Looking through corners in cockpit view to spot the exit, downshifting to enter the corner, stepping out the rear, wheelies out of corners on the throttle, man this game is FUN! When I compare the riding experience with bikes I've ridden in real life, they came pretty damn close to replicating the experience in a video game! Good work!
Since my bike's down right now with a blown engine, this in the only thing I can do to get my fix for the next month! I'll be playing this game A LOT and giving more impressions soon!
Slick:tup: