Does any car in GT have a soft rev limiter, like the cars in the real world?
Or do they all go vvvvmm..............vvvvvvmmmm..............vvvvvvmmmm and waste so much power/boost/efficiency accelerating and decelerating when hit limiter (ie top speed on a downhill straight)?
You mean cars with smooth shifting?
-Mercedes Benz SL65
-Jaguar XKR
You mean cars with smooth shifting?
-Mercedes Benz SL65
-Jaguar XKR
No smooth shifting. He means that real like rev limiter, that when you hit the limit, your revs stop at that point.
What is cars with Automatic transmissions for $500, Alex?
No matter what PD do, people will always find a way to pick holes in it. I accept it's annoying, but really, how long are you guys sitting on the limiter for?
Well, for one thing, they are on version 6 of this series and there's still a ton of little things that they have failed to fix, and when you add it all up it equals GT6: The Epic Fail Simulator
In all seriousness, if you're going to call yourself a "simulator" then you need to get all this stuff right. Would you want a flight simulator with automatic wheels down and up or would you want a switch that if you forget to flip you wad up the plane?
Why thank youappearing very clever
Yes and console gamers play with a controller with 5mm of travel, real cars have accelerator with 6 inches of travel. IMO it's a bit like the magic ABS thing, you can't expect a controller to provide the finesse required to hold at the limits., but just ease off before the games limiter.....we're talking about a console game
Why thank you
Really this fix should take half an hour for an experienced coder, even if not changing any logic at all, just change the 'bounce-rpm' to the 'maximum-rpm'.
Unless you want to define correct behaviour for every car, anyhow I think a soft rev limiter would be more accurate than what we have now, especially when you consider we can put an ECU on just about any car in GT.
Yes and console gamers play with a controller with 5mm of travel, real cars have accelerator with 6 inches of travel. IMO it's a bit like the magic ABS thing, you can't expect a controller to provide the finesse required to hold at the limits.
Maybe in GT9 they will implement a proper drivetrain, gearbox, engine controller and actual clutch.