Solution to Punters/Penalty System.

  • Thread starter Thread starter BlackVip8r
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BlackVip8r
I think I might of found a solution to the punting/penalty situation.

PD Should change the external physics of the car. Let me explain. The way the car handles is not effected or the speed ect, but the external physics of the car are similar to that of a real car (1/2 tonnes)for example.

So for instance if someone hits you, be it from the back or side etc your car will not be effected in any drastic way and neither will theirs. You might get you paint scratched but you will not fly off as easily into the sand. The weight applied to the external physics of the car means people can bump and touch if they wish but that wont have any detrimental effect on the race or the result. Then it all about the racing.


What do people think?💡
 
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Hmmm.... you dont think It'll take away from realism?
 
Well it isn't realistic now. If you nudge a car in real life from behind it will not fly off into the sand. Most of the impact energy/damage will be taken by car chassis and the cars wouldn't travel that far from imact due to mass invovled. Ie the snooker ball effect what is apparent in most games.

Cars in GT5 No where near replicate real world weight, so if you want realism we are far from that now. Just making car have the weight of real life counterpart would be a start.
 
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I don't get your original idea. I do however understand your point about weight.

A reason for the flying everywhere is the fact that everyone driver at 99% of the car's potential. In real life I don't think you would drive it that hard. This means that you are always on the limit of loosing grib, and therefore only a little nudge would make you skid all over the place.
 
The idea is simply to add more external mass/gravity to all the cars. It dosen't effect any performance or handling physics.

It just makes the cars more grounded and heavy and to other competitors.
Which in turn makes the cars more difficult to knock off the track.
 
I think I understand what you are saying.

Basically, because the vehicles currently experience completely elastic collisions and kinetic energy is nearly entirely conserved- we see HUGE velocity changes from impact. I think in order to correct this, a fully fledged and realistic damage system would have to be built though (not the simple strach and chip system you described). Afterall, a fiberglass Corvette is going to react MUCH differently in terms of its final velocity after impact than a steel bodied vehicle. Based on the car's design, certain panels would crumple to absorb some of the KE which currently is simply transferred to the struck car's velocity.

Come to think of it, each crumple zone of each individual vehicle would have to atleast recieve a coefficient to make it work reasonably well... Im starting to understand why PD has put this off for so long, being the perfectionists that they are.

Now it seems like im rambling. Let me know if I need to clarify
 
well qwkbowtie I think you are right the structure of the car will indeed absorb some of the KE comming from an impact. and yes if you have a dodge challenger of a mini cooper it will have some diffrence.

so yes it takes time, but when i look at games as GTR etc they have something in theyre games like this, you got damage but no flying as in the GT5p.
PD will have damage and well when it comes out it will be great no doubt.
 
So if somebody is braking for a corner, I can now slam into the back of you even easier because the 'bouciness' has been reduced.
 
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You could slam into the back of me but i would not shoot of the track and you wouldnt gain any advantage apart from slowing yourself down and sitting on my bumper.
 
in other words, you would be removing the inertia completely, is that it? then, why not go back to GT4 while we're at it?
 
The inertia at the minutue is rubbish and conduicve to punting so if it was a chose between that and now then yes at least you could race confidently with out worring someone else will ruin you race via poor driving.

But yes I do think cars need to be alot more difficult to move as in real life rather than how there inertia is in GT5. So for PD to just adjust the cars weight when hit would be a start, maybe the will get it right with the damage modeling, but if its not implemented well then it will be the same as it is now, but your car would be undrivable as well as in the sand trap.
 
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